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  1. by The Man From Another Time
  2. FAQ & Locations/Character List: https://pastebin.com/QH8Mwutm
  3. Character art: http://imgur.com/a/IEcnJ (characters in order of appearance; possible spoiler warning)
  4. CHAPTER 3
  5. > You are *huff* Sergeant Purity *puff* Ebonshield, and *huff* this is *puff* quite a *huff* workout.
  6. > The Royal Engineer had spent all of the evening, both before and after the supper, working at his desk.
  7. > Only when the sky was black and the Moon shone down upon Equestria did he get up and announce that it was time for the physical exercise.
  8. > So here you are, now, 'jogging' alongside the Great Lord, having deliberately decided to run rather than fly.
  9. > With his tall stature giving him a great stride, and his hairless body allowing him great endurance, keeping up with your VIP was quite a challenge.
  10. > As he strides confidently onwards, sweating profusely, you are reminded of the early days of your tutelage under the Master of the Shining Stellar Dance, Draxon.
  11. > You remember quickly becoming tired galloping alongside him as well.
  12. > '¡Maestro!', you protested. 'Why do you make me run on my hooves so?'
  13. > The old Master simply looked back at you, the whiskers of his moustache swaying with each step he took.
  14. > 'Student, how else wilt thou chase down thy prey, thou who wouldst dance among the shining stars?'
  15. > Huffing and puffing, you struggled to hustle up beside him, kicking up grey moon-dust behind you.
  16. > 'Master, why with the wings that the Mother-of-Stars has, in her wisdom, given us.'
  17. > Draxon chuckled as he leaped effortlessly over a small crater.
  18. > 'Ha! But has the Mother not given us hooves as well? Dost thou propose to ignore these gifts?'
  19. > You had had to go around the same crater, believing yourself unable to make the jump without flapping your wings and earning the ire of your Master.
  20. > For he had decreed that you may hold your wings during this exercise as you pleased, provided that you did not at any point use them to propel yourself.
  21. > And you were certain he would notice even the slightest flutter.
  22. > 'No, Master! But, having been blessed with these wings, shall we not find better uses for our hooves instead than treading dust?'
  23. > '¡Pnnggh-h-h-h-h! Thou wouldst do well to stay thy tongue and keep thy mind to the task before thee...'
  24. > Once again launching himself across a deep crater that you were forced to circle around, he shouted at you from above.
  25. > '... But, I can see that thy questions are as numerous as the stars above. So I will speak only this wisdom:'
  26. > Landing on his hooves far ahead of you, he looked back over his shoulder and spoke, still coursing ahead.
  27. > '... When a Dancer fights, he does so without the shackles of rules and restrictions. Therefore, those who aspire to join the Stars high above had best prepare themselves down to the very bottom of their soles!'
  28. > And with that, he had found some new reserve of strength and galloped off, leaving you choking upon his dust.
  29. > This had not seemed very enlightening at the time, but later, when you finally caught up with him, sitting calmly atop a small mesa, he invited you to sit.
  30. > Master Draxon then proceeded to critique every aspect of your running technique.
  31. > Trying to lengthen your gait instead of keeping to your natural stride.
  32. > Throwing your hooves against the ground in advance of your knees, over-stretching yourself.
  33. > Keeping your wings held too tightly against your flanks, preventing them from serving to cool your body.
  34. > Allowing your head to bob, as if that would propel you forward instead of wasting energy and motion.
  35. > And, the worst sin of all, trying to carry on a conversation instead of focusing on the race.
  36. > Just then, the Royal Engineer interrupts your reminiscence.
  37. 'Yes, Great Lord?'
  38. > Your human VIP swallows in-between hurried breaths.
  39. > 'About the combat training. I was wondering if we're going about it the right way.'
  40. 'If the Great Lord has concerns, his humble servant will gladly hear them.'
  41. > The two of you quickly hustle around a corner, keeping the main hedge on your left as you use the rose-garden of the Princess of the Sun for a purpose most unintended.
  42. > He gulps, then coughs as some spittle goes down the wrong way.
  43. > It as if the spirit of Draxon was here, punishing your Great Lord for speaking during a run, just as he would switch you with his stick when you disobeyed him.
  44. > And what does your ephemeral Master have in store for you for indulging your VIP, hmm?
  45. > '... Sorry. I meant to say, I *huff* was wondering if we should go straight into fighting with weapons and armour. Shouldn't we start with, like, more basic exercises first?'
  46. > When you were but an initiate under the Master and his senior *estelares*, how you thirsted to be allowed the thrill of the true battle, instead of the seemingly pointless exercises and rote individual forms demanded of you instead.
  47. > Of course, these things had not been pointless at all, serving as the foundation of what was to come later, but that truth was beyond your understanding when you were first initiated.
  48. > Yet here is your VIP, to whom you have proposed to teach combat in its fullest, and before you have even begun, he expresses the concern that perhaps you are already moving too quickly.
  49. > You decide to check.
  50. 'If the Great Lord would prefer this, it may certainly be arranged.'
  51. > Grunting as he hustles, step by step, up the long staircase to the terrace central of rose-garden, the two legs of the Royal Engineer have to work twice as hard as your four.
  52. > Despite this, he is still close on your heels when you reach the top first.
  53. > 'I'm not saying I'd necessarily prefer it, Sergeant. I'm just throwing it out there that I'm not desperate to get straight to spears and blades...'
  54. > Pausing for a moment, he nods his head to the right, and you both take off in that direction.
  55. > '... If I'm going to learn to fight, and I mean to *really* fight, I'd like to do it properly. So I don't want you to take any shortcuts on my account, even if it means leaving my armour off and doing some boring stuff first.'
  56. > How overjoyed your master would have been to receive such a student whose head is already so populated with the wisdom.
  57. > But then you also consider that your VIP is a decade or more older than the vast majority of those who show up at the steps of any of the temples of the Stars.
  58. > Still, you can recall a few who entered the School of the Shining Stellar Dance with the knowledge that naturally comes with age, yet without the wisdom or the patience.
  59. > And a few of them were already trained warriors, having departed another school to learn instead the Dance.
  60. 'Of course, Great Lord. Please rest assured that your humble servant shall not allow the appearance of vanity to get in the way of proper training...'
  61. > As you ponder the source of this apparent wisdom, a thought enters your head.
  62. '... But, may I ask: has the Great Lord previously received any kind training in combat?'
  63. > A curious smile appears on the face of the Royal Engineer.
  64. > 'Not unless you count a summer weakly punching air for half-an-hour once a week, as a chubby pre-adolescent, at Master Mike's Midtown Mixed Martial Arts...'
  65. > Before you can inquire further, he laughs.
  66. > Curious.
  67. 'Then may I ask, how do the people of the Great Lord train to fight, to '*really* fight'?'
  68. > 'My people don't fight with swords and shields, Sergeant -- not any more, not unless it's for sport. For modern soldiers, physical training is still important, like being able to jog, run, and crawl, all while carrying a heavy load on their backs. And they do a little training in hand-to-hand combat, though it's mostly to build aggressiveness and determination.'
  69. > Exiting the rose-garden, you both continue to jog back towards the palace.
  70. > '... My people fight with *tools*, Sergeant; tools so complex they can take tens of thousands of people hundreds upon hundreds of hours to build. But with these tools, a mere flick of a finger can kill an enemy a mile away -- or worse.'
  71. > The people of the Great Lord are powerful indeed.
  72. > There is, however, something about the tone your VIP is using -- it is not just merely exhaustion from running around in the garden.
  73. > It is a certain seriousness mixed with a kind of sadness.
  74. > You feel also as if he is holding something back.
  75. > Before you finish processing his statement, the Royal Engineer bounds ahead of you, hustling up to the patio behind his chambers, then coming to a stop.
  76. > Doubling over forwards, he places his hands on his knees, taking several deep breaths.
  77. > You arrive shortly after him, panting as well, with your wings softly beating to clear the heat.
  78. > There is much humidity in the air tonight, for a mid-spring day, and the sky to the west is beginning to cloud over.
  79. > Alas
  80. > So long as tonight is clear, you should hopefully have success at the clubs once again.
  81. > Perhaps even you will see the same colt as this morning!
  82. > And what a delightful young stud he was...
  83. > Your VIP slowly stands up again, exhausted and drenched with sweat, then walks over to the small cocktail-table where he had placed the water jug and two of the glasses from his room.
  84. > Filling both, he takes a deep drink from one even as he hands one to you.
  85. > You sit down and refresh yourself, looking up at your VIP.
  86. > There is something quite attractive about a sweaty colt, panting and tired.
  87. > You can just imagine gliding back and forth across his slick, steaming-hot body...
  88. > Yes, you definitely must strive to find some companionship tonight.
  89. 'When the Great Lord spoke of 'boring stuff', was there some thing in particular which he had in mind?'
  90. > The Royal Engineer sighs and shrugs as you take another sip.
  91. > 'I dunno. Physical exercises in general, I suppose. I guess sparring is out since pony hooves are much stronger than human fists. What about grappling? Do ponies wrestle?'
  92. 'Ponies do wrestle, Great Lord. However, I should point out that the Great Lord has a significant advantage in such an activity, owing both to his hands and to his greater size, stature, and reach. I think he would quickly find it all too easy to seize a pony opponent and wrestle them into submission.'
  93. > 'Isn't that a point in favour of it, then? Shouldn't you teach me to wrestle, first?'
  94. > Oh, and how you dearly *would* like to teach him to wrestle!
  95. > Just a different kind of wrestling; one not so useful on the battlefield.
  96. 'I beg the forgiveness of the Great Lord, but I must point out that any pony trained in combat will be certain to strive most strenuously to keep out of the grasp of any enemy possessed of the hands or the claws. It is known that such enemies are most dangerous when they can take hold of us. I do not therefore think it will serve in any way as a means to fight in itself...'
  97. > After flapping your wings to dissipate the unbearable heat build-up at your flanks, you continue.
  98. '... Since the Great Lord appears to be in a shape most excellent already, and has expressed a desire to remain an engineer first and foremost, I believe that it may be possible to proceed straightaway with the conducting of the training in his armour and with his weapons.'
  99. > 'All right. And I appreciate the compliment...'
  100. > With a deep, final breath as he's fully recovered from the fast pace of the exercise, he looks up at the stars.
  101. > '... By the way, Sergeant, where are we going to conduct the training? Are we just going to use the palace's grass fields outdoors? Because we should probably get permission from Her Royal Highness's landscapers beforehand.'
  102. 'It shall not be necessary to disturb the gardeners of the palace, Great Lord. While the Specialist Sparkshower was finding for the Great Lord a blacksmith able to provide him with armaments, his Sergeant did secure for him a suitable training ground.'
  103. > Putting down the glass, you bow.
  104. 'If it pleases the Great Lord, we shall train in the Grand Hall of Stars, in the Night Guard rookery, underneath Canterlot Mountain.'
  105. > The Royal Engineer's brow furrows almost imperceptibly.
  106. > As he takes another sip of water, you wonder if he is perhaps not so accepting of your kind as he has previously let on.
  107. > This would be strange since, as the Mother-of-Stars pointed out, he has not been raised with any sort of prejudice...
  108. > '... I suppose it might be a good idea if you instructed me in your people's ways first. I don't want to make any gaffes in etiquette while we're there.'
  109. > You bow again.
  110. 'The Great Lord is most considerate; it is clear that his manners are already impeccable, but his humble servant shall certainly make such instructions as are necessary...'
  111. > Lifting your head, you look him in the eyes.
  112. '... However, as I have planned for us to use these facilities during the *day*, when the Night Guard normally rests, it is unlikely that we shall have many encounters with the other Children. Beyond, of course, the servants and attendants of the Grand Hall itself.'
  113. > 'Alright... Although, with a name like 'Grand Hall of Stars', you have me expecting a pretty formal atmosphere, Sergeant. And Her Royal Highness did effectively ask me to try to help bridge the gap between your kind and the rest of Equestria. I'm not averse to some lessons beforehand.'
  114. > Despite his casual wording, it appears that your VIP is insistent on this point.
  115. > It is, after all, an awkward subject.
  116. > You had known how Equestrian society functions, and in the past five days, had gotten to see it first-hoof as well.
  117. > And it was known to you that the native society of the Royal Engineer functioned in a way far more similar to that of Equestria than to that of the Moon.
  118. > Will it upset him?
  119. > If you had grown up in Equestrian society, you certainly believe that it would upset *you*.
  120. > But then again, Anonymous has displayed a certain kind of patient wisdom.
  121. > And since you are all but forbidden to lie to him, the question was really only how much to try to hide.
  122. > Just then, a cloud passes in front of the moon, and the grey patio stones grow dark.
  123. > As your eyes open wide, banishing the shadows that would cloud any other kind of pony's sight, you regard your Royal Engineer.
  124. > Despite lacking the iridescent eyes of a batpony, he still looks casually back at you with wide retinas, as if able to see just as well in the gloom as you can.
  125. > And, most importantly, unafraid of the encroaching shadows.
  126. Suggested background music: https://www.youtube.com/watch?v=SWkEKhK2CXs (Mark Morgan & Richard Band - 'Bones of the Night', from 'Planescape: Torment' [1999])
  127. 'Such lessons have not, to my knowledge, ever been given, but since the Great Lord asks, I shall try.'
  128. > You take a deep breath and try to find somewhere to begin.
  129. '... The first thing that the Great Lord should know is that from the moment we enter the rookery, he shall be a Great Lord no longer.'
  130. > The Royal Engineer raises an eyebrow, and you carry on.
  131. '... You are not a warrior, Great Lord, and neither can you claim to be a Priest. Therefore you are beneath both, so, unless you wish to issue a challenge, you must yield completely and utterly to anyone of such ranks.'
  132. > You do not have to wait long for the inevitable rebuttal.
  133. > 'My title was given to me by *both* Princesses. Doesn't that mean something?'
  134. 'It means a little, yes. Being so recognized, you shall at least not be treated as an outsider, a Shadow. And some of the Children may see you as more than what you appear to be. They may choose to show you respect, but it is not required. Therefore, you must prepare to be disrespected. Although I am sworn to defend you, under the mountain, I shall outrank you. If you see me yield to another pony, you must yield as well. And it would be preferable if you do not speak unless I invite you to do so.'
  135. > 'What about the other members of my quaternion? Are they outsiders, too?'
  136. > He catches on quickly; very perceptive.
  137. 'They are my comrades-in-arms, my battle-siblings. Therefore they are not Shadows, either, but are Stars as I am.'
  138. > The Royal Engineer bends over and puts his glass down on the low wall that encloses the patio, then wipes his arm across his sweaty forehead.
  139. > 'Shadows' are outsiders, 'Stars' are warriors... These sound like social classes, or even castes, and you mentioned 'priests' distinctly as well. What class do I fall into, if I'm not a Shadow?'
  140. > It appears that your VIP is far more understanding than you thought.
  141. > Perhaps his world is not so homogeneous in its societies.
  142. > Or, perhaps his people once behaved as your kind still do.
  143. > At this point, it might be easiest to tell him everything.
  144. 'As the Moon has five shapes, so there are five ranks among the Children, Great Lord...'
  145. > Understanding implicitly that you have more than just a few things to say, the Royal Engineer steps over to the wall and turns around to sits down, still listening attentively.
  146. '... When the moon is dark, the Shadows cover the land. Those who dwell in the darkness are outcasts, and count among their number outsiders, exiles, those whose work is foul and impure... and, at the very bottom of this darkest pit, anyone not of the Children.'
  147. > Before you can continue on, your VIP whispers a word.
  148. > Forgetting your place in Equestria, you nod, rather than bow.
  149. > 'Go on.'
  150. 'The slim crescent moon belongs to those who work its thin soil, and so they are called the Dust. They are farmers, miners, labourers, and the failures unworthy of being banished quite so far as the Shadows.'
  151. > The Royal Engineer nods silently, and you continue.
  152. '... A half moon is something greater, as when the moon-dust is collected into something greater, into the Rock. These are those who work with skill; artisans and artists, tradesponies, smiths, tailors, and others.'
  153. > The clouds blacking out the moon finally pass by, and the white semi-circle shines down upon you both.
  154. '... When the moon is stronger still, gibbous and great, it shines in harmonious accordance with the Stars, and calls warriors to its banner. I count myself among their number.'
  155. > 'These classes -- sorry to interrupt again -- are they assigned at birth?'
  156. 'No, Great Lord. We do not have the concept of 'noble birth' as here in Equestria. A Child's place in society is determined by his profession, and he may change it by his actions or have it changed by circumstance.'
  157. > Drawing a deep breath, you glance up respectfully at the almost-full moon.
  158. 'He starts where he is taken; when it is time to leave the *guardería*, the nursery-crèche, the different classes of his House will bid for him, making him different offers and promises based on his apparent value to them. He may accept whichever bid he pleases.'
  159. > 'Houses? This is more involved than just class, isn't it?'
  160. > Of course he immediately picked up on that; perhaps you should have left it out.
  161. > You remember to actually bow this time.
  162. 'Yes, Great Lord. But as the distinctions of House are moot outside of the moon, we need not discuss them at this time. All of the Children who are here in the Rookery have sworn to serve the Mother-of-Stars without regards for their House.'
  163. 'The final phase is when the moon is full and brightest, and in this brief moment it outshines the Stars and truly takes the centre stage in the night. As the League of Stars supported the Mother-of-Stars, so the Lunars are her priests among the Children, and they serve as the guardians of the next generation, as well as the ambassadors and messengers between the Houses of the moon.'
  164. > 'Shadow, Dust, Rock, Star, and Lunar. And where do I fall?'
  165. 'As the Great Lord is an engineer, a worker of fine things, he should number among the Rocks. But if you learn to fight as a warrior should, you may be counted among the Stars. And, because of your endorsement by the Mother-of-Stars, particularly as a kind of ambassador to the Children as a whole, it is also possible that you may be a Lunar...'
  166. '... However, such acknowledgements are normally made by the members of a House. Since the Great Lord is not formally a member, this complicates matters.'
  167. > You bow.
  168. 'Sí. And, if the Great Lord wishes it, I would gladly endorse him as a Star when I feel it would be appropriate. This would, however, have certain implications that we may discuss at a later date.'
  169. > There was another option for his class as well, but it would be best not to overwhelm your charge with too much information at once.
  170. > In any case, despite the obvious similarities in your mind, it is unlikely that *they* would welcome him among their number.
  171. > 'I think I'm getting the idea. A strict hierarchy of social classes, but fairly fluid movement between them. And I'll need to bow and yield to soldiers and priests.'
  172. > You gather up the two empty glasses and flap over to the water-jug to fill them both back up.
  173. 'Neither of which we are likely to encounter during the training, Great Lord. But, yes, you must do this. And you must do likewise with other members of the Rock caste, since, without any specific acknowledgement among their number, you must count yourself as the lowest apprentice.'
  174. > Your VIP laughs as you hoof him his water-glass.
  175. > 'Hah, of course! Well, it's all right. I don't mind kowtowing to bigwigs if that's what's needed to get my work done. I did it when I first arrived here, too -- and I'm still a little uncomfortable with the social promotion I received as a result. I still apply what Chancellor Strings calls an 'oversupply of humility'.'
  176. 'A most practical attitude, Great Lord.'
  177. > Another shadow passes over the patio as another cloud -- bigger, and puffier this time -- moves in to obscure the moon as it covers the whole sky.
  178. > A breeze comes sweeping in across the gardens, rustling the trees and shrubs that are just reaching the peak of their efflorescences.
  179. > The Royal Engineer takes a sip and looks over the grounds.
  180. > 'Looks like we're due for some rain. You might as well call it a night now, Sergeant. I'm going to take a shower and then turn in.'
  181. 'Gracias, Great Lord, many thanks. But I will remain at my post until the shift is formally ended.'
  182. > Corporal Bound has asked all of you not to give in to his requests for early dismissal -- at least not for a little while, lest he accidentally make a mistake.
  183. > 'Sure. Come on, let's get inside before the heavens open up.'
  184. > 'Heavens open up'.
  185. > And yet, how appropriate.
  186. > With an unusual new sense of appreciation for the wisdom and intelligence of your VIP, you enter his chambers behind him, shutting and latching the glass door behind his desk as he trundles off to the washroom.
  187. > You are in need of a shower yourself, to be sure, but you can wait another hour or two until midnight.
  188. > Perhaps the Royal Engineer will have more questions when he emerges from his bath.
  189. > At the very least, it will give you time to consider what else you should tell him.
  190. > As you settle in at your post in front of the main doors, you are reminded of something Master Draxon always liked to say.
  191. > 'A Dancer must not settle into one form; he must adapt it and build his own, and let it grow. He must become like water.'
  192. > Surely, if you are the first batpony to walk openly in the streets of Canterlot, you are considerably liquid already.
  193. > However, lubricating the graceful entrance of your VIP into batpony society...
  194. > Now, this is a task requiring a fluidity most supreme.
  195. > You are Corporal Honour Bound, and it's time to turn in.
  196. > Having spent the last two hours perched on a barstool in the Canterlot Barracks canteen, your plot could stand a trot somewhere further than the washroom.
  197. > At least your company for the evening has been conservative with his drink, discouraging you by example from allowing yourself to get too sloshed.
  198. > Drunkenly stumbling your way back to the Palace would really not be a good idea.
  199. > Especially not with the rain coming down outside.
  200. > As the thundershower, whipped up by spring winds, lashes against the canteen's windows, Alex Castlerook, one of the only ponies you ever respected in the Royal Guard, sits across the little cocktail table from you, nursing the final dregs of his ale.
  201. > You've had a pleasant time swapping stories, but you really ought to be going now.
  202. > The Sergeant -- Sergeant! You could've been one too by now, if you'd put your mind to it! -- nods his head at you.
  203. > 'Yeah, me too. We've gotta bugler in the 186th who thinks 'e's Princess Celestia, blowin' loud enough to raise the sun, never mind the whole regiment.'
  204. > Already slurring his words slightly, it's apparent that Castlerook is a bit of a lightweight after just five stout pints.
  205. > Not like you, still holding it together after eight.
  206. > Drinking alcohol is hardly a skill to boast about, is it?
  207. > Buck no it isn't, not unless you're some blasted 'shoe fresh out of camp!
  208. > You blink your eyes and nod.
  209. > Alex tilts his head slightly sideways and plays with the handle of his beer-glass, rotating the mug back and forth.
  210. > 'How'dya feel about doin' this again sometime... Honour?'
  211. > You'd stayed on last names so far tonight.
  212. > At first the excuse was because there were a few other NCOs from the 186th in the bar, and he was introducing -- or re-introducing -- you to them when they came by.
  213. > But now, this close to last call, there was hardly anypony left.
  214. > No surprise, after a long ride and march up here from Filly'.
  215. > They were all just tuckered out, and the alcohol sure didn't help.
  216. > But Castlerook was keeping it together, even if the conversation had been thin.
  217. > Which was a surprise even to you.
  218. > Before you left, you'd donned your red service uniform and dabbed just a hint of makeup on around your eyes.
  219. > Not that you had any makeup on you -- but Glamerspear did, and you doubt she'd miss the minuscule amount you borrowed off her.
  220. > What the hay, you can pay her back later if she complains.
  221. > But instead of loosening you up and putting you in the mood to socialize, this preparation had just wound you up even tighter than you'd been at dinner.
  222. > You were supposed to be here to have a good time.
  223. > He was a good colt, and a good guardspony, and had been a good friend in the past, too.
  224. > Even managed to fill in the empty conversation where you'd been quiet.
  225. > And he hadn't tried to pull any slick moves on you now.
  226. > This invitation to a date had been as casual as it could have been.
  227. > So why are you feeling so cold now that you're out with him?
  228. > Is it just the fact that it is 'a date', and you haven't been on one of those in over a year?
  229. > Or is there something else that's stressing you out?
  230. > Maybe it's how Castlerook is a reflection of what you could have been.
  231. > You could have been a Sergeant by now, or maybe even made Staff.
  232. > Celestia knows you have the brains for it, if you can just squish them into order and actually apply them to the task.
  233. > That'd require you to *want* to be a Sergeant, though.
  234. > Well if you don't want to be a Sergeant, then why does it make you feel bad to see Castlerook as one?
  235. > '... Bound? You okay over there?'
  236. > Alex reaches a hoof across the table and rests it gently on your foreleg.
  237. 'Sorry... I've...'
  238. '... It's been a long day.'
  239. '... But yeah, let's do this again sometime.'
  240. > Commit now, before you have the chance to say 'no'.
  241. > If you want to second-guess yourself into misery, there's always tomorrow.
  242. > 'Alright. I'll have to let you know how the schedulin' goes; might pull a night watch or two.'
  243. 'Night watch? Since when do Royal Guard ponies stand for the Canterlot night shift?'
  244. > 'Since we got orders to do it, I suppose.'
  245. 'Bullshit. That's been the Night Guard's duty almost since Luna came back.'
  246. > The Sergeant lifts up his mug and sips the last dregs of his beer.
  247. > 'I don't know anything more than what I'm told. And you know the rule on this subject: Don't Ask, Don't Tell.'
  248. 'Heh, yeah. Except I didn't ask, but I got told anyways.'
  249. > 'What're you on about?'
  250. > But you don't.
  251. 'Got a batpony in my quat'. Got the whole deal on their kind from Her Majesty herself. She thinks my VIP's got it in him to be some kind of ambassador. Damned if I don't believe her, too.'
  252. > He shrugs.
  253. > '... You know more than me, then. Hope you didn't spill that into the Underground, though.'
  254. 'Come on, Alex. I've got more sense than that.'
  255. > The buck are you still talking for?
  256. > 'Well, maybe you shouldn't have told me nothin', neither.'
  257. > Just because his plot made Sarge without trying, while you stayed stuck at Corporal due to not trying even harder?
  258. > Thinks he can boss you around because he outranks you?
  259. > Invites you on a date, for which you go and get yourself all buckin' tarted up, and he doesn't even have the decency to put a bucking move on you!
  260. > Get a hold of yourself, Honour.
  261. > And maybe you're drunker than you sound, too.
  262. > You shake your head, squeezing your eyes shut for a moment to try to clear the haze.
  263. 'I gotta get to bed. I've got the morning shift tomorrow.'
  264. > You try to get to your hooves, but the ground feels distant beneath you, and you have to keep your forelegs hooked onto the cocktail-table like it's the only thing holding the world up.
  265. > After some struggling, you manage to get one hesitant hoof down on the wooden floor, and then the other.
  266. > Letting go with the other two takes enough of a struggle that you feel yourself sweating from the exertion.
  267. > And, with the stress of that physical challenge combined everything going through your mind right now, you feel not just a bit of sweat collecting at your brow, but a few tears escaping from your eyes.
  268. > You have to sit down on the floor for a second to wipe it all away.
  269. > As you sit there for far longer than you realize, sniffling and catching your breath, you feel a warm foreleg wrap around you.
  270. > '... Hey, hey, hey. Are you okay? C'mon, let me walk you back to the palace.'
  271. > His steady, warm embrace -- not that it's much of one, it's just the bare minimum -- has you feeling both attracted and disgusted.
  272. > Won't this colt just come out and buckin'... kiss you or something? Aren't you worth it?
  273. > He'd better get his hooves off of you, the damned dirty colt, sizing you up like a piece of meat. Buck off, buddy!
  274. > The contradicting opinions only serve to intensify your headache.
  275. > It's all you can do but to nod weakly in agreement.
  276. > 'Alright, just put one hoof in front of t'other, okay? It's called walking.'
  277. > This colt and his lame-plot jokes.
  278. > And, as he steadily escorts you out the canteen door, at least he has the decency to chuckle at his own awful attempt at humour.
  279. > '... It's rainin' pretty hard out there. We'll take the long way 'round, if you can manage it. Safer than risking the slippery roads, I think.'
  280. 'Sure. I'm not... I'm not that bad. I can stand on my own.'
  281. > Sure enough, you do, and he withdraws his supporting foreleg.
  282. > Taking a deep breath, you walk alongside Sergeant Castlerook, trying not to look drunk as you pace the barracks hallways on your way to the Palace.
  283. > Ordinarily, this long, winding walk -- the direct route across the garden is at least three times faster -- would give you time to think.
  284. > But frankly, thinking is the last thing you want to do right now.
  285. > You just want to focus on one hoof in front of the other -- it's called walking, or so you've heard.
  286. > And you don't want anything of what was going through your head earlier to show its ugly face again.
  287. > As much as you try not to think about Castlerook, though, your thoughts still turn to tomorrow.
  288. > What's the Royal Engineer going to say when you show up hungover for duty?
  289. > You'll have disappointed him for the third time.
  290. > The first being when you picked the wrong play at Oldstirrup bridge -- what a mess that was.
  291. > The second, when you blew up at him over a minor offence and a slip of the tongue -- should've been shitcanned after that one!
  292. > Except the weird thing was, he didn't think you'd disappointed him very much at all.
  293. > Couldn't see a failure for what it was?
  294. > Well, if he's got any senses left in him, he'll know now, Honour.
  295. > He'll know why you're still a Corporal, on the slow road to washing out, sticking in the VIP section that most ponies treat as just a quick tourist vacation.
  296. > Before you can wallow much deeper in your misery, you realize you've already reached your wing of the palace.
  297. > As you approach it, you glance over at Castlerook.
  298. > And he gives you a sympathetic look when he notices you examining him.
  299. 'Well, this is me, here.'
  300. > 'Okay. You sure you're all right?'
  301. > As you look each other over, the conflicting feels start to whisper in your mind.
  302. > You'll grope for the door-handle, and pull him in, and lead him over to your bedroom, and then it won't just be Ebonshield who has some company tonight.
  303. > Oh yeah, you can hear something going on in there.
  304. > She's quiet, but whoever she's got with her sure isn't.
  305. > The other half of you wants Castlerook to keep his distance.
  306. > That part is just about ready to slap him if he tries anything.
  307. > He *knows* he should take it slow, and let you ease into this.
  308. > But you want it, you want something, anything, so badly...
  309. > Perhaps seeing the tension and exhaustion in your eyes, Alex just nods.
  310. > 'See you around, then, Corporal. I'll be on base for at least the next two weeks.'
  311. 'Send me a note when you know your schedule.'
  312. > 'I will. Good-night.'
  313. > He turns to leave, and you put a hoof on the door-handle, then push your way in.
  314. > Besides Eb and tonight's lucky colt.
  315. > You have just enough time to covertly wash the streaky remains of your makeup off and pass out in your bed to still get five or six hours of sleep tonight.
  316. > But you know, you *know*, that if you have any dreams at all tonight, they are going to be bucked up ones.
  317. > You just hope that they don't hit too close to home.
  318. > You are Corporal Honour Bound, and you swear to Celestia, you'll never drink again.
  319. > Particularly ones who might become new flames.
  320. > And especially not ones whose career advancement puts yours to shame.
  321. > Thankfully, you've managed to wake up without a hangover.
  322. > You've also managed to put the awful, conflicted feelings you'd felt yesterday behind you.
  323. > But oh, how they tortured your dreams last night.
  324. > Delving far deeper than merely bizarre, you'd imagined things almost impossibly strange.
  325. > You were driving the Royal Engineer's automobile, except it wasn't an automobile, it was a flying carriage, somehow also powered by steam.
  326. > Chasing you was Lieutenant Kilfeather, except he wasn't flying by himself, he was sitting in his own flying carriage, wearing Princess Luna's tiara, and commanding the pegasi pulling him to hurry up and catch you.
  327. > Except one of them was a minotaur, and even Sparkshower was part of his team at first, though later it was just another pony in heavy armour, and she was flying alongside you.
  328. > Well, he started off sitting next to you, simple enough.
  329. > But then he was running in the air, the carriage lashed to his back as he pulled it along the sky.
  330. > Later still, while you'd just turned to glimpse back at your pursuer, he'd become the steam engine itself, pushing the pistons by squatting and standing up again.
  331. > All while telling you how simple it all was, of course.
  332. > And then you joined him, working the other piston, too!
  333. > Castlerook snuck into the mess somehow, as well.
  334. > You had to stop the carriage to pick up more water and fuel, and he was there -- at some kind of roadside motel in the sky -- wearing a Captain's swank uniform and with Glamerspear fawning all over him.
  335. > Guh.
  336. > Why do you always remember the really weird ones?
  337. > Having reached the Royal Engineer's chamber doors, you knock and enter when bidden.
  338. > You're stung with an instant sense of deja-vu as you see Anonymous, By Appointment to Their Majesties Princess Celestia and Princess Luna, Royal Engineer, squatting down in front of the mirror beside the door.
  339. > 'Good morning, Corporal!'
  340. > Are those dungaree navy slops?
  341. > You try not to furrow your brow too much, but it's difficult.
  342. > With a chipper smile on his face, your Very Important Pony, who isn't actually a pony, stands up again and adjusts the matching-colour belt attached at the waist.
  343. > For a Lord of Equestria?
  344. > And not just any Lord, but a high-placed member of the Blue Chamber?!
  345. > 'Yes! Well, no, actually, I've had them for months -- I just haven't worn them yet. Can you believe I forgot to pull these out yesterday? Why, I ordered them way back when I first started amassing parts to build these steam engines!'
  346. > Wearing thick-soled leather work-shoes, he places his hands on his hips and turns in place, proudly showing off his new outfit.
  347. > You're no fashion snob like Glamerspear, but... seriously?
  348. > 'Sure! Being a grease-monkey can make things messy, and I don't want to spoil my nice suit.'
  349. > Before you can wonder just what kind of simians existed on your VIP's home planet, you notice the icon on his breast.
  350. > An embroidered red-on-white patch reads 'Royal Engineer' in a cursive font.
  351. > Anonymous reaches one hand into a deep side pocket.
  352. > The same 'Royal Engineer' patch is on a visored hat made out of denim, too.
  353. > Stretching out the elastic band with one hand, he slips it onto his head.
  354. > It perfectly completes the ridiculously low-brow outfit.
  355. > He honestly looks ready for a shift at the Fillydelphia docks, unloading a ship in port, or working in the yards building one.
  356. > But then again, isn't that basically what he's doing now?
  357. > And he certainly looks comfy in those warm cozy coveralls.
  358. > All things considered, it was actually an appropriate outfit for his work at present -- provided he didn't run into a Princess or two with it on.
  359. > Before you can open your mouth to ask if that's the case, Anonymous grabs a toolbox full of parts from one of his workbenches, then turns and nods at you.
  360. > 'Ready for another day in the Royal Garage, Corporal?'
  361. > Hopefully it's going to be a working-on-the-automobile kind of day today.
  362. > Rather than a careening dangerously out of control around the palace grounds kind of day.
  363. > 'That's good to hear; I greatly appreciated your help yesterday..'
  364. > The Royal Engineer smiles warmly at you, then furrows his brow and puts the toolbox down on the ground.
  365. > '... But I have to apologize. This morning, I realized this probably isn't in your job description. And I remembered what you told me on Friday.'
  366. > That was when you reconciled after your outburst.
  367. > During it, you gave him a low-down on what your duties really entailed.
  368. > You have a pretty good idea of where he's going with this.
  369. > '... So, please, before we begin: is this acceptable? Using you as a labourer on this project? And asking you to learn how to drive my automobile?'
  370. > You narrow your eyes.
  371. > You sigh.
  372. '... I can't keep watch for your safety if I'm helping you work on your machine. And I definitely can't keep watch if I'm trying to pilot it, either. So, technically, I'm derelict in the performance of my duties.'
  373. > 'I thought that might be true. I don't suppose there's anything we can do about it?'
  374. 'I don't know, sir. Believe me, I enjoy helping out more than standing around, but shouldn't you have somepony else for this sort of thing? An assistant? Or two?'
  375. > The Royal Engineer sucks on his lips and shoves his hands into his pockets.
  376. > 'You'd think so, wouldn't you? I'm going to have to put together a team very soon, that's for sure, if I'm going to get any real kind of work done...'
  377. > After staring reflectively at the wall, he shakes his head.
  378. > '... I just don't know where to begin with that. I really don't know that many ponies here, especially not outside of the palace. I have a sneaking suspicion that Her Majesty assigned me bodyguards in an attempt to change that; she and Purse Strings have always been on my case about getting out more and socializing.'
  379. > You start to think about making a suggestion, but he carries on.
  380. > '... Anyways, before I start filing paperwork and interviewing candidates, I really wanted to show off a piece of actual industrial technology. Something to build up some excitement, some real tangible interest. It'll be easier to recruit good ponies that way, I imagine. And, as impressive as it would probably be for me to drive a car around, it's even doubly so if it's a pony who learned it in just a few days.'
  381. > Clicking his tongue against his teeth, he pulls his hands back out of his pockets, and rests his chin in one hand, supporting it at the elbow with the other.
  382. > '... To be perfectly frank, the real problem is that I want the next step to be setting up an actual workshop and foundry. It's a big ask on the treasury. I think it's the right move, but Her Majesty has, in the past, expressed a desire to take things slowly.'
  383. > '... Which I can appreciate, but if I can show off this brass-construction steam automobile in a few days, then maybe it'll convince her enough to let me take the bigger step forwards that I have in mind.'
  384. > This isn't just your VIP sharing an immediate concern with you; he's talking about the future of his work.
  385. > As much as meeting Castlerook last night made you feel like an inadequate underachiever, when you're so close to the Royal Engineer's bleeding-edge technological work, you find yourself forgetting about your lowly rank and almost nonexistent plans for the future.
  386. > And anyways, hadn't it been exciting to learn how to operate his automobile?
  387. > Wasn't reading his book interesting, even if a lot of it was over your head?
  388. > Weren't you engaged when you worked alongside your VIP, examining and repairing his machinery?
  389. > There's only one answer, then.
  390. 'If you really want *me* to help you with this, sir, then we can always bring down one of your other guards to be actually on-duty and watching.'
  391. > 'That's allowed? Putting somepony else on-shift just because you're fiddling around with valves and gears with me?'
  392. 'Yes, sir. And, as I think I've mentioned in the past, it's usually far more interesting being on-duty than simply waiting upstairs on-call, so I doubt anypony would mind it.'
  393. > The warm smile returns to his face.
  394. > 'Alright, if you think it's acceptable, then I'm all for it. Perhaps Specialist Sparkshower would be best? She'll have an easier time following us in the car, after all.'
  395. 'I was just about to suggest her, sir.'
  396. > Saluting, you turn to leave.
  397. > When your VIP calls out to you, your hoof on the door-handle, you turn your head back to him.
  398. > '... I really do appreciate your help on this. If you couldn't do this, I don't know who else I'd turn to; it'd be hard to do this with anypony else.'
  399. > '... We've only known each other for two weeks, but already it feels like we've been through quite a lot. I like to think we have a good working relationship as a result.'
  400. 'Yes, sir. I think so, too.'
  401. > 'See you in a few minutes, then.'
  402. > As you pull the door shut behind you and trot your way over to the staircase, you have sort of a funny feeling about this.
  403. > It's not that you're wary of veering out of your comfort zone.
  404. > The funny thing was, you didn't mind giving up your Royal Guard duties one bit.
  405. > And, to be honest, of the four members of your quaternion, were you really the most useful combatant in a fight any more?
  406. > Glamerspear was a hothead, but a war hero with a strange power, if a self-destructive one.
  407. > Sparkshower meanwhile, after having beaten 'Joker', was now an invulnerable, unshakable fortress, who even had the temerity to tell *you* that fighting Kilfeather was the right move.
  408. > Even though she was the one to have been the most terrified of the fight in the first place!
  409. > And Ebonshield, whose combat powers you had yet to see -- but probably very soon bear witness to -- had already proven herself to be more level-headed than you were.
  410. > Plus, who knows what kind of fighter Anonymous himself will prove to be?
  411. > Compared to those three ponies and their accomplishments, you were just the reasonably strong, reasonably skilled, reasonably experienced, and reasonably clever earth pony.
  412. > If, perhaps, one with a nasty tendency to second-guess herself...
  413. > It seemed altogether fitting that, for this assignment, with these squad-mates, you should metaphorically ditch your combat armour and don a different outfit instead.
  414. > Not that you were going to let your guard down, of course.
  415. > Kilfeather was still out there, and he had his backup.
  416. > But the next time you met him, that now-flightless bastard, you were going to run him right over with Anonymous' self-powered contraption.
  417. > You can already hear the pleasant thump the wheels'll make going over him...
  418. Suggested interlude music: https://www.youtube.com/watch?v=3cpyWmYwl1A (Johnny Mercer - Ac-Cent-Tchu-Ate the Positive, as featured in 'L.A. Confidential' [1997])
  419. > You are Specialist Lily Glamerspear, and it's good to be back at work.
  420. 'By the glory of the Morning Dawn, I hereby relieve you at this post.'
  421. > 'By the peace of the Evening Dusk, I stand relieved.'
  422. > Time for your evening shift with your VIP, the Royal Engineer of Equestria.
  423. > It's almost strange that you'd been pining for work duty, because while you were off you got the chance to do all the fun stuff you originally entered the VIP service for.
  424. > Skipping out on the bulk of stupid morning drills.
  425. > Shopping in Canterlot.
  426. > All the fun outside-of work that, in the VIP service, sometimes came inside-work as well.
  427. > But, wearing a confident smirk on your face, you know the truth of why you're glad to be back at your post.
  428. > You're not really a socialite playmare; that's just your weekend persona.
  429. > Valiant Kilfeather, that sociopath, was actually right about you.
  430. > Deep down, you enlisted in the Royal Guard because you like to fight.
  431. > And even if your assignment right now mostly involves standing around in front of a door, at least there's still the chance of a good battle.
  432. > With Anonymous as your VIP, it was a apparently an unusually good chance, too.
  433. > Especially with the batpony Sergeant Ebonshield's plan to train him in combat, as well.
  434. > Before Honour can step by you and exit the Royal Engineer's chambers, Anonymous speaks out from behind his desk.
  435. > Stopping in her tracks, she steps back inside and shuts the door for privacy.
  436. > The Royal Engineer puts down his quill and stands up.
  437. > 'I just wanted to greet Specialist Glamerspear...'
  438. > He smiles and steps around from behind his desk, walking over to the chamber doors.
  439. > '... Specialist, welcome back. It's good to see you on your own four hooves again.'
  440. 'Thank you, sir.'
  441. > He holds out his hand, and you drop your salute to shake it with your hoof.
  442. > Must have had a good day so far, you suppose?
  443. > A quick glance over at stony-faced Honour tells you nothing, though.
  444. > 'No, thank *you*, Specialist. It was on my account that you were put in harm's way. I should have said this before, but I'm sorry you took an injury for your troubles.'
  445. 'Oh, no, sir, it was no trouble. Anytime you need a fly swatted, I'm your mare.'
  446. > 'Aha. Which brings me to a thought I was having earlier, actually. If I might bring up your duel with Lieutenant Kilfeather?'
  447. 'Yes, sir?'
  448. > 'You mentioned before that that you normally operate in a battery, with a spotter and other gunners. That, of course, wasn't the case when you duelled the Lieutenant.'
  449. > Is he going to chide you for failing to swat Val all by yourself?
  450. > It couldn't have been Sparkshower, that's for sure.
  451. > You feel a lump in your throat, and your good cheer from being back at work starts to evaporate.
  452. > Anonymous continues before you can continue your objections.
  453. > 'Well, it seems to me that your main disadvantage as an anti-air gunner is mobility. Would you agree?'
  454. > That you're a wide-hipped Pony Other than Grunt who, like every POG, just sits on her fat plot all day?
  455. > That if you were a little more nimble on your hooves, maybe 'Icepone' wouldn't have had such an easy time juggling you around from position to position?
  456. > This is just like the armour-strap incident on Friday!
  457. > You and your plot are both perfectly up to Pony Physical Training standards, damn it!
  458. > Unwilling to let yourself quite blow up in your VIP's face, you awkwardly think of how to reply.
  459. > Anonymous carries right on in spite of your discomfort.
  460. > 'Oh, of course, I forgot also how you can't shoot and shield at the same time. But I assume that's common to every unicorn in the anti-air duties?'
  461. > Comparing you to the elite AA gunners who can do both at the same time!
  462. > Yeah, you're a Centurion of the Ram, but you're one of the youngest members on order's rolls, only a few years into the Guard.
  463. > You're not some bearded old unicorn who can shoot, shield, and flip three pancakes at the same time!
  464. > '... And then there's target acquisition, but then again, that's just the state of sensors and optics, correct?'
  465. > Is he trying to say that not only are you a fat-assed mare, you're blind as a bat, too?
  466. > Just because you can't see a spec two miles away, even with the two-times magnification.
  467. > Damn, you haven't had a dressing-down this bad since...
  468. > Well, not since you got into that argument with Sparkshower over the Gala shift.
  469. > So... not even a week ago.
  470. > The memory of that tantrum, more than anything Anonymous has said so far, and despite it being excusable by the effects of acute manaburn, deflates you even further, and you avert your gaze from the penetrating questions of your imposing VIP.
  471. > Honour seems to pick up on your discomfort.
  472. > 'Sir, may I ask the reason why you're asking these questions?'
  473. > Swallowing, you try to compose yourself and look your VIP in the eyes again.
  474. > That's just psychotic, smiling while he's laying into somepony like-
  475. > 'Oh, well, I was just thinking about practical military applications for the steam-car. I was going to ask Specialist Glamerspear if she would be interested in mobile gunnery training; I think she might find it agrees very well with her training and techniques, and it would make for an interesting demonstration when we show off the vehicle.'
  476. > ... Like he wasn't doing at all, apparently, buck!
  477. > Anonymous turns to you with a smile, and waves a finger in the air.
  478. > '... I don't know if you've heard yet, but Corporal Bound is shaping up to be quite the driver.'
  479. > 'I barely avoided that tree this afternoon, sir.'
  480. > 'You *did* avoid it, though. But let's not have last week's conversation about wrong decisions and right outcomes again.'
  481. > You look over at Honour, and -- is she tufting a bit out her armour?
  482. > The stoic brown earth pony, who was so down on herself yesterday morning, showing a bit of pride?
  483. > Just what has the Royal Engineer been up to while you've been out of it?
  484. 'Pardon me, but I'm a little lost here. Steam-car? Tree?'
  485. > 'I suppose I did rather get ahead of myself there, didn't I? My apologies. Corporal, perhaps you could best put it in simple terms?'
  486. > He looks at Corporal Bound, folding his arms behind his back, and Honour looks over at you.
  487. > 'The Royal Engineer's put together a self-powered carriage based on an ordinary dogcart; it runs on lamp oil and water, with a tiller for steering. We first drove it around yesterday while you and Sparkshower were out on the town.'
  488. > What the buck, lamp oil and water can move carriages, now?
  489. > Before you can get any deeper into that, the Royal Engineer speaks up, still in good cheer.
  490. > 'Oh, by the way, I hope enjoyed yourself yesterday. Over lunch today, Specialist Sparkshower gushed about what a good time she'd had.'
  491. > When you're out with your marefriends, you always make sure they're having a good time.
  492. 'Yes, sir, we got all our shopping done for the gala.'
  493. > 'Ah, yes, that's right. I suppose it's almost time for me to head over for my first fitting at the Bridle Path Clothiers. Should probably be getting a note from them this week.'
  494. > He'd made quite the order there.
  495. > You glance at Honour, but she nods at you.
  496. > She was, after all, technically relieved of duty by you, if not yet quite dismissed by your VIP.
  497. > You pull open one of the doors to greet the visitor.
  498. > A purple pegasus colt with an orange mane is flapping in place in front of the door.
  499. > 'Message for the Lord Engineer! Have a good day!'
  500. > Before you can say anything, he presses a card into your hoof and bolts it.
  501. > These express-messenger ponies are always in a hurry!
  502. > Closing the door and turning back to your VIP, you hoof him the note.
  503. > Anonymous takes in two hands and holds it up to read it.
  504. > 'Hum. It seems bronze is easier to work with than wool...'
  505. > '... Bronzehorn says my armour's ready for a test fitting.'
  506. > 'Tomorrow morning, sir?'
  507. > It's a nice, sunny day, and there's still quite a lot of light.
  508. > 'I don't know... Dusk isn't until seven or so now, isn't it? How about we go tonight?'
  509. > First day back on the job, and you're going to have to get stuffed into that Tartarean flying circus again?
  510. > And you haven't even practiced your levitation spells!
  511. > 'Is Her Majesty's flying carriage still available to you, sir?'
  512. > 'No...'
  513. > Anonymous grins.
  514. > '... But we don't need it any more. We'll take the steam-car. You need some more time at the helm, after all.'
  515. > 'Yes... sir.'
  516. > 'You'll be able to handle it, Corporal. I can take over if you get worn out. And the car's plenty tough now after the reinforcements we added this morning.'
  517. > The Royal Engineer checks his pocket-watch, then glances out the window again.
  518. > 'Maybe it'd be a good idea to pack a tent and some bedrolls, though... just in case anything goes wrong.'
  519. > Your first day officially back on duty, and it's a potentially-overnight field op to smellyforge, nowheresville?
  520. > Just... not many.
  521. > You are still Specialist Lily Glamerspear, and the one thing you didn't expect to do this afternoon was climb into a carriage powered by water and lamp-oil, *and* piloted by Corporal Bound, to absolutely *gallop* your way to Newcastle-Upon-Mare, with Ebonshield and Sparkshower following above in the sky.
  522. > And you also didn't expect that the trip would be so comfortable that you didn't even get carriage-sick.
  523. > And you *certainly* didn't expect to witness the sight your VIP, Anonymous, stripped down to his skivvies and being strapped into a suit of armour by a towering black minotaur.
  524. > 'Let me know if anything feels too tight.'
  525. > So far, Gunther Bronzehorn, the smith, was just fitting him with a padded cloth tunic.
  526. > '... Here, the left sleeve's gotten all bunched up, let me unroll it. You don't want it tight or it'll impede motion.'
  527. > It's a bit amusing seeing the enormous bipedal cow-person with colossal fingers delicately unfold the fabric, but he manages it with a surprising skill.
  528. > '... Alright, how does that feel? Move around a bit.'
  529. > The Royal Engineer twists his torso back and forth, then squats down and stands up.
  530. > 'It seems to fit well. A bit stiff, I suppose. And a bit loose.'
  531. > Bronzehorn nods, his huge ivory horns catching the evening light streaking in through the window.
  532. > Sparkshower, beside you, doesn't seem to be able to figure out just whom she should stare wide-eyed at -- your nearly-naked VIP, or the big minotaur bull.
  533. > 'The looseness will disappear once we strap the armour on you. And stiffness will fade a little with use, though you'll need to replace it when it gets too soft -- the stiff fabric will give you better impact resistance.'
  534. > As the smith turns towards a large wooden chest with brass fittings, he continues.
  535. > '... That's not just an ordinary linen weave, it's several layers stiffened up and then glued together. It works well as an underlayment, but for people with less money, it can serve as armour all by itself.'
  536. 'Linen *armour*? Why even bother?'
  537. > Looking back at you even as he opens the case, the minotaur shakes his head.
  538. > 'Don't laugh, Specialist. Stiffly-glued linen will easily stop an arrow, and blunt a spear or crossbow bolt, too. It doesn't get as hot as metal in the summer heat, either. Diamond Dogs use padded linen armour almost exclusively, for example.'
  539. > Is he seriously bringing up dirt-dwelling dogs as an example?
  540. > They live in caves underground, and not entirely by choice!
  541. > Bronzehorn narrows his eyes and rolls his jaw over, chewing your words as he points a fat black-furred finger in your direction.
  542. > 'Maybe they didn't do so well against Equestria, but next time you're in the Champions' Hall in Canterlot, look up at the frescoes on the ceiling. You'll see armies of ponies in linen armour -- the armies that united the three kinds of ponies and founded this nation.'
  543. > You've been in the Champions' Hall before, and seen the artwork, but you don't remember seeing what he's describing.
  544. > But then again, you mostly remember seeing the epic heroes of legend, and those ponies probably were wearing metal armour.
  545. > Meanwhile, the smith hefts open the case -- containing your VIP's actual armour set.
  546. > '... Anyways, there's still pony soldiers wearing *linothorax* armour on an everyday basis. Not everypony has easy access to bronze.'
  547. > Who couldn't get their hooves on *bronze* these days?
  548. > 'Who? I've never seen armour like that in the Royal Guard.'
  549. > Still rooting around in the case, the bull points a finger back at Ebonshield.
  550. > All other eyes in the room -- yours, Sparkshower's, Honour's, and even Anonymous' -- turn towards the batpony, one of only two that you've ever met.
  551. > Compared to her usual nonchalant reactions, this time she seems to feel the attention.
  552. > 'This is true, yes. Common soldiers in the Night Guard wear armour made of fabric in this style.'
  553. 'But *you* don't.'
  554. > 'I am not a common soldier.'
  555. > Sparkshower picks up where you left off, though.
  556. > Your batpony comrade doesn't miss a beat.
  557. > As Sparkshower furrows her brow in reflection, Honour follows up with the obvious next question.
  558. > 'Sergeant, *are* there any 'common' Night Guard soldiers in Equestria?'
  559. > 'In fact, no. They are all still on the moon. Only a select few Night Guard are here.'
  560. > Bronzehorn stands back up, holding your VIP's true bronze armour, while the batpony looks up at him with her slit eyes.
  561. > '... But even these elites may own such armours for training purposes; I suppose this is how the honourable smith knows of them.'
  562. > The minotaur grunts noncommittally as he hefts the sizable cuirass of bronze up into the air.
  563. > Stepping over to Anonymous, he holds it up for everyone to see.
  564. > '... Anyways, here's the real deal. Arms up, please, m'Lord.'
  565. > The Royal Engineer stretches his arms up, and Bronzehorn slowly lowers the cylinder of metal down over his torso.
  566. > When it comes to a rest on his shoulders, the minotaur busies himself making minor adjustments and instructing Anonymous in how to secure the cuirass, blocking your view, so you glance over at your heavily-armoured pegasister instead.
  567. > She's still wearing the standard set of an Armoured Corps pony: forty pounds of bronze plate, polished to a shiny gold-red hue.
  568. > Most of that glossy weight was in the form of the horseshoe-shaped croupiere protecting her flanks and plot, with much of the rest allocated to the massive peytral that rendered her chest and shoulders utterly immune to anything short of a scorpion bolt or cannon ball.
  569. > Compared to those massive pieces, the criniere covering her neck, helmet on her head, and greaves on her legs were almost afterthoughts.
  570. > It still boggles your mind that she can fly while loaded down with all that metal, but then again, she was a pretty powerfully-built pegasus.
  571. > So, how would your hairless monkey do while wearing Bronzehorn's creation?
  572. > As you finish your examination of one armoured creature, the smith takes a step back from Anonymous and you get your first glimpse of another.
  573. > Your VIP's chest and shoulders are encased in what appears to be a single solid piece of bronze.
  574. > Except it's not gold-coloured like Sparkshower's -- it's dark; a deep reddish-brown, like bronze for a statue.
  575. > The waist, and shoulder holes are crimped outwards and lined with overlapping strips of thick black leather, each one riveted with another flat piece of the unusual statue-bronze.
  576. > Even the neck piece is similarly crimped and fitted with a leather collar plated with metal.
  577. > But it's not all dark -- there's two spirals on his chest, made out of flattened golden-bronze wire.
  578. > As your VIP turns to look himself over in a free-standing mirror, Sparkshower is the first one to speak up.
  579. > The smith keeps his eyes on his customer.
  580. > 'What are those swirly lines on the chest? Didn't you say you don't do decorations?'
  581. > Once again, the minotaur rolls around his jaw, chewing on her words for a few moments.
  582. > Or maybe it's just that he doesn't want to prejudice his client's first impressions.
  583. > But as the seconds go on with Anonymous having said nothing, the smith replies.
  584. > 'Well, Specialist, first of all -- they're not just decorations.'
  585. > The Royal Engineer turns around to face the room, and Bronzehorn points at the golden 'non-decorative' decorations.
  586. > '... Those are reinforcements. The bronze formula I use for the outer facing is very hard but can shatter under heavy blows. The wire helps to keep it together.'
  587. > Stepping forward, he bends over and makes a final adjustment, untangling some of the armoured kilt strips that overlapped the wrong way.
  588. > '... Secondly, although I don't decorate my own designs like this, that cuirass isn't one of my own designs. It's an old pattern -- very old, handed down from generation to generation.'
  589. > The smith steps back again and stands up tall, putting his massive hands on his hips and nodding austerity at your VIP.
  590. > '... You're wearing armour there that, according to minotaur oral tradition, was originally made in the age of legends, when our kind first emerged from the Divine Labyrinth of Asterion. It's said that back then, there was no land -- only water -- and my people had to fight and topple the ancient titans, creating the earth from their floating corpses. Beginning with the isle of Kaptara, eventually, those epic heroes of old made enough land for all the world's creatures to live on.'
  591. > The imposing smith huffs steam from his nostrils and folds his arms.
  592. > '... That's the creation-myth of the minotaurs; you can imagine that for a job like that, slaying mythological beasts big enough to build mountains out of, my ancestors would have needed some serious armour to stand up to the monsters. The story passed down from smith to smith is that, on that ancient first island of Kaptara, after a lot of experimentation and a lot of tragically-killed heroes, one of our kind, Khalkeus, finally figured out the formula by mixing in the blood of one of the newly-fallen titans, creating the Erefloga Panoply, the Black Flame of the Minotaurs. At my wife's suggestion, that's what I've recreated for you.'
  593. > Somehow, Bronzehorn's telling of that legend makes the strange dark mail look more heroic than a simple encasement of bronze.
  594. > Instead of your hairless monkey in a tin can, you see instead a stoic noblepony outfitted in armour befitting their stature.
  595. > The kind of colt who would would -- and did! -- refuse to back down from a challenge.
  596. > And the kind of colt you're, to be completely honest, a little eager to see in a fight.
  597. > Anonymous, rubbing his fingers gently over the spiral designs, bows his head slightly.
  598. > Bronzehorn uncrosses his arms and grabs the next set from the large trunk.
  599. > 'Right, well, if that fits, let's get the rest of it on you. Legs first.'
  600. > Clutching a pair of two-piece greaves made of the same metal, the smith bends over and straps them onto your VIP.
  601. > The non-articulated front piece covers the front of his leg up to and just past his knee, while the back piece protects just below it, much like Sparkshower's set.
  602. > '... And here's the bracers.'
  603. > These are simpler than the leg armour, being just a single bent piece each that cover just the outside three faces of the Royal Engineer's forearms.
  604. > The gloves are of black leather, with a single large piece of the 'Erefloga' bronze on the back of the hand, and smaller pieces covering the first and segments of his fingers.
  605. > You're getting a very 'warrior of the night' kind of vibe from all this dark-tinted equipment.
  606. > Maybe it's fitting that he's going to be trained by a *bat*pony.
  607. > But then again, she doesn't seem to wear much armour at all, while Bronzehorn isn't done loading up Anonymous with gear.
  608. > Now that's a solid-looking piece of metal.
  609. > Besides the hole for his neck, there's only a curved 'T' shape cut into the front to allow him to look out and breathe.
  610. > There's no decorations or ornamentations on it, either, save for a single small plume holder at the top and slightly towards the rear, currently empty.
  611. > And when Anonymous fits it over his head, facing away from the window, the overhead lamp-lights cast deep shadows across his face.
  612. > All you can see are his eyeballs and, when he opens his mouth, his teeth.
  613. > But then again, that's the idea, isn't it?
  614. > And it's the same thing with Sparkshower when she lowers her visor, too.
  615. > Sparkshower seems to be in awe of the strange dark metal, her eyes darting all over your armoured VIP.
  616. > Ebonshield's irises keep opening wide and then closing up to slits again as she makes what appears to be an approving inspection.
  617. > Honour, at the far end, is her typical inscrutable self.
  618. > Bronzehorn leans over sideways to look your VIP in the eyes, and speaks loudly to get through the helmet now covering his ears.
  619. > Anonymous rolls his shoulders and jaunts about in place for a moment.
  620. > The smith nods.
  621. > 'Good. You'll find the armour can take just about anything sharp with barely a scratch. If you punch somepony with those gloves on, it'll definitely hurt 'em, but let's get you armed properly so you can do some real damage. Here's the shield.'
  622. > No case for this one; from a heavy sack, Bronzehorn hauls out another piece of blackened metal, handing over a large, round shield.
  623. > It's got a spiral-engraved golden boss in the middle, and four spiral golden-wire 'reinforcement' embellishments evenly spaced around the perimeter.
  624. > '... Put your forearm in here, then grip this handle with your hand, there you go, you've got it.'
  625. > The smith takes a step back and gestures at your VIP.
  626. > '... Wave it around a bit, see how the weight feels. That's Wyrm's Rosewood serving as the body underneath the bronze; it's a very sturdy wood which won't splinter even if pierced.'
  627. > Almost like he's done this before, the Royal Engineer spreads his legs slightly fore and aft, and collects his right arm up against his chest, then abruptly starts to bash outwards with the shield in his left arm, grunting energetically with each mock blow.
  628. > On your left, you see Sergeant Ebonshield raise an interested eyebrow, and an eager smile appears on her face.
  629. > Further to your left, you see Corporal Bound shake her head dismissively.
  630. > You both know where you've recently heard those kinds of sounds before -- and they were slightly higher-pitched and coming from the batpony's bedroom.
  631. > Accompanied by more feminine cries of 'Sí! Sí! Sí!'
  632. > Even Sparkshower, glancing back and forth between you, goes a little rosy-cheeked.
  633. > Not only do you get saddled with a nymphomaniac batpony sergeant who doesn't have the decency to get a hotel room for her one-night stands, but she's a noisy one who likes to pick noisy colts, too!
  634. > After Anonymous has had his fun swinging around his shielded left arm, Bronzehorn claps his hands.
  635. > 'Good! I like the enthusiasm! The last piece, though, you can't swing around in here -- not without probably unintentionally smashing something, anyways.'
  636. > Turning around, the minotaur grabs another chest, long and relatively thin, and flips open the latches.
  637. > From it, he produces as strange a weapon as you've ever seen.
  638. > You mean, it's basically a mace, sure -- but nothing like the ones you know.
  639. > Those are all spiked or flanged or, heck, just a rock on the end of a stick.
  640. > This one is a long wooden rod, with a leather-wrapped handle and a generous hand-guard, topped by a bizarre spherical shape.
  641. > The head is some kind of geometric almost-sphere, symmetrical and pointed all over, each flat face in the shape of a little triangle.
  642. > Bronzehorn explains as he hands it over to your VIP.
  643. > '... This is an 'Icosapligi' mace, or 'Twenty Blows' mace. Here, feel the weight -- but keep it steady.'
  644. > Anonymous takes the weapon and waves it slightly in his hand, gauging the heft as he slowly extends and flexes his arm.
  645. > The mace seems to agree with him, and he tries to lower it down, before realizing that the handle is far too long for him to simply hold it down at his side.
  646. > Instead, he gently places it against his shoulder, its tip almost touching the ceiling, and smiles from behind the darkness of the helmet.
  647. > 'It's fantastic, sir. I'm simply overwhelmed...'
  648. > Shrugging -- a move which is now accompanied by a gentle clattering of the metal plates hanging off his shoulders -- the Royal Engineer shakes his head.
  649. > '... These pieces you've made are so beautiful that I'm almost afraid to wear and wield them in combat lest I mar your work.'
  650. > At this, Bronzehorn immediately steps forward and leans over to jab an imposing finger into your VIP's chestplate.
  651. > He prods Anonymous once more, pressing the black bronze up against Anonymous' flesh.
  652. > '... You take these things and go train, and you get 'em *dirty*. Get them scuffed! Clang your weapon into your shield! Knock your greaves into the earth! Bang your helmet against the wall! Punch wood with your gauntlets!'
  653. > The minotaur leans back, huffing out steam and towering over the Royal Engineer -- and everyone else in the room.
  654. > '... The only way this equipment can help you is if you make it part of yourself. And the only way to do *that* is to treat it as if it wasn't there at all.'
  655. > That's not too far off from how even the Royal Guard teaches recruits to get used to the simple segmented armour that everypony wears.
  656. > You have to imagine that Sparkshower had that drilled into her even more forcefully.
  657. > 'He's right, sir! It's just like Drill Sergeant Tandem always told me: you can polish and care for the armour all you want while it's off you, but once it's on, it's nothing.'
  658. > 'Of course, of course. I suppose I have a lot to learn...'
  659. > '... Well, Sergeant, when shall we begin? I'm eager to start.'
  660. > 'We may start tomorrow morning, if the Great Lord wishes it.'
  661. > Anonymous reads your mind, or else you just think the same as him.
  662. > 'Really? Excellent! Let me get changed and then we'll pile into the car for the trip home! Corporal, why don't you fire up the boiler right now?'
  663. > 'Yes, sir!'
  664. > Huh, she's really taking to that contraption.
  665. > You didn't picture her as being a particularly hooves-on kind of mare, but there you go.
  666. > As Bronzehorn helps Anonymous strip back down, he offers some parting words of advice.
  667. > 'Don't push yourself too hard the first training. Don't hold back either, but do give yourself time to get used to the armour. Come back if anything feels off. Come back anyways after you've had a few sessions, so I can make sure it's all holding up.'
  668. > The smith glances over at you -- at your behind, in particular!
  669. > 'I can see your quat' knows how to take instructions, so I've got hopes you'll listen, too.'
  670. > Everybody's always going on about your plot!
  671. Suggested background music: https://www.youtube.com/watch?v=pYnLO7MVKno (Hironobu Kageyama - 'Cha-La Head-Cha-La' [1989])
  672. > You are Specialist Artemis Sparkshower, and it's training day today!
  673. > And that means *all four* of you get to spend the morning with him!
  674. > Doing exercises, showing off your moves, and maybe even sparring!
  675. > You're so excited, you got up extra early to polish and oil your armour.
  676. > And you made sure to wash your caparison last night -- you'd even starched the collar so that you'd be truly 'parade fresh'!
  677. > But you weren't foolish -- you went to breakfast bare-backed to make sure you didn't spoil anything on your outfit.
  678. > After all, the Royal Engineer has *brand new* sparkling armour from Mister Bronzehorn.
  679. > A secret, ancient minotaur recipe!
  680. > Gosh, what you'd give to be decked out in barding that swank...
  681. > At least you get to try your spear against it, though!
  682. > And it's a freshly-honed and freshly-sharpened spear, at that.
  683. > Ooh, you just can't wait to fly away and begin the day!
  684. > Just as soon as the rest of your quaternion gets up and going, that is!
  685. > Glamerspear at least made it out to breakfast with you, though she didn't seem too happy with the way you'd forcefully knocked on her door to get to the chow hall nice and early.
  686. > It paid off, though -- almost nopony was there at 6 AM.
  687. > And Lily got to use the shower before Corporal Bound and Sergeant Ebonshield woke up.
  688. > Honour is off getting some breakfast and should be back any moment, now.
  689. > Oh, thundershowers -- hopefully she's careful!
  690. > It wouldn't do at all to show up to the secret special training cave of the batponies with egg on her armour.
  691. > Will it be all dark?
  692. > It was a chilly day out today, after all!
  693. > And will the batponies all be asleep on the ceiling?
  694. > You just can't wait to find out!
  695. > 'Sparks, for buck's sake, if you keep jumping up and down like that, Anonymous is going to think the sky's falling down on his head.'
  696. > You forgot he was on the ground floor right beneath your room.
  697. > As you trade your playful bouncing on the ground for an excited bobbing with your shoulders and knees, flailing your tail and swishing your mane, you glance around.
  698. > She trotted out of the shower almost ten minutes ago!
  699. > You can have your heavy plate on in five.
  700. > Sitting casually on the sofa beside you reading a magazine, your comrade Lily Glamerspear is arrayed for battle.
  701. > Free of the spellbinders and the lead energy collar cone, she seems ready for an intense training session.
  702. > And she admitted to you over breakfast that she was looking forward to finally popping off a few shots -- even if they were just tracer rounds against target bull's eyes.
  703. > As you continue your excited wobbling, Lily gives you a bit of a look, but it's not so dismissive and tired as you know it would be if she were *really* upset.
  704. > You just smile back at her, and she chuckles amiably, then shakes her head, grinning.
  705. > 'A quiet dancer you ain't, sparks -- not with all that plate on you.'
  706. > Your armour shouldn't be making much noise, not with all the lubricant you slathered on its joints.
  707. > You immediately sit down and lift up your caparison to look your gear over.
  708. > Glamerspear leans over and places a hoof on your shoulder.
  709. > She raises her eyebrows up at you.
  710. > '... There's nothing *wrong* with your armour, Sparks. Just stop bouncin' off the walls, that's all.'
  711. > She glances up at the clock.
  712. > 'Take it easy. There's another fifteen minutes before our shift starts. Plenty of time for the elder half of our quaternion to get back or finish getting ready.'
  713. > You lightly stomp the carpeted floor, taking care not to disturb your VIP below.
  714. 'Yeah... I'm just excited, that's all. I want to get to the training and fighting!'
  715. > She pats you a couple of times, then gets back to her magazine.
  716. > 'Me too, Artemis, me, too. Remember, I've been cooped up almost since last Tuesday!'
  717. 'I know! But I was actually thinking more about the others...'
  718. > Glam lifts an eyebrow, and you start bobbing up and down again.
  719. '... I want to see how the Royal Engineer fights! I bet he's super strong! And that mace Bronzehorn made for him looks like it can smash things real good!'
  720. > 'Sure, sure. I'll believe a fighting hairless monkey when I see it.'
  721. > Well, *you* know what'll interest her.
  722. > Leaning over, you cease your fidgety motions and lower your voice.
  723. '*And* we'll get to see how the *Sergeant* fights, too...'
  724. > Instantly, you once again have your comrade's full attention.
  725. '... Don't tell me you aren't interested in that, Lily.'
  726. > Glamerspear shoots you a glare that's half-angry and half-embarrassed, then relaxes.
  727. > 'Okay, yeah, I am -- I want to see the batpony fight.'
  728. 'And that's why I'm so excited to get this started!'
  729. > Just then, the door opens, and Corporal Bound trots in.
  730. 'Get the Royal Engineer's combat training started! Are you all ready, Corporal?'
  731. > Honour shuts the door, then blinks as she looks your bouncing form up and down.
  732. > 'Sit at attention, Specialist.'
  733. > Instantly, your eyes go wide and you snap to parade rest.
  734. > Corporal Bound exchanges glances with Glamerspear, who shrugs.
  735. > 'I need you to calm yourself down, Specialist Sparkshower. This isn't going to be a walk in the park.'
  736. > What could be easier than showing off a little and doing some light training with your Very Important Pony?
  737. > Seeing the confusion on your face, your Corporal steps closer.
  738. > '... We're going into the batpony rookery today, Sparkshower. Do you know how often Royal Guards venture into that part of Canterlot Mountain?'
  739. > '... Not often. I don't think more than a dozen or two non-batponies can claim to have been inside. We'll certainly be the lowest-ranking Royal Guardsponies going in there since the Night Guard took up quarters.'
  740. > What does that matter?
  741. > Aren't the Night Guard supposed to be your allies, even if their presence is a big, unspoken secret?
  742. 'But, Corporal-'
  743. > Anticipating your objection, Honour cuts you off before you can continue.
  744. > 'Don't make the mistake of thinking every batpony is going to be friendly and accommodating like Sergeant Ebonshield has been...'
  745. > She shakes her head in your face.
  746. > '... She may be the exception. Princess Luna chose her to represent them to us for a *reason*. You told me how aggressively her brother behaved, and that was out here, in the palace. From what I've heard, the Night Guard don't take kindly to interlopers on their turf -- even if they're allies, even if they've got authorization, even if they're Blue Chamber bigwigs, and even if they've got an escort.'
  747. > The Corporal takes a step back and takes her helmet from where she'd left it on the coffee-table, then begins strapping it on.
  748. > '... And even the Sergeant may act differently in there. You need to keep your wits about you, and do exactly as Ebonshield tells us, or you could undo everything the Princess has worked for, understand?'
  749. 'Yes, Corporal.'
  750. > Honour takes a deep breath, looking your deflated, bronze-encased form over.
  751. > 'Maybe I'm wrong about this, but I'd still rather have us all be on our guard than to have carelessness turn this into a disaster...'
  752. > '... The same goes for you, Glamerspear.'
  753. > 'I got you, Corporal. You won't have any outbursts from me.'
  754. > Honour finishes strapping on her helmet, then looks around.
  755. > You point at Ebonshield's bedroom door.
  756. > Just then, the same door opens.
  757. > A figure in a black cloak backs out of the door, whispering something to somepony inside.
  758. > 'No, no, no -- you can stay as long as you like, mi amore. I must go now, yes? You sleep, chico.'
  759. > Just then, a hooded head rears up and glances over at the clock on the wall.
  760. > In a flash of black cloth, it's back down again and poking into the room.
  761. > '... It is only ten minutes to eight, querido; you have almost an hour.'
  762. > With a loud sigh, Glamerspear gets to her hooves and trots over to her bedroom door, pushing it open to get something from inside.
  763. > Honour takes a step towards her own room as well, then stops to elbow you in the shoulder.
  764. > 'Go get your key and shut your bedroom door, Sparkshower -- for safety's sake.'
  765. > Probably a smart idea to lock up your personal effects with a strange colt being left behind in the quarters.
  766. > A few seconds and a few keys twisted in locks then placed in pouches, the three of you -- earth pony, unicorn, and pegasus, stand in the shared living room, facing the hooded batpony Sergeant Ebonshield.
  767. > She's attired almost exactly as her brother Marcos was when he visited last week.
  768. > Her black cloak stretches almost to the floor, completely covering her from her shoulders to her hind fetlocks.
  769. > And the immense hood seems to swallow up her crest and poll, hanging menacingly over her brow.
  770. > What little of her isn't obscured by the black fabric -- her muzzle, really -- is strapped down with a leather chanfron.
  771. > Clearly, this is the formal attire of the Night Guard.
  772. > But she didn't wear it when she was first introduced to you, and you can clearly see why: shrouded in darkness like this, there's almost no telling your dark-purple Sergeant apart from her black-coated brother.
  773. > Only the little lock of indigo-and-lilac mane, pushed down by the hood, and the teeny bit of it poking out from underneath the cloak, really gives her away.
  774. > 'I apologize for the unwelcome intrusion into our chambers; if it was not possible to lock your doors then I would have chased him out.'
  775. > As you nod in acknowledgement, she lifts her head, and you catch a stark glimpse of her wide purple eyes.
  776. > '... Now, are you three prepared to go into the mountain with our VIP, into the rookery of the Night Guard?'
  777. > Glamerspear and you, glance down the line to where Honour is standing at the right end.
  778. > The position of honour, funny enough -- the leader of a platoon is always supposed to be at that end.
  779. > Your Corporal speaks up for the rest of the quaternion.
  780. > Ebonshield nods.
  781. Suggested background music: https://www.youtube.com/watch?v=dv2TyOj0guE& (Basil Poledouris - 'Drive to Jones' Office', from 'Robocop' [1987])
  782. > 'This is not a thing to be done lightly. Before we go, I should like to give a few instructions. Please listen carefully...'
  783. > Surveying the room to confirm that she has your full attention, she continues.
  784. > '... In the rookery, you are not to speak to any of the Children of the Stars -- any of the batponies -- unless given an instruction from me. You may also *not* speak freely amongst yourselves until I indicate that it is safe to do so. Do you understand?'
  785. > The three of you nod, and she takes a step forwards.
  786. > As her foreleg brushes aside the front of her cloak, you see that she's wearing one of her strange dagger devices on it, the silvery glint of a blade and a few other pieces of metal catching the morning light, against the shadows of the black leather guard and the straps holding it to her cannon and knee.
  787. > '... Under the mountain, I am not 'Sergeant Ebonshield', and you may *not* address me by my first name. You must address me instead as 'Estelar Ébanoscudo' or 'Estelar Siete', or simply 'Estelar'. Please let us repeat it now, one by one, for good practice.'
  788. > She goes down the line, starting with Corporal Bound, repeating the three appellations one by one, until Honour speaks them back to her satisfaction.
  789. > As she continues on with Specialist Glamerspear and you wait your turn, you you wonder if she has the same strange dagger-device on her other legs as well.
  790. > And if so, are they just fancy holsters for daggers to be thrown or wielded in her teeth?
  791. > She doesn't even seem to wear sabots!
  792. > You're going to find out soon enough...
  793. > 'Specialist Sparkshower, it is now your turn, please. 'Estelar'.'
  794. > 'Bueno. 'Estelar Ébanoscudo'.'
  795. > 'Bueno. 'Estelar Siete'.'
  796. > 'Excellent. You catch on to the pronunciation quickly. Do you speak another language?'
  797. 'I speak Griffonese, Estelar.'
  798. > Sergeant Ebonshield licks her lips as you trill the final letter to her satisfaction.
  799. > 'Good. There are some similarities. This is likely why you can roll the 'r's so well and your comrades cannot.'
  800. > Taking a step back, she addresses the three of you once more.
  801. > '... Every batpony in the mountain has been trained to speak and understand Equestrian, to varying degrees. Should we become separated for any reason, repeating my rank-name - 'Estelar Ébanoscudo' - or my rank-number, 'Estelar Siete' - should cause us to be reunited without difficulty.'
  802. > '... I do not *expect* that we shall become separated, of course. This is merely a precaution.'
  803. > 'One worth taking.'
  804. > Ebonshield returns the nod with a short bow.
  805. > 'I am glad that you agree. One more thing -- among the Children, the proper sign of respect is to bow, not to salute. If you see that I bow to anypony under the mountain, then you must bow to them as well, do you understand?'
  806. > As you all nod in acknowledgement, a thought crosses your mind.
  807. 'What about the Royal Engineer? Shouldn't he be told all this as well?'
  808. > 'I have already given these instructions to our VIP, although I will go over them again for everypony's sake when we reach the entrance. Now, we may go, yes?'
  809. > Corporal Bound nods and moves to take point, but the Sergeant cuts her off.
  810. > '... For today, Caporal, I must take point, you understand?'
  811. > Honour doesn't look thrilled by it, but she nods in agreement.
  812. > The cloaked batpony leads the way to the door.
  813. > Feeling rather considerably more subdued -- though, in truth, no less enthusiastic -- you trot off behind your black-masked Sergeant.
  814. > This won't just be a walk in the park.
  815. > You are still Specialist Sparkshower, and so far, this has been a walk in the park.
  816. > That's because to get to the batpony rookery inside Canterlot Mountain, you had to exit the main Palace building and walk through not just Princess Celestia's Rose Garden, but the Jubilee hedge maze and the Royal Canterlot Apple Conservatory too.
  817. > Of course, there was an actual road you could have taken around the parks, but according to Sergeant Ebonshield, this was the shortest route by ground.
  818. > Nopony complained about her choice of directions, especially not with the cold, blustery weather outside.
  819. > It really felt like a bit of winter's shadow had come back to haunt spring.
  820. > Just what was the Airborne Weather And Climate Service up to with this weather?
  821. > Any colder and those AWACS ponies would be ruining flowers!
  822. > The Royal Engineer had been particularly enthusiastic about getting back indoors quickly, since he didn't have any fur underneath his armour.
  823. > Before setting off, he'd gathered up a great grey woollen winter-cloak around him as his only real protection from the cold, but every time the wind whipped up his legs were exposed to the chill.
  824. > It wasn't so bad in the rose-garden, with the neat hedgerow landscaping, and it wasn't an issue at all in the tight maze, but out here in the open among the apple trees, it was clearly rough going for your Very Important Pony who wasn't actually a pony.
  825. > You tried to help a bit by extending one wing wings to hold his outerwear down in place from behind, but all you were managing was just to hold the fabric against the back of his legs while the wind opened his covering up from the front.
  826. > You unicorn comrade, squinting as another gust comes roaring through Her Royal Majesty's apple orchard, looks over at you.
  827. > You jerk your head forwards at the Royal Engineer, who leans into the wind to avoid being blown over backwards.
  828. > And he has to try to hold his cloak with just one hand, since his other is holding his mace, resting on his shoulder.
  829. > Still squinting, Glamerspear nods her head.
  830. > In a flash, the chilly blast dies down to nothing more than a light breeze, as the entire group is covered by a broad green translucent dome.
  831. > Lily's horn is glowing, and she's got a sheepish expression on her face.
  832. > '... Sorry, sir. I should have done that earlier.'
  833. > Anonymous looks back and shakes some of the dust out of his cloak as you retract your supporting wing.
  834. > 'It's all right, Specialist. I didn't realize that your shield worked against the wind, or I might've asked for it earlier.'
  835. > 'It works against everything, sir -- hooves, spears, rain, cups of water...'
  836. > '... Even ponies lacking a sense of personal space. And it's at your service any time, sir.'
  837. > From up front, Sergeant Ebonshield looks over her shoulder, adjusting her own cloak from underneath using her wings.
  838. > 'This is a welcome respite, to be sure, but we shall not enjoy the company of your shield for long, Specialist...'
  839. > She points in front of her at small two-storey building nestled up against the cliff-face, not twenty yards away.
  840. > No longer inhibited by the wind, the whole group of you hustles towards it at a tidy clip.
  841. > Corporal Bound nods you towards the doors, and you charge ahead, briefly taking to the air, to pull open one of the double doors for your group.
  842. > Once everypony is inside, you drop back down to the ground and pull the door shut behind you.
  843. > Glamerspear's shield fizzles out with a soft 'bzzrrrrt' noise, and you find yourselves in what appears to be a large garden shed with a loft ceiling.
  844. > Tool racks with rakes, hoes, and all sorts of other farming implements line the left wall.
  845. > On the other side, nearly-empty apple-barrels await the fall harvest.
  846. > But you can't think of why an otherwise ordinary orchard shed would have a well-kept office set in the middle and a full squad of Royal Guardsponies on station inside.
  847. > Unless, of course it wasn't an ordinary orchard shed after all.
  848. > Directly in front of Sergeant Ebonshield is a Royal Guard lieutenant in his service dress, seated at a desk.
  849. > Beside him, a young corporal, likewise in his service uniform only, is seated at a typewriter.
  850. > Another ten guardsponies are all in their armour, spears at the ready.
  851. > Two of them are flanking the doors by which your group just entered.
  852. > Two more are guarding a door at the far end of the room, where the back wall is bare mountain face.
  853. > One of them is on station beside his lieutenant's desk.
  854. > And the final five appear to have been seated at a low table in front of the apple barrels, playing cards.
  855. > They must have scrambled for their weapons in a hurry, because one of the chairs is knocked over, and several of the cards are on the floor, too.
  856. > Every single one of them -- the ten armoured guards and the two desk ponies in service uniform -- is wearing a broad white-painted gorget around their neck, above their ordinary armour.
  857. > Written in solid black characters is 'MP' in a large print, with 'RUC' in smaller characters underneath.
  858. > Military Ponice.
  859. > This was a checkpoint into the rookery, for sure.
  860. > You didn't recognize the three-letter acronym, however.
  861. > Despite the apparently sudden interruption, the lieutenant behind the desk -- a youngish-looking unicorn colt -- appears relaxed.
  862. > With a dismissive glance towards his unprepared soldiers, he looks Sergeant Ebonshield up and down, then opens a logbook in front of him and picks up a quill with his magical telekinesis, dipping it in a small black inkwell.
  863. > Ebonshield answers him as if she'd done this a hundred times already.
  864. > As the Lieutenant scribbles her answer into the book, the Corporal begins tapping away at the typewriter as well.
  865. > 'Cadena de Vapores'
  866. > 'Estrella'
  867. > While the Sergeant answers the checkpoint-pony's questions, you look around some more and see that there's two more desks with typewriters at them as well, presently unoccupied.
  868. > Clearly, your own batpony can't be the only one passing through this entrance.
  869. > Maybe this is one of the access points for when the Night Guard go on the evening shift at the palace?
  870. > With extra staff to handle the processing, there's more than enough room in here for thirty or forty ponies to wait in line, to say nothing of how much more space there might be beyond the inner doors for a lineup deeper inside the mountain.
  871. > 'Estelar siete.'
  872. > Having finished noting down the Sergeant's essential details in the logbook, the lieutenant pauses, placing his hooves together on the table, and waits for the slower-typing Corporal to catch up.
  873. > With a 'ding' as the typewriter reaches the end of the line, his aide-de-camp gives a quick nod, and the Royal Guard officer continues on.
  874. > 'Sergeant Ebonshield, who are these ponies with you, and where are you taking them?'
  875. > He's obviously familiar with your batpony comrade; she didn't even mention she was a Sergeant, and her black-on-black batpony uniform doesn't have the standard Royal Guard rank insignia either.
  876. > She's probably *also* the only one who passes by alone, outside of the regular shift changes.
  877. > 'Lieutenant Rapid, I am escorting Anonymous, Royal Engineer of Equestria, to the Grand Hall of Stars, wherein I shall instruct him in the arts martial.'
  878. > The typewriter resumes its clattering as the Corporal furiously types away.
  879. > From beneath her cloak, Ebonshield points her wing-tip at Honour, Lily, and you, each in turn.
  880. > '... Corporal Bound, Specialist Glamerspear, and Specialist Sparkshower are the other three members of his bodyguard quaternion, and are accompanying me.'
  881. > Even in the dim lighting from the high overhead windows, you catch a silvery flash from your Sergeant's wing.
  882. > Even though her head is protected only by leather?
  883. > The Lieutenant leans back in his chair and seems to consider her words while his Corporal catches up.
  884. > When the mechanical clattering stops, he shakes his head.
  885. > 'Sergeant, you know the rules: no unauthorized visitors to the rookery -- especially not Royal Guards.'
  886. > 'They are not unauthorized, señor Rápido. I have here with me the papers of authorization.'
  887. > From somewhere underneath her cloak, she pulls out a scroll and hoofs it over.
  888. > Lieutenant Rapid unrolls it on the table and scrutinizes it closely for several minutes.
  889. > You glance around the room again, and find the other guardsponies looking your group over with a mix of curiosity and apprehension.
  890. > It's pretty obvious from their wariness that a unicorn, earth pony, and pegasus do not commonly enter the rookery in the company of a batpony.
  891. > Especially not after charging in under the cover of a unicorn's shield dome.
  892. > And certainly not when they have an alien, bipedal, armed and armoured monkey-creature with them.
  893. > Eventually, the Lieutenant lifts his eyes from the paper and nods to your Sergeant.
  894. > Rolling up the scroll with his telekinesis, he rises to his hind hooves and salutes the Royal Engineer even as he finishes tying the scroll's ribbon into a bow.
  895. > Sergeant Ebonshield takes back the scroll and steps back as your VIP saunters over to the Lieutenant's little check-in desk.
  896. > Placing his forehooves back down on the table, Rapid bows.
  897. > 'My Lord, as the officer of the watch for the Orchard Gate entrance to the Night Guard Rookery, it is my duty to inform you that, after you pass through this checkpoint, you will find yourself beyond the powers of the Royal Guard to assist you, should you require aid.'
  898. > Concealed underneath his helmet, Anonymous' reaction is inscrutable.
  899. > Perhaps realizing this, he raises one hand and pulls the piece half off, resting the lower tangs of the face-plate against his forehead instead.
  900. > The Lieutenant licks his lips and swallows.
  901. > 'Yes, my Lord, it is. Has the Sergeant explained to you that your status as a ranking Lord of the Blue Chamber may be considered meaningless amongst her kin?'
  902. > Anonymous glances down at Ebonshield, then nods.
  903. > The young officer clears his throat.
  904. > '*Ahem*. Then, my Lord, I must ask you to state, for the record, that you enter the rookery of your own free will, with an understanding of the risks involved in such an undertaking.'
  905. > Your VIP furrows his brow, adjusting his grip on the heavy mace still leaning against his shoulder.
  906. > 'Just how many ponies have you lost in there, Lieutenant?'
  907. > 'I'm afraid I'm not at liberty to say, my Lord.'
  908. > 'That's rather cryptic, Lieutenant.'
  909. > That immediate obsequious answer seems to get up your VIP's nose like horseradish up a pony's, but before he can say anything, Sergeant Ebonshield speaks up.
  910. > 'Great Lord, the Lieutenant Rápido is under the same restrictions which apply also to your own quaternion -- they are not permitted to ask questions about 'batponies', and they are not to share what information they do chance to learn, as well.'
  911. > Anonymous glances over at the three other members of his escort, and Corporal Bound speaks up.
  912. > 'She's right, sir; it's called Don't-Ask-Don't-Tell. Until Her Majesty visited us, we couldn't really talk with Sergeant Ebonshield, either.'
  913. > The Royal Engineer nods, turning back to Ebonshield.
  914. > 'This is merely what he has been told to say, Great Lord. The Lieutenant is not permitted to share with you this información of which you inquire. It does not matter that Her Majesty has taken you into her confidence; the Lieutenant Rápido is a most dutiful member of the Royal Guard, and obeys his orders to the letter in this regard.'
  915. > You see her glance at the Lieutenant, who, despite his stalwart expression, appears silently thankful for the explanation that he himself is obviously unable to give.
  916. > Anonymous ponders what both of them have said for a moment or two, then licks his lips.
  917. > Ebonshield bows.
  918. > 'No, Great Lord. You are not in the Royal Guard.'
  919. > 'And *you're* not bound by DADT with regards to me or the rest of the escort, either?'
  920. > 'No, Great Lord. The Princess has relieved us of this burden.'
  921. > The Royal Engineer shifts the mace to the other shoulder and gestures openly with his free hand.
  922. > 'So, how many non-batponies have gotten hurt in the rookery in the past few months?'
  923. > 'None, as far as I have heard.'
  924. > '... But then again, as the Lieutenant's well-kept log books would surely tell, the list of those who have gone in is not long...'
  925. > '... All the señor teniente is trying to tell you, Great Lord, is that the Royal Guard does not have permission to enter the Rookery, and that even if something unfortunate happens within -- to you, or to any of us -- they may still not have this permission. You must not expect a rescue -- we must none of us expect this.'
  926. > That's a little unsettling.
  927. > She's a good pony, and if there was real danger, you think she would have brought it up.
  928. > Your VIP listens for a moment, then nods and looks back at Lieutenant Rapid.
  929. > 'Alright, then. Lieutenant Rapid, let the record show that I enter Canterlot Mountain of my own free will, with an understanding of the risks involved.'
  930. > With that, the Lieutenant salutes and gives a quick bow.
  931. > He nods towards the guards at the back passage.
  932. > As the two guards push open the doors, Anonymous strokes his chin with his free hand and carries on.
  933. > 'Out of curiosity, Lieutenant, if the Sergeant hadn't presented that paper, would you have refused me entrance to the rookery?'
  934. > 'Yes, m'Lord.'
  935. > The Lieutenant shakes his head.
  936. > 'I'm not at liberty to say, sir. Although my Lord may of course take it as given that Her Majesty Princess Luna has the authority, given the signature on his papers.'
  937. > When did she go and see the Princess?!
  938. > Unfortunately for your curiosity, your VIP doesn't press his questions any further, and, after bidding Ebonshield carry on, he pulls down his helmet and faces the watch-officer.
  939. > 'At your service, m'Lord.'
  940. > Sergeant Ebonshield leads the way inwards, but before leaving the orchard-shed-turned-gatepost, she turns and nods at the Lieutenant, now seated at his desk.
  941. > The young colt nods back at her.
  942. > Finally, you pass into a rocky corridor, and the doors shut behind you.
  943. > Dark and damp...
  944. > There are small red lights attached to the ceiling, but they are so dim and widely-spaced that they provide very little illumination.
  945. > Plus, they make all of you look far redder than you'd appear in normal daylight.
  946. > Regardless, Sergeant Ebonshield leads you all onwards.
  947. > The clattering of three sets of armoured hooves, one set of unarmoured hooves, and one pair of sandalled feet echoes down the quiet tunnel, which descends at a gentle incline.
  948. > There's a turn somewhere up ahead, too, so that you can't see the end of it.
  949. > This is really triggering your natural pegasus claustrophobia.
  950. > At least it's a wide tunnel -- you could almost stretch your wings wide open in here.
  951. > Even your tall VIP doesn't have to duck.
  952. > As you complete your survey of the corridor, Glamerspear grumbles loud enough to be heard.
  953. > 'Geez, talk about a ball-busting nightclub bouncer; that colt could give the best of them lessons in turning away customers.'
  954. > 'On the contrary, Specialist; I have passed through this checkpoint several times, and I have always found the experience quite simple and pleasant.'
  955. > 'Are you kidding, Sarge? All that bureaucratic busy-work they made you do? You like that?'
  956. > 'When it is done well, I do not mind. Lieutenant Rapid is one of three officers that I have met coming in and out of the Rookery so far, and they have so far all been diligent and most accommodating.'
  957. > '*Accommodating*? You call that *accommodating*?'
  958. > Ebonshield looks over her shoulder.
  959. > 'Within the boundaries of the orders given to them, yes. And the efficient bureaucracy of the R.U.C. is far more preferable to the chaotic experience which awaits us at the far end of this hallway.'
  960. > With your unicorn comrade still shocked by disbelief, you speak up.
  961. > She looks forward again, though you catch a look of disgust on her face before she turns.
  962. > 'A crude imitation of what was behind us, hastily erected in response by creatures with little care for order, organization, or efficiency...'
  963. > Your night-pony comrade glances back at the group following her, with a hint of anger in her eyes.
  964. > '... The counterpart checkpoint run by my people.'
  965. > You are Specialist Lily Glamerspear, and buck is it dark in here.
  966. > At least the ground is rough, solid, and dry, so you don't feel like you'll slip.
  967. > And your batpony leader seems to be able to see just fine.
  968. > *And* you can see *her*, so that's good enough to keep going, for now.
  969. > She turns around to glance at the rest of the group, and you can see a reflective shimmer in her pupils, open wider than you've ever seen them before.
  970. > 'We will reach the guard post soon. Please all to be be silent from now on until that I say it is safe to speak again. And leave everything up to me.'
  971. > You nod, and there's a clattering of armour as the rest of the quaternion -- plus your armoured VIP -- nods as well.
  972. > Sparkshower, on your left, even clangs her hoof into her helmet in salute.
  973. > Hmm, you thought most pegasi got claustrophobic about dark, enclosed spaces like this?
  974. > That's good, because who knows what kind of nonsense is waiting for you at the batpony checkpoint?
  975. > Eb seems to think it'll be far worse than what you'd been subjected to at the Royal Guard military ponice outpost.
  976. > Okay, to be fair, it hadn't taken *that* long.
  977. > And they hadn't really hassled your group too much.
  978. > Whatever Princess Luna had written on the scroll seemed to seal the deal.
  979. > Gotta relax, Lily.
  980. > Especially in a place like this -- a mountain full of alien batponies, who only got let out once a night to watch the palace walls.
  981. > Your own Sergeant's customs and behaviours had been strange enough, and she was probably actually trying really hard to fit in!
  982. > What would the bats who'd been kept cooped up be like?
  983. > The answer must be coming soon, because, as you round another corner, the tunnel floor levels off flat, and begins to open up so wide that you lose sight of the walls.
  984. > There's the noise of water dripping into pools, and you catch shadowy glimpses of stalagmites rising up beside you.
  985. > This must be one of the natural caverns inside the mountain, as opposed to the artificially dug-out tunnel that brought you here.
  986. > A blue light off in the distance seems to be your destination; it's bright enough that it silhouettes your quaternion leaders ahead of you -- and even your VIP ahead and beside you -- in its azure rays.
  987. > You hear the soft fluttering of wings above you, and a shiver runs down your spine.
  988. > But then you remember -- it's a mountain full of bat-*ponies*.
  989. > Of course they're gonna have some actual bat-*bats* in here, too.
  990. > The fluttering grows closer as your party presses on, and something scratches at the back of your mind.
  991. > Hrm, what was it?
  992. > There's the ones that eat bugs, which are kinda ugly...
  993. > And the ones that eat fruits, which are kinda cute...
  994. > You remember now!
  995. > Even though your bat-*pony* Sergeant can see well in the dark, actual bats can't, so they make squeaking noises to 'hear' the world around them.
  996. > Funny you don't hear any squeaking going on in here.
  997. > About when you realize you *ought* to be hearing bat echolocation squeaks, Ebonshield comes abruptly to a stop.
  998. > A second later, and you're blinded by intense light.
  999. > All around you, you can hear the clattering of armour as everypony else seems to also be affected by the sudden illumination.
  1000. > That flash hurt so much, you have to sit down and rub the tears out of your eyes with your hooves.
  1001. > When you finally manage to open them again, the watery, spiked, cave is fully lit, and your quaternion and VIP are no longer alone.
  1002. > Three batponies stand in the pathway ahead, two of them holding spears at the ready, blocking the way forward.
  1003. > You hear a rustle beside you, and realize there are another two beside you, also pointing weapons at you, having silently appeared from behind tall stalagmites.
  1004. > You're about to raise a magic shield, when you glance up at your leaders and see that Honour hasn't drawn her spear, and Ebonshield appears to be calm as well.
  1005. > Frowning, you glance around some more to get the situation.
  1006. > Having her head encased in bronze and shielded by the vision-slits of her visor probably made her less vulnerable to these batponies trick of suddenly turning on the lights.
  1007. > Even your VIP looks to have handled the sudden flash better than you did, with the way his helmet closes in around his eyes.
  1008. > Honour, used to the dim lighting of before, is still trying not to squint.
  1009. > You catch another two batponies on the far side, closing in on her and Sparkshower, and when you hear hoofsteps behind you, you don't doubt that there's another two back there as well.
  1010. > Nothing to do but wait and see how your Sergeant plays this one out...
  1011. > The lead batpony ambusher steps forward, and Ebonshield breaks slightly away from your party to meet her.
  1012. > Hard to tell under those dark cloaks and pitch-black leather armour.
  1013. > When the two batponies are almost snout-to-snout, you see the guard grin.
  1014. > '¿Ah, qué tenemos aquí? ¿Una niña díscola con un grupo de prisioneros?'
  1015. > Your Sergeant replies calmly, almost in a whisper.
  1016. > 'We are in the presence of Equestrians, València. I remind you of the Edict of the Tongues.'
  1017. > That gets her a sharp look from the batpony checkpoint guard, who narrows her eyes and then looks over your group.
  1018. > 'Ay see. How inconsiderrate of mi, to speak in a lenguaj they do not underrstand. Jou will accept mi apologias, jes?'
  1019. > Her accent is thick and heavy -- though not quite as bad as Eb's brother.
  1020. > 'Of course.'
  1021. > The batpony guard, València, gives the slightest of nods as she carries on.
  1022. > 'Gracias. But jou understand, Pureza: this only begs the question. Hwo arre dese Equestrians and ah-where arre jou taking them?'
  1023. > No tidy office with logbook and typewriter, here.
  1024. > Just an outright ambush by flipping on the lights and dropping down from the ceiling.
  1025. > Sounds like Eb was right about it being less organized than the Royal Guard's MP outpost, at least.
  1026. > Will they be just as unenthusiastic about your VIP & his quaternion coming in here?
  1027. > 'The tall one is my student, Anonymous, and the other three are my battle-sisters. I am taking them all to the Grand Hall for training.'
  1028. > 'Taking this scum to the Grrand Hall? I think that not! Jou know the rrules, Pureza: no Equestrrians in the Rookery!'
  1029. > Sergeant Ebonshield slowly reaches a forehoof underneath her cloak.
  1030. > 'I have a permit allowing them entry, signed by-'
  1031. > Before she can present it or finish her sentence, València swats it away with one hoof, and the scroll ricochets off a stalagmite to land in front of your VIP.
  1032. > 'Do not tink jour trrash hwill allow you to get past *me* as jou got past the R.U.C.! Jou no are enterring the Rookery with these peaple, Pureza!'
  1033. > Eb pauses for a moment, then continues just as calmly as she did before.
  1034. > Yeah, that oughtta change the mind of this buckin' bat-
  1035. > 'I do not care who signed your permiso maldito!'
  1036. > There's a flash of anger in the batpony guard's eyes, and if she could shove her snout any closer -- without them touching -- then you get the sense that she would.
  1037. > Your Sergeant keeps cool.
  1038. > 'I said, I did not think that you would care who signed it.'
  1039. > Her answer doesn't help the guardpony's mood any.
  1040. > 'Jou are right! No me importa! And if it was up to me, jou would not be allowed in alone, either!'
  1041. > Geez, the spittle flying out of the indignant guard's mouth alone would be enough to make you want to put up a shield.
  1042. > Eb just lifts her eyebrows and raises her neck slightly.
  1043. > 'Then I am fortunate that it is not 'up to you'.'
  1044. > València doesn't seem to have an angry retort to that, and there's a long moment of silence where nobody does anything.
  1045. > Everypony's so still that there's not even the sound of metal armour clanking.
  1046. > Not to mention, the batponies here seem to also be wearing soft leather.
  1047. > Probably.
  1048. > The same drip-drip-drip of stalactites letting water dribble down from the ceiling above is all you can hear for the moment, at least.
  1049. > Finally, after a nearly minute-long stare-down, València nods in the direction of the tunnel.
  1050. > 'Go back, trraitorr. Turrn arround and leave this place.'
  1051. > Huh?
  1052. > 'No.'
  1053. > 'I tell jou, go back -- jou go back! Me cago en tu permiso! Ay am in charge of this frrontier.'
  1054. > Your Sergeant leans forward, until the snouts are almost touching again, and lowers her voice.
  1055. > 'You are not 'in charge' of anything, València...'
  1056. > There's a cracking noise as she rolls her neck around to loosen it up, and you hear the shuffling of hooves as the guardponies around you seem to be unsettled by the sound.
  1057. > '... You know what you are? I will tell you what you are, tu coño sombrío lleno de polvo...'
  1058. > Whatever that last bit was, it pissed the living Tartarus out of the guard.
  1059. > She bares her teeth, and the two batponies behind her take a menacing step forwards as if to protect her honour.
  1060. > Ebonshield doesn't seem to care in the slightest, and leans in so far that her snout actually forces València back.
  1061. > Aw, yeah.
  1062. > Buck these buckers for holding your crew up.
  1063. > And after she went to all the trouble to get a signature from the Princess herself!
  1064. > Don't these bucking batponies worship Princess Luna?
  1065. > Doesn't her signature on a document mean anything to them?
  1066. > You start to grin at having the upper hoof, but then you realize...
  1067. > If this gets ugly, there's *nine* enemies surrounding you.
  1068. > Who knows how many more of the leather-winged buckers might be concealed behind the rocky outcroppings?
  1069. > Honour's two spears are folded in half on her back.
  1070. > Yeah, she can whip 'em out pretty fast, but faster than these bats can get on top of her?
  1071. > Sparkshower's probably safe in her armour, but she'll never be able to screw together her longspear while under attack, not with it disassembled into four pieces.
  1072. > At least she's got heavy sabots on to fight with.
  1073. > Even your VIP, who's got his weapon out, isn't fully equipped -- his shield is slung behind him, underneath his cloak, and his armour doesn't cover the entirety of his body.
  1074. > Is it enough to have faith in your batpony Sergeant?
  1075. > She could be putting all of your lives at risk if she doesn't...
  1076. > You're the only one out of the three who doesn't need to reach for a *physical* weapon, but even charging your horn is a visible act that takes second or two -- and those batpony spear-tips are awfully close.
  1077. > It's not so bright in here that nopony would fail to notice the telltale glow from your horn, either.
  1078. > One of the exercises you'd been studying in the 'De Magia Unicornis' book was about establishing and maintaining a secret, low-level draw on magical power.
  1079. > The kind that wouldn't be externally noticeable.
  1080. > With the energy it would let you channel, you'd be one step closer to raising your magical barrier.
  1081. > Maybe it wouldn't be the sturdiest shield ever thrown up to begin with, but it would keep these cloaked Night Guard ponies from striking a first blow.
  1082. > As the two batpony leaders seem to be locked in a stare-down contest, you decide to give it a try.
  1083. > You take a deep breath, slowly, and try to let just the tiniest trickle of mana flow into you...
  1084. > It's tough, resisting the urge to open the floodgates and turn that tiny stream into a torrent...
  1085. > There's a certain casual pleasure most unicorns took in channelling magic, yourself included.
  1086. > Well, if it was a 'drug', you'd gone cold-turkey for almost a week!
  1087. > You should easily be able to manage a little restraint now.
  1088. > Especially if you follow the example of your batpony Sergeant, who had remained calm and polite until it was clear politeness wasn't going to get her anywhere.
  1089. > Your shoulder muscles tense up and you stifle a gasp as you have to struggle to keep your mana levels low enough to be unnoticed.
  1090. > And a big part of you wants it to come in, too.
  1091. > It helps that all the attention is on the two batponies in their muzzle-to-muzzle showdown.
  1092. > As you struggle to keep your mana levels under tight control, València seems to be barely keeping her rage from frothing over.
  1093. > 'I suggest jou look around jou, Estelar Ébanoscudo: the odds are not in jour favourr. My twelve hwill easily best jour five.'
  1094. > So there *were* three more bats in the rafters, somewhere.
  1095. > All the better that you were now partially-charged and one step closer to raising a shield!
  1096. > There could just be the nine.
  1097. > Sergeant Ebonshield grins.
  1098. > 'Do you propose to so casually disregard the Edict of Blood, as you did the Edict of Tongues?'
  1099. > If the 'Edict of Tongues' basically amounted to 'speak Equestrian around Equestrians', you have to imagine the 'Edict of Blood' was something like 'Don't go killing them, either'.
  1100. > Your Sarge talks right over the indignant border-guard mare.
  1101. > 'Pit one *estelar* against twelve *hachadores*, València...'
  1102. > '... and only the *estelar* will remain to tell of who struck first.'
  1103. > She grins again, more widely this time, and with big, wild, eyes.
  1104. > '... Will you trust me to stand over your corpse and tell your side of the story?'
  1105. > València seems to be considering her response, but your Sergeant doesn't allow her the luxury of time, and raises her voice even louder.
  1106. > '... Come, now! Let us dance, you Righteous Hatchets and me! Let us dance, and see upon which group the Mother-of-Stars shall bestow Her favour today!'
  1107. > Still wearing her crazed smile, Ebonshield turns her head left and right to take in the room, then sets her eyes back on the scowling guardsmare.
  1108. > València swallows, then opens her mouth.
  1109. > Once again, your Sergeant shoves her snout forwards, and it's all the other pony can do but to recoil back, almost stumbling backwards over her hooves until she extends her wings to arrest the fall.
  1110. > 'I *am* getting away with this, because you are moving out of my way this very instant! Or else I will add you and your eleven hachadores to the Guest-book in the Temple of the Shining Stellar Dance!'
  1111. > Even you have a pretty good idea what kind of ponies wind up in that 'guest' book.
  1112. > With her final, blatant, threat delivered, your madmare batpony Sergeant, breathing heavily, composes herself, calming down.
  1113. > She might just as easily be ready to leap forward and start the fight.
  1114. > You can picture it getting in the way, but as far as concealing first-strike intentions, though...
  1115. > Heh, it reminds you of being a kid and wrapping your horn up in cloth to play practical jokes with your friends.
  1116. > It didn't matter that the cover suppressed your ability to channel magic -- you still had enough juice to telekinetically pinch a pony from across the room.
  1117. > The border guard senses the hidden truth, too, and takes a step back, scowling all the while.
  1118. > With a clenched jaw and fury in her eyes, she moves aside.
  1119. > The two batponies behind her step into the stalagmites as well, leaving the way clear for your group to go on.
  1120. > You don't dare relax your hold on what little mana you've got ready, though.
  1121. > Anypony who'd pull a trick like that dark-room/bright-room gag could just as easily be letting you by only to stab you all in the back later.
  1122. > Ebonshield takes a step forwards, and Honour, after a concerned glance all around, follows hesitantly after her.
  1123. > Anonymous steps forward as well, stopping only to scoop up Eb's scroll from the ground.
  1124. > Finally, Sparkshower and you bring up the rear, both of you eyeballing the batponies at your flanks.
  1125. > They've raised their spears, at least, though there's still suspicion in their eyes.
  1126. > All this trouble just to get a private place to train Anonymous in fighting!
  1127. > It would have been easier to climb into his car and drive around the countryside, looking for a villa with a nice quad that he could just freaking *buy* for himself.
  1128. > They say bits can't buy happiness, but they sure can buy privacy.
  1129. > As Ebonshield strolls past the furious València, the batpony border-guard gets one last growled remark in.
  1130. > 'There hwill be a day of reckoning, Pureza Ébanoscudo, and jou *hwill* pay for jour treachery.'
  1131. > 'On that day, València Fierropezuña, I will drink a toast in your name with the Guajona.'
  1132. > Whatever the meaning of that cryptic Parthian shot, you make sure you're ready to raise your shield in an instant if these blood-suckers should try anything now that your Sergeant is well past them.
  1133. > Step by step, you walk past, leaving them further and further and further behind...
  1134. > You don't hear any fluttering of wings or clopping of hooves...
  1135. > Looks like your Sergeant got you all in, safe and sound.
  1136. > With a sigh, you let the magical energy drop out of you.
  1137. > You're actually impressed with yourself for having managed it.
  1138. > But now that you're past the checkpoint, there's no sense in wearing yourself out before you've even gotten to the training grounds.
  1139. > And now you definitely see why your batpony Sergeant was so easygoing at the Royal Guard checkpoint.
  1140. > Are these damned batponies going to hassle you all on the way out, too?
  1141. > Better make sure not to wear yourselves out training your VIP up!
  1142. > Hopefully it's not a long walk to wherever you're going to be doing that.
  1143. > You are Corporal Honour Bound, and this is not working out how you thought it would.
  1144. > Having to answer questions and getting a stern warning from the Royal Guard Military Ponice -- that, you expected.
  1145. > And provided that the batponies had a checkpoint of their own, you anticipated difficulties there, too.
  1146. > But their antagonism towards your squadmate Ebonshield?
  1147. > That was unexpected.
  1148. > Could it possibly have to do with her present assignment?
  1149. > She'd only been in your quaternion for eight days!
  1150. > Did they really think serving as an Equestrian Lord's bodyguard was treasonous?
  1151. > It seemed inconceivable that one job could attract such hatred.
  1152. > Especially one that was ordered by Princess Luna!
  1153. > Or is her posting the result of some previous betrayal?
  1154. > Then how could you explain their refusal to honour the Princess' signature on your authorization papers?
  1155. > From Her Majesty's description of events a thousand years ago, and from the way Eb treated or talked about her 'Mother-of-Stars', it sounded like Batponies almost literally worshipped the Princess of the Moon.
  1156. > And how could they hate one of their own for doing as their Goddess told them?
  1157. > It's not as if she'd been cast out completely -- you knew for a fact that she'd come back to the Rookery several times since taking the posting.
  1158. > She ate most of her meals under here, for certain.
  1159. > Something else must be going on, and you decide to pay close attention to how any other 'Children of the Stars' treat your middle-aged Sergeant First Class.
  1160. > See if you can suss out any clues from their interactions.
  1161. > With the ambush-checkpoint now well behind you in the stalagmite room, the passage narrows down to a red-lit tunnel again, and you find yourselves descending once more.
  1162. > The route spirals down to the left; it's tough to tell, but it seems like it's folding back on itself every fifty or so paces.
  1163. > As you trot down the long ramp, your thoughts turn back to the encounter at the inner frontier.
  1164. > It wasn't just the other batponies' behaviour that had surprised you.
  1165. > What your own squadmate had done was almost as shocking, if not even more.
  1166. > Sergeant First Class Ebonshield literally threatened those border-guards with *death* if they didn't let your group through.
  1167. > Not just death -- death and a cover-up that would put them at fault for throwing the first kick.
  1168. > She'd even laid claim to taking on all twelve at once, and boasted that she'd come out on top!
  1169. > What kind of a pony can take on twelve enemy guardsponies all at the same time?
  1170. > A hotshot MXP tournament champion like Kilfeather would struggle if they got ganged up on by five or six other pegasi who had at least been through 'shoe camp basic training.
  1171. > Maybe more in the open skies where he could put his manoeuvrability to good use.
  1172. > But in a purely physical contest, there's only so much that skill can do.
  1173. > Even a skilled unicorn with a good array of spells could maybe take on ten non-unicorn guards, but in a confined arena it would be close.
  1174. > That was with magic, too -- and you had no reason to believe Ebonshield could channel mana.
  1175. > Besides, if she somehow had magic, then the twelve against her probably did as well.
  1176. > One pony against twelve *other* creatures was another story; you were walking just in front of a unicorn probably responsible for downing dozens if not hundreds of changelings.
  1177. > On a level playing field?
  1178. > Outside of the Princesses, the Elements of Harmony, the Founders, and Pillar-ponies like Star Swirl, one had to reach into epic fantasy or ancient history to find warriors that powerful -- and a figure like Star Swirl counted as both.
  1179. > It was, therefore, ridiculous for her to claim she could kill them all without even the help of the rest of the quaternion.
  1180. > That's what was really outrageous!
  1181. > They got the drop and the surround on you, and seemed to be spoiling for a fight.
  1182. > But your Sergeant said 'I will kill you all unless you move', and they moved!
  1183. > Of course, it was possible that there weren't really twelve of them.
  1184. > And given that they were on guard duty, it was certainly possible that a few of their number were raw recruits, maybe not even equivalent to a Royal Guardspony out of horseshoe camp.
  1185. > A bigger factor was that if a fight *did* break out, the batponies would have had to assume that the rest of you would jump in as well.
  1186. > You probably would've been tackled before getting your spear out, but didn't doubt that the rest of the group would put up a decent fight.
  1187. > If Glamerspear could just get a shield up, then Sparkshower could probably dispatch several of them once she brought that longspear of hers to bear.
  1188. > Even Anonymous, with zero training but with solid bronze armour and a huge weapon, could probably have carried his own weight.
  1189. > That would leave just two or three for the Sergeant, which was perfectly reasonable if she was as skilled a warrior as you thought she might be.
  1190. > Maybe it wasn't an outrageous bluff on Ebonshield's part after all.
  1191. Suggested background music: https://www.youtube.com/watch?v=pSrKEv9s6pw (Jerry Goldsmith - 'V'Ger Flyover', from 'Star Trek: The Motion Picture' [1979])
  1192. > A light coming from down ahead intrudes upon your exploration of how that most recent encounter could have been played out.
  1193. > Wind?
  1194. > 'We are approaching the Cave of Pillars. Please mind your step; the ground ahead is uneven.'
  1195. > One final twist of the brightening spiral passageway, and all thought of fighting ceases as you and everypony else come to an abrupt stop to gape in awe.
  1196. > Glamerspear can't resist a expletive.
  1197. > Even Sergeant Ebonshield, who must have seen this all before, pauses to allow you to take in the scene.
  1198. > You knew there were caves inside Canterlot mountain -- everypony knew that -- but you'd never imagined any of them looked like this.
  1199. > The spiral passage has deposited you at the edge of a narrow fifty-hoof cliff, and from it you look out over a roughly circular cavern that must be two hundred hooves wide.
  1200. > On the right, a triple waterfall cascades down from a narrow crack in the ceiling, pouring water into a river that snakes along the cavern floor and then disappears under a rocky shelf to the left.
  1201. > Above, two huge, spherical iron cages, suspended on black chains from the ceiling, glow with powerful white arcane light.
  1202. > But it's the *structure* of the place that is really stupefying.
  1203. > The whole cave -- the walls, the riverbed, the ceiling, even the floor beneath your hooves -- seems to be made out of thousands upon thousands of small pillars of dark grey stone, each about a hoof or two in diameter, and none of them quite even with their neighbour.
  1204. > Almost as if somepony *built* this place out of foal's toys... or stacks of paving stones.
  1205. > And it makes for a striking effect as the light from above reflects off the water below and sends shadows rippling across the zig-zagging surface.
  1206. > From behind you, you hear the Royal Engineer push his helmet back off of his face.
  1207. > 'Hexagonal basalt columns... Canterlot Mountain was once a volcano...'
  1208. Suggested reading: https://en.wikipedia.org/wiki/Fingal's_Cave and https://en.wikipedia.org/wiki/Columnar_jointing
  1209. > You glance down, and see that the strange columns making up the ground *are* six-sided, mostly.
  1210. > As you look over the cave once more, you realize that the terrain is so bizarre you didn't even notice the pony-made structures dotting the cave floor below.
  1211. > There's a little wooden bridge over the river, just downstream from the waterfall cascade.
  1212. > At the far end, where the water disappears deeper into the mountain, a large metal grate serves to stop anypony from falling in.
  1213. > Three of them, even!
  1214. > You step forward, mindful of the sheer drop ahead of you and the uneven ground beneath your hooves, and look down at them.
  1215. > They're all carrying copper buckets and don't seem the least bit mindful of your presence, fifty hooves above them and almost twice that far away horizontally.
  1216. > One by one, they fill the buckets from the river and then flutter off slowly towards one of the far wall wall's jagged exits.
  1217. > You can't make out any noises they might be making over the roar of the waterfalls, but it seems as if they're chattering amongst themselves.
  1218. > This incredible place -- and it's just the Rookery's communal water-well?
  1219. > What other wonders does the mountain hold underneath its slopes?
  1220. > Sergeant Ebonshield beckons you all along the cliff-face to your right.
  1221. > 'Come; we are about to enter the Rookery proper. Please to remain quiet as I have instructed. We shall take the route through the marketplace; it is improbable that it would be busy at this hour.'
  1222. > You're almost too busy watching your step to fathom the sight of what that looks like.
  1223. > The edge you're on cuts steeply down towards and behind the waterfall, shielded from above by another cliff that rises out above yours, composed of hundreds of twisting, bent pillars of -- what did the Royal Engineer call it?
  1224. > '... Be particularly mindful of your steps here. The water makes the tiles most slippery.'
  1225. > Ebonshield, ever the tour guide, stays steadily in front of you, still proceeding downwards on her hooves.
  1226. > You're surprised Sparkshower hasn't taken to the air yet -- managing this uneven terrain must be a Tartarean task in her heavy sabots and confining armour.
  1227. > As you pass the waterfall on your left, its spray washes against you.
  1228. > The columns here are covered in lichen and moss, the exposed rocky areas darkened from the water.
  1229. > Luckily, the hexagonal 'tiles' are each concave at the top, probably from erosion, and that shape compensates a bit for the mist-slick conditions.
  1230. > Finally, you reach the base of the cave floor, though the ground is no different here -- thousands upon thousands of interlocking dark hexagonal columns, of irregular height and diameter.
  1231. > It's almost as tough going picking your way across the flat terrain as it was to navigate the edge-ramp.
  1232. > You look back as the rest of your quaternion, and your VIP, pick their way down as well.
  1233. > Sparkshower is indeed struggling, but she's managed so far.
  1234. > Glamerspear's hooves are glowing with teal energy -- sabot enhancements, probably, to help with the grip.
  1235. > The mark of a good unicorn soldier -- a *really* good one, anyways -- wasn't just their ability to perform their signature spells, but an uncanny knack for having the right utility magic for every situation.
  1236. > You'll have to remind her to share with the rest of the quaternion next time, though.
  1237. > She's clearly too used to being in a 'cornfield' regiment composed entirely of self-sufficient unicorns.
  1238. > With the soles of his feet covered by rough leather sandals, it looks like Anonymous wasn't overly troubled by the climb down, either.
  1239. > He'd probably be better off if he had his hands free, though.
  1240. > Hmmm... If that mace's shaft was too long for a scabbard at his hip, maybe Bronzehorn could make him something to sling it over his back?
  1241. > Or at least something for one of you bodyguard ponies to carry it for him in?
  1242. > It was a little unseemly for a Lord to have to schlep around his own mace everywhere, always having one hand unavailable.
  1243. > Maybe the Royal Engineer will have the same idea as you after navigating the passage on the way back out.
  1244. > As Ebonshield leads the way ahead, you realize you're not headed for the sharp vertical cut on the left where those three water-gathering batponies went, but a larger opening on the right.
  1245. > Well, if all her kind here in Equestria were nocturnal, owing to having the night shift on the Canterlot Palace walls, then that left passage must probably be to the living-quarters.
  1246. > What with it being almost nine o'clock by now, most of the batponies should be almost asleep, besides the ones on a day shift, like the border-guards.
  1247. > A short, twisty passage leads you out from the Cave of Pillars, and the floor changes back from the uneven hexagonal columns to a more comfortable flattened surface.
  1248. > The walls smooth out as well, arching gently above your heads.
  1249. > It's obvious that you're back to a pony-made passage once again.
  1250. > The hanging lights from the ceiling, miniature versions of the great illuminating balls from the Cave of Pillars, reinforce that truth.
  1251. > Sixty or so hooves later -- plus five or six sharp bends -- and the passage opens up into a wide hall.
  1252. > Supported by what look like natural rock pillars, the ceiling rises up to twenty hooves high -- well-lit once more by the hanging light.
  1253. > But more importantly, *this* cave is filled to the brim with pony constructions.
  1254. > Wooden shop stall after wooden shop stall line the outer wall of what must be a big oval or circular chamber.
  1255. > Each shop is painted in faint pastel colours, too, giving it a chaotic appearance of a Saddle Arabian bazaar.
  1256. > The stalls are clustered around the room's supporting columns, too, leaving little room to pass in-between.
  1257. > There must be a hundred or so shops in here, of sizes varying from 'barely big enough for a pony to stand behind' to 'large enough for a whole platoon to sleep in'.
  1258. > Nearly all of them are closed, though, with tarpaulin or fabric or wood panels covering up whatever is inside.
  1259. > There are signs and banners, too, and the letters are familiar to you, but the words make no sense.
  1260. > Who is 'Rebaja' and why is her being a grandmother important?
  1261. > Her rear? Surely not.
  1262. > Well, at least that one translates easily enough, unless you're greatly mistaken.
  1263. > Then again, maybe the batponies don't have coffee on the Moon, so they took the Equestrian name -- the Prench name, rather -- for the drink when some entrepreneur opened up a shop in here.
  1264. > Hey, that one's still open!
  1265. > The 'Horchatería José' stall consists of a short counter-top with six stools, two of which are presently occupied.
  1266. > Beside it, there's a little open area with a few tables and chairs as well, all of them empty, with the chairs inverted up on top of the tables.
  1267. > Inside, a sleepy-looking old batpony colt in a white cloth cap ladles a thick beige fluid from a large copper canister out into a tall glass cup, then serves it to one of the waiting customers, who picks it up and takes a drink.
  1268. > When the strange drink-server hears the cluttering of hooves, feet, and armour heading towards his stall, he glances up, and then his mouth drops open as he stares in wide-eyed astonishment at your group.
  1269. > The customer still waiting for their drink nods at him.
  1270. > Shaking himself out of his shock, the server stands on his hind hooves, clasps his forehooves together, and bows his head as your group just starts to pass by.
  1271. > The two customers glance over their shoulders, and there's the same reaction in repeat.
  1272. > First, unconcealed surprise at seeing you all in their presence.
  1273. > Then, they both spin around in their seats and give the same forehooves-together bow -- to Ebonshield specifically, you notice.
  1274. > The Sergeant doesn't so much as acknowledge their presence, leading you right past.
  1275. > As you step by the late-morning batpony drink stall, you hear the crackle of a frying pan, and catch the odour of sizzling eggs.
  1276. > Maybe that beige drink is alcoholic, like a cream liqueur?
  1277. > Strange thing to be having before bedtime if so.
  1278. > Something to ask about later -- add it to the bottom of the rapidly-accumulating pile of questions you have for your batpony comrade.
  1279. > Unfortunately for your curiosity, no more of the stalls along the way seem to be open, and Sergeant Ebonshield is bee-lining for a passageway out of the shuttered market.
  1280. > You'd love to come back here when things were open, though.
  1281. > It was so strange, and yet so strangely familiar.
  1282. > Going to Manehattan or Los Pegasus or Vanhoover -- they were on opposite sides of the continent, and yet the culture was so similar you could swear you'd barely changed places at all.
  1283. > You should know; you've visited all three with past VIPs.
  1284. > But right here in Canterlot was a colony of ponies who'd been severed from Equestria for a thousand years, transformed into strange hybrid creatures by magical powers, and forced to live on a barren and alien world.
  1285. > Just what had they come up with in all that time?
  1286. > You glance back up at Anonymous, looking to see your VIP's reaction to this strange underground journey.
  1287. > He seems to be just as interested by everything as you are, even looking back at the shocked customers of the 'Horchatería José' stall.
  1288. > When he finally faces forward again, he sees you looking back at him, and he nods inquisitively towards the former subject of his attention, silently asking you if you had any idea of what was going on there.
  1289. > You have to shake your head and shrug your shoulders -- you really don't.
  1290. > Ebonshield leads you into another tunnel, more dimly-lit than the last one, with its lanterns more widely-spaced.
  1291. > It's wide and open, though, easily big enough for five ponies to pass side-by-side.
  1292. > There's junctions, too -- you quickly come to a four-way cross, heading straight through.
  1293. > Up ahead, a T-junction forks off to the left, and again you ignore it.
  1294. > A few dozen yards later, the tunnel takes a bend to the right and you come to another four-way.
  1295. > This time, Ebonshield leads you to the right, and the tunnel narrows down until only two ponies could pass abreast.
  1296. > The materials change, too -- no longer the smooth dark grey seen so far, now everything is brown and pitted -- almost sandy.
  1297. > The long hallway -- it must be a hallway, for there's dozens of passages off to either side, each of them with a cloth curtain covering the entrance, and you can hear faint *snores* coming from one or two of them -- seems to stop up ahead at a brown-coloured dead end.
  1298. > But when you finally reach that end, you realize the passage simply splits to go around a single large slab of lighter-coloured rock.
  1299. > And *on* that slab is painted a great white symbol which needs no translation.
  1300. > An upwards-facing crescent moon -- practically the same as Princess Luna's cutie mark -- is supported from beneath by seven small eight-pointed stars, while embracing a single large bulbous-tipped eight-pointed star within what would be the shadowed part of the moon.
  1301. > And your Sergeant is a 'Stellar Seven', out of eight ranks, so that makes things pretty obvious...
  1302. > Ebonshield leads you around the wall to the right, and the passage chicanes back to the left, joining up with the other side just as you thought.
  1303. > Just a few steps later, and you find yourself about to enter yet another one of the Rookery's majestic rooms.
  1304. > 'We have reached our destination...'
  1305. > '... Welcome to the Grand Hall of Stars.'
  1306. > You are Specialist Artemis Sparkshower, and Lieutenant Violetta was absolutely right, the other day.
  1307. > The Royal Guard had no indoor facility in Canterlot anything like this.
  1308. > After passing around a beautifully-painted white moon-and-stars symbol, the uncomfortably tight corridor you'd just been in opens up into an enormous circular hall with a colossal peaked dome ceiling towering above.
  1309. > Hurricanes, even *you* had enough room to fly around in here!
  1310. > The centrepiece of the room is a huge round sand pit on a raised platform, easily a hundred hooves in diameter.
  1311. > There's a small lip at the edge to hold the sand in, and then about a ten-hoof wide rim, before the floor drops into a trench or moat that's a good twenty hooves wide and maybe four or five hooves deep.
  1312. > After that, an thirty-hoof-wide outer ring encompasses the trench, rising slightly higher up than the arena floor.
  1313. > Then it's just the oblong domed roof, painted in a darkish blue but covered in white specs and with a broad grey band.
  1314. > It's the night sky -- appropriate, for the Night Guard.
  1315. > But despite the darkish roof, it's still very bright in here.
  1316. > There's magical lamps in the ceiling, around the outer walls, and even mounted on small braziers at the inner edge of the outer ring.
  1317. > You, your quaternion, and your VIP, are all standing at what appears to be the only entrance to this arena, at the outer edge, with a staircase descending down into the trench just ahead.
  1318. > After just a brief pause to introduce the room, Ebonshield immediately heads towards the steps, and the rest of the group follows.
  1319. > Down in the pit ahead, two batponies in black tunics are flapping their way slowly back and forth across the sand pit, dragging wicker rugs behind them with rope, using them to groom the soft surface.
  1320. > Beyond them, up on the outer ring, there's a dozen more batponies, dressed in colourful vests and conical caps, sitting amongst a collection of large, equally colourful cushions resting on a carpeted floor, with a bold red cloth canopy framing a small raised platform at the back of their section, and a covered wooden stand -- sort of like a tall gazebo -- at the inner rim, off on the left side.
  1321. > Their little relaxation area isn't exclusive -- most of the outer, upper ring boasts an assortment of cushions, chairs, benches, and the like, with rugs scattered and layered to make a more comfortable surface over the stony floor.
  1322. > That raised gazebo is unique to the room, though, and only the section at the far end around it was actually occupied.
  1323. > As Ebonshield leads you into the trench, you can see that it's not empty down there, either.
  1324. > Curved wooden benches line much of the outer trench wall.
  1325. > Or maybe just for the next soldiers in line for the pit, if this really is normally a Night Guard training facility.
  1326. > There are weapons-racks, too, boasting all kinds of spears and other polearms, as well as some things you don't recognize.
  1327. > Over on the right, a covered storage area has been cut out from underneath a portion the outer ring, supported by pillars, and you can see a number of wicker and burlap figures, some of them criss-crossed with stitches.
  1328. > Once you step into the trench proper, you can see two more staircases leading back up to the outer ring, evenly spaced around the pit.
  1329. > And there's a small alcove next to each of them -- yours, too -- with a small faucet, showerhead, and drain.
  1330. > For rinsing the sand off after training, you suppose.
  1331. > One of the sand-grooming batponies notices your arrival, and hisses sharply at their comrade to get their attention.
  1332. > Both then immediately flutter their way over to the storage-room, landing and unhitching the wicker-carpet 'rakes' from themselves.
  1333. > Ebonshield leads you all in their direction, but before you can reach the storage room, the two batponies hustle towards you and then throw themselves down on their forelegs before Sergeant Ebonshield, kowtowing to her as they face the ground.
  1334. > Your batpony Sergeant comes to a halt and looks over the prostrated figures.
  1335. > The groomer on the right -- a purplish-brown mare with a black mane, who looks like she's just a teenager -- immediately replies, her face still buried against the stone floor.
  1336. > The Sergeant nods, though you doubt if the two servant-ponies can even see.
  1337. > 'Good. Bring out one of the targets for the stabbing and one for the hitting.'
  1338. > This time, both of them pop up and then bow down again, answering in unison.
  1339. > 'As you ordain, Siete!'
  1340. > With a nod from the Sergeant, the two attendants scurry off towards the storage-room, hustling their way to colt-handle a pair of dummies out and then up into the sandpit.
  1341. > Ebonshield shakes her head to throw back her hood, her back-combed mane almost instantly popping out and up, then turns to face the rest of you.
  1342. > 'We are private here now, and you may speak freely among yourselves or with me. You may rest yourselves on the bench for a moment while I speak with the director before we begin.'
  1343. > She must mean one of the ponies in that group at the back, up on the outer ring.
  1344. > Or some kind of Night Guard drill-sergeant?
  1345. > As Ebonshield walks upstairs and your VIP undoes his wool cloak, Glamerspear steps over and leans in towards you, whispering.
  1346. > 'What do you make of this crazy trip so far, Sparks?'
  1347. > You glance up at the painted star-scape ceiling and shake your head.
  1348. 'I don't know, Lily. It's a lot to take in at once.'
  1349. > Her helmet rattles as she nods while adjusting the strap.
  1350. > 'No kidding. I've got a bunch of questions, and I'm sure I'm not the only one.'
  1351. > Swallowing, you sit down and grab the other three pieces of spear off of your back and start to screw them together.
  1352. 'I suppose they'll have to wait until after we get back to Canterlot.'
  1353. > 'Back to Canterlot? We're still *in* Canterlot. We left the Royal Engineer's office at eight and it can't even be nine o'clock yet.'
  1354. 'I know. It just that it doesn't *feel* like Canterlot any more.'
  1355. > Glamerspear finishes adjusting her gear and puts her hooves back down on the floor.
  1356. > With the top two pieces put together and the locking screw engaged, you start to attach the final heavy base of your long bronze pole-arm.
  1357. > A few hooves away, the Royal Engineer has folded his cloak up and set it down on one of the benches, sitting down next to it to re-lace his sandals.
  1358. > Corporal Bound has one of her javelins out already -- hers just snap together, instead of screwing -- and is carefully watching as the two sandpit-attendants hoist a wicker pony up onto the training field.
  1359. > By the time they get it and the canvas-wrapped one up as well, Ebonshield has returned from her visit to the 'director' and your VIP has strapped on his shield.
  1360. > The Sergeant smiles as she looks over the four of you.
  1361. > 'Everypony is ready to begin? Excellent; let us ascend to the stage.'
  1362. > From underneath her cloak, which for some strange reason she still hasn't removed, she beats her wings and leaps up to the sandpit in a single swift bound.
  1363. > It's only a five-hoof wall, but that's still quite a task for a unicorn or earth pony.
  1364. > You extend your wings and look hesitantly over at Honour and Glamerspear.
  1365. > Anonymous has already stepped up to the edge, and he places his shield and weapon up on the rim before shoving himself up on his arms and throwing his legs up and to the side with a loud grunt.
  1366. > Moments later, he's up there too, patting sand off of his hands and picking up his equipment.
  1367. > Frowning, Corporal Bound heads towards the edge as well, folding her javelin back up and placing it on her back.
  1368. > Crouching a few hooves away, she hunches her shoulders down and then, with a shout, surges up, kicking herself into the air like a goat on a mountaintop, landing awkwardly with three hooves on the dais -- the fourth one kicks at air, and she almost slips back off before righting herself.
  1369. > With a quick shake of her head, Glamerspear steps over as well.
  1370. > 'What, no stairs? Okay, fine, make me work for it.'
  1371. > 'Working for it' consists of her conjuring four of her shimmering teal spears in front of her -- two of them at knee height, and the other two at head-height.
  1372. > Using these floating incorporeal weapons as stairs, she quickly clambers up to the arena as well.
  1373. > So much for a five-hoof climb being difficult to manage!
  1374. > You're the only other one who can fly, and you're still down in the pit!
  1375. > With a quick jog around the edge to gain some speed, you spread your wings and flap to get up to height, then bank over to land in a line with the rest of your group on the brown rocky outer rim.
  1376. > Sergeant Ebonshield is standing in the sandpit, facing the Royal Engineer -- Honour and Glamerspear sitting on his left and you sitting on his right.
  1377. > With the two sandpit attendants standing behind her, each one beside a test dummy, she nods and looks around the room.
  1378. > 'Great Lord, I welcome you to the arena of the Grand Hall of Stars...'
  1379. > Returning her gaze to your VIP, she continues.
  1380. > '... To learn how to defend yourself against a pony combatant, it would help, I think, if you first saw the manner actual of their fighting. Therefore I propose that we begin with having the members of your quaternion demonstrate their skills here before you.'
  1381. > 'Seems reasonable. Although I did catch some of their moves during the fight at Newstirrup Bridge.'
  1382. > 'True. But with three fights at once, the opportunities for viewing must have been most limited. And these duels were, shall we say, out of the ordinary, yes?'
  1383. > Yours certainly was -- you spent almost all of it just trying to fly away.
  1384. > And Honour's was, too -- she asked to fight without equipment and armour.
  1385. > Only Glamerspear's duel could be called ordinary, although how it ended was anything but.
  1386. > 'Fair enough. Who's first?'
  1387. > 'Let us begin with the soldier the most junior -- Specialist Sparkshower, if you would please to take to the air, and perform the famous lancing charge against the target of wicker?'
  1388. > You nod sharply, clanging your bascinet helmet shut.
  1389. > 'One moment before you begin, Specialist...'
  1390. > Ebonshield turns around and looks over at the occupied section of the outer rim, where the dozen colourfully-dressed batponies have now appeared.
  1391. > '... Among the Children, it is traditional for such trainings to be accompanied by the music, to invigorate the spirit. Director! Some music, if you please?'
  1392. > One of the batpony musicians, sitting around a large circular wooden drum, cranes his neck up and squints down at her.
  1393. > Ebonshield sighs, then shouts back at him.
  1394. > 'Ah, sí.'
  1395. > Apparently, the music-director doesn't have a very good grasp of Equestrian.
  1396. > Turning to his comrades in the ensemble, he gives a quick nod.
  1397. > After what appears to have been a count-in, he leads them into a processional piece centring around a slow drum-beat.
  1398. > When a few bars go by and it still keeps to its leisurely tempo, Sergeant Ebonshield sighs and shakes her head.
  1399. > The music jerks haltingly to a stop, until the music-director ends his drumming.
  1400. > '... We need music with the energy and the vigour!'
  1401. > Once again, the lead drummer arches his eyebrows in confusion.
  1402. > Frustrated at having to speak in the batpony language with the monosyllabic conductor, or perhaps taking out the frustrations of the journey so far on him, Ebonshield sits down and you see her gesture energetically with her forehooves at the orchestra.
  1403. > '¿Qué?'
  1404. > 'Ah. Sí.'
  1405. > With a friendly smile as if he understood her perfectly, the music-director gestures a hoof at his comrades, mentions a few words you can't make out, and counts them in once more.
  1406. > This time, the beat is much quicker and energetic, opening with two guitars and a fast snare-drum beat, and quickly joined by some horns as well as a number of other assorted percussion instruments.
  1407. Recommended background music: https://www.youtube.com/watch?v=tg-yC0xcI9s (Bill Elm & Woody Jackson - 'Triggernometry', from 'Red Dead Redemption' [2010])
  1408. > The Sergeant was right -- it *is* invigorating.
  1409. > With a smile, Ebonshield bows to the musical ensemble and nods at the two batpony attendants, who quickly hustle the wicker target into the centre of the arena, then retire back down to the trench floor.
  1410. > After a brief check of your equipment, you take two steps and then leap into the air, flapping your wings to gain height as you circle counter-clockwise above the arena.
  1411. > There's enough room in the cave for you to circle around easily enough, but it's not quite big enough to allow you to reach your maximum dive speed in here -- not with the sharp turn you'll need to make to begin the attack run.
  1412. > That's all right, though; it should still be fast enough to be impressive.
  1413. > When you reach an altitude of about fifty hooves up, and the conical ceiling starts to cramp your manoeuvring, you glance left and wait until your final turn will show your right side -- your weapon-side -- to the spectators.
  1414. > Then it's into a dive, hooking your spear against your rear hooves, gripping it tightly with your right hoof, and tucking your wings in a bit to gain speed while still having control.
  1415. > The sand pit hurtles towards you, and when you gauge that the dive is half done, you extend your wings once again to convert that downward speed into forward momentum.
  1416. > You pull off the the classical dive-bomb armoured charge without a hitch -- a manoeuvre you've practiced hundreds of times before -- and in the blink of an eye, you hurtle past the crowd and your spear slams into the wicker dummy.
  1417. > The bronze weapon pierces straight through, and the harpooned target slams against your peytral, thudding into you with far more considerable force than you expected.
  1418. > As the momentum of your armoured body picks the heavy object up off the ground, you flap your wings and tip your spear down, taking to the sky again even as you drop the target down into the trench.
  1419. > One simple banked turn later, and you land right back where you started.
  1420. > Anonymous, having put down his equipment, is giving you a polite golf-clap, and you lift your bascinet-cover up again, panting a bit from the exertion, to smile at your VIP.
  1421. > While the two sandpit attendants fetch the target from where you'd deposited it in the trench, Ebonshield nods at you.
  1422. > 'Excellent form, Specialist. Did you observe it carefully, Great Lord?'
  1423. > The Royal Engineer stops clapping, placing his hands on the crimped hips of his blackened bronze armour.
  1424. > 'And you observed the force with which the Specialist impacted upon the target, yes?'
  1425. > 'Heh, I certainly did. I'm not looking forward to being on the receiving end of that.'
  1426. > 'Indeed no, Great Lord. Although made of wicker, these targets are weighted to simulate an average pony's weight. With the velocity that the Specialist Sparkshower gathered during her charge, you can see she was able to not just pierce straight through it, but also to lift it up into the sky.'
  1427. > That explains why the attendants seemed to struggle to move them around, and why it seemed to really slow your charge your chest when you slammed into it.
  1428. > 'I saw. I'm guessing that to withstand an attack like that, I'm going to need to use my shield and not just trust in my armour.'
  1429. > Ebonshield grins.
  1430. > 'Precisely. We shall conduct exercises in defending against such attacks later. But I note also that the Specialist Sparkshower is distinct from the ordinary pegasus soldier in the weight and the size of her weapon, and the heaviness of her armour, and the fact that she has been trained not to break away but to fly straight into her target, the better to allow her great inertia to damage it also.'
  1431. > Any pegasus short of a lightly-armed Air Superiority flyer carried a spear and knew how to charge with it just as you did -- but they were trained to veer off at the last second, leaving the weapon stuck in the enemy and grabbing another one from their back, or switching to hooves if they ran out.
  1432. > With all the plating you had on, it was easier to just bowl right through -- and on a pony-sized enemy, the collision with your bronze-plated body was almost as damaging as the tip of your pole-arm.
  1433. > 'And now, Specialist Glamerspear, will you demonstrate for us the properties remarkable of your attack?'
  1434. > 'Sure, Sergeant.'
  1435. > As she trots off to the left edge of the circle, the two attendants manoeuvre the wicker target back into the centre.
  1436. > It's not long before your unicorn comrade is in position and the batponies have retreated back down to the safety of the trench.
  1437. > You see Glamerspear's horn light up, and she plants herself securely in the ground.
  1438. > A second later, a pair of shimmering green spears above her head.
  1439. > '... All right! One pony in the open! DPICM - two rounds! Shot!'
  1440. > With a sharp double-crack, the two shimmering weapons -- Dual-Purpose Improved Conjured Munition rounds -- scream forwards with blinding speed, slamming into the upper torso of the wicker target and sending it tumbling sideways over itself.
  1441. > After three careening spins, the wicker pony hurtles right out of the ring, teeters at the edge, and then falls into the trench.
  1442. > The Royal Engineer begins to clap politely, and you follow along, as does Sergeant Ebonshield.
  1443. > Despite the success, Glamerspear looks a bit embarrassed, and calls over to your group of spectators with a shrug.
  1444. > '... Honestly, it's a lot more impressive against a *moving* target. Shooting at static dummies is filly's play.'
  1445. > 'Of course, Specialist. We understand that your training focuses on the enemies which fly rapidly. But the Royal Engineer is not such a target, of course.'
  1446. > 'I have a question, actually.'
  1447. > 'Certainly, Great Lord?'
  1448. > 'Who wins in a contest between Glamerspear's telekinetic spears and Sparkshower's heavy armour?'
  1449. > Turning to address himself to Lily as well, he continues.
  1450. > '... Does your magical spear penetrate her bronze, or would it be deflected?'
  1451. > But, you think, Glamerspear is such an accomplished Anti-Air unicorn that she would surely be able to shoot you down if it came to that.
  1452. > Lily shrugs.
  1453. > 'Honestly? I don't think I can do much more than scratch her armour.'
  1454. 'What! Lily, how can you say that! I've never even heard of anypony doing anything like what you did to Lieutenant Kilfeather!'
  1455. > 'Yeah, and look what it cost me...'
  1456. > Turning back to the Royal Engineer, she continues.
  1457. > '... But volume of fire isn't what counts against an armoured foe. I'm a *conjurer*, sir. The spears I shoot emulate real ones, and just as bronze plate is pretty much immune to piercing weapons, so Sparkshower's heavy armour is immune to my spears, as well.'
  1458. > Gesturing with a hoof, she summons up one of her DPICM rounds.
  1459. > '... Conjuring isn't the *only* way to shoot; there are other unicorns who can bring down armoured warriors more easily. Illusionists use weightless force-field bullets that aren't based on reality and can pierce through armour, but each of their rounds is tiny and comparatively much less powerful -- they need to put a lot more ammo into a target to actually injure and wound.'
  1460. > Sitting down, Glamerspear plucks the glittering weapon out of the air with her forehooves and waves it around as if it was actually real.
  1461. > '... Elementalists don't really send up anything like traditional projectiles at all -- unless you think a moving ball of fire or electricity is a 'traditional projectile'. That kind of stuff doesn't care much about armour, unless maybe if the target's wearing an insulating suit, but they fly a lot slower than anything else and cost a *lot* more mana than even an illusionist's bullets or a conjurer's spears, so there's drawbacks whichever school you go with.'
  1462. > Planting the shaft in the ground, Glamerspear curls a foreleg around it like she's standing on guard, and the spear appears to become slightly more solid and less transparent.
  1463. > '... Conjuring was what I excelled in at the 'Schola', so that's what I do. It takes a lot of study of real-world physical weapons to make a good conjuration.'
  1464. > The Royal Engineer narrows his eyes and holds out his hand.
  1465. > 'I see... May I take a closer look at one of your spears?'
  1466. > 'Sure. Be careful, though -- the edge is *sharp*.'
  1467. > Seizing the weapon in two hands, Anonymous carefully inspects the tip, rotating the shaft to get a good look at the 'business end' of the spear.
  1468. > Even from over here, you can tell that it's almost impossibly-well honed.
  1469. > 'Specialist, let me understand this correctly -- if you studied a different weapon, you could produce that one instead on demand?'
  1470. > 'Sure, sir. I have a couple of different designs I can conjure up already -- a few smaller dart-like weapons for when speed is more important than mass. And of course I have lightweight blunt rounds for training, too.'
  1471. > As she speaks, an assortment of different spear-like objects start to semi-materialize above her head, including one with what looks like a bag of sand tied at the front, then wink out as she keeps her focus on the single weapon in the Royal Engineer's hands.
  1472. > 'What determines the muzzle velocity -- how fast each spear leaves your grasp, I mean?'
  1473. > 'Practice and power, really. We're not trained to hold anything back.'
  1474. > The Royal Engineer dips the spear-tip in the sand and traces a line, then licks his lips.
  1475. > 'This is indeed a sharp spear, Specialist. But sharpness isn't what will get you through thick armour. What you need is *density* to penetrate, and soft material to support the tip so the round doesn't deflect.'
  1476. > Your unicorn seems taken aback by his declaration at first, then looks genuinely interested as he continues on.
  1477. > '... Equestria doesn't have capability to work steel or tungsten yet, and we're ages away from doing anything with uranium, so I'm not sure how to get you an example to study, but I can certainly describe it and sketch it out, and then maybe you could try imagining it yourself.'
  1478. > With a friendly smile, he hands back her shimmering green spear.
  1479. > '... Just some food for thought. After all, if I'm going to be keeping bodyguards around me, I might as well make sure they're the best they can be, right?'
  1480. > Still a bit in disbelief at her VIP's apparent knowledge about weaponry, Glamerspear takes the spear and starts to tuck it under her foreleg, then realizes that she doesn't need it any more at all.
  1481. > It vanishes in a puff of green glitter, then Anonymous looks over in your direction.
  1482. > '... Anyways, that's all I was curious about. And if I can make case-hardened steel, Specialist, you'll be first on the order list for a new set of plates.'
  1483. > Is such a thing even possible?
  1484. > You *already* feel pretty invulnerable, but then again, if Glamerspear starts tossing around spears made of 'tungsten' -- whatever that was -- maybe you'll *need* an upgrade!
  1485. > Glamerspear takes her place back in the line, and Ebonshield waves a forehoof to the batpony attendants, ordering them to bring both targets out.
  1486. > 'Bueno. Now, the Corporal Bound will demonstrate the attacks of the regular infantry of Equestria: the spear thrown, the spear thrusted, and the attacks with the hooves. Corporal, please to use the target of wicker for the javelin and spear, and the other for the sabots.'
  1487. > With a deep breath, Honour Bound steps up into the sandpit and snaps together one of her javelin-spears.
  1488. > Rearing up on her hind legs, Corporal Bound raises up a javelin, takes two quick steps forward, then chucks her weapon up at an angle towards the target with a cry of exertion.
  1489. > After sailing a moment through the air, it lands neatly in the flank of the wicker pony, knocking it over sideways.
  1490. > Honour steps up as the batpony attendant pulls the weapon out, scurries over to the place the weapon just in front of the target, and then raises the wicker creature once more.
  1491. > Picking up the same javelin and checking that it's still intact, Honour sits down and couches the base against one of her forelegs while using the other to direct the motion, and stabs several times up into the wicker pony's face and chest.
  1492. > Each time, the target rears back from the blow, but then is pushed down again from behind by the batpony attendant.
  1493. > Stepping back, your quaternion's leader rears up on her hind legs again, holding the javelin above her head, and thrusts down from above right into the target's head, drilling the spear down right through the neck and out the chest.
  1494. > Her chest heaving from the exertion, she receives a polite applause for the performance.
  1495. > Ebonshield continues to clap her forehooves together even as Honour gathers up her weapon and folds it back up onto her back.
  1496. > 'Bueno, and now the kicking if you please? Bring the target close so that the Great Lord may see -- this is the demonstration most critical.'
  1497. > While the attendants drag the burlap target right in front of you all, Ebonshield looks over her shoulder at the Royal Engineer.
  1498. > '... *Most* ponies fight with the hooves. Even in the infantería, holding the spear can be awkward so the hooves are the weapons more common.'
  1499. > Corporal Bound, looking a bit glum as she trots over, nods.
  1500. > 'Sir, a spear-thrust is a lot more damaging when it's a whole platoon of us doing it in a line or square. Same thing with the javelin throw -- it's supposed to be a mass attack.'
  1501. > That's strange, she almost sounds embarrassed.
  1502. > Did she do something wrong?
  1503. > Even though she failed to knock the target out of the ring as you and Glamerspear did, they were still mighty blows!
  1504. > You definitely wouldn't want to be on the receiving end of that overhead thrust -- not without your armour on, certainly!
  1505. > The two batpony attendants stand just beside the target, holding it with their forehooves to keep it in place, and your quaternion-leader steps up to face the static foe.
  1506. > After getting the measure of the target -- and catching her breath a bit -- Honour quickly spins around in a small leap and brings her hind legs to bear, kicking outwards with a harsh whinny and a spray of sand.
  1507. > The burlap target takes the twin bronze sabots right in the flank, and bucks upwards, only to be brought down again by the sandpit batponies.
  1508. > After demonstrating her rear kick, Honour turns around again, facing the target and raising herself up on her hind legs, then delivers a quick one-two punch with her forehoof sabots.
  1509. > Each hit jostles the target, though it once again stays upright.
  1510. > Honour collapses back down onto all fours, then turns around to face the group.
  1511. > Gosh, she doesn't seem enthusiastic about this at all.
  1512. > You'd thought she was completely on-board with the Sergeant's idea for training the Royal Engineer?
  1513. > Was she having second thoughts about this as well?
  1514. > Regardless, everypony gives her a brief applause as she rejoins the line.
  1515. > Ebonshield steps out into the sandpit and addresses the group once more.
  1516. > 'Excellent. Now, Great Lord, that you have seen to your satisfaction the attacks standard of ponies, we may begin your training regimen. Please to step up with your shield and weapon.'
  1517. > Before the Royal Engineer can even bend down to grab his equipment, Glamerspear takes a step forward and bursts out with a frown on her face.
  1518. > 'Hey! What's the big idea claiming the show's over, Sarge?'
  1519. > Your batpony Sergeant raises a quizzical eyebrow and looks over at the unicorn, who points an accusing hoof.
  1520. > Oh!
  1521. > And that was something you'd really been looking forward, to, as well!
  1522. > Surely Sergeant Ebonshield wasn't planning on skipping over herself, was she?
  1523. > You are Specialist Lily Glamerspear, and if this batpony Sergeant of yours was going to drag your quaternion *and* your VIP all the way down into this cave under the mountain, past a Royal Guard Military Ponice checkpoint *and* a group of vile shadow-stalking Night Guards, then by Celestia you were going to get a show out of it!
  1524. > And that means seeing what this 'Seventh Rank of the School of the Shining Stellar Dance' can do!
  1525. '... So, come on, let's see what you've got, 'Estelar'!'
  1526. > Yeah, you're picking up on their language a bit.
  1527. > The middle-aged batpony mare looks dismissively at you.
  1528. > 'It is extremely unlikely that the Royal Engineer should ever have to fight against someone from my school. It would perhaps be more useful to have an ordinary Night Guard soldier demonstrate their techniques, but sadly, none is available at this time.'
  1529. > The Royal Engineer shuffles his feet slightly, agitating the mini-kilt around his armour.
  1530. > 'Extremely unlikely', Sergeant, but not impossible?'
  1531. > Heh, of course the VIP who's dressed much as you are -- although your skirt is more for comfort than for protection -- backs you up.
  1532. > Eb puts on the charm for Anonymous.
  1533. > '*Almost* impossible, Great Lord. In fact, I think improbable in general that any Child of the Stars should wish to challenge the Royal Engineer, particularly in his current position. We do not have the same rules about duelling as the nobility of Equestria does. It is far more likely that you should face one of their number in combat, as you almost did with the Lieutenant Kilfeather.'
  1534. > You have no way of knowing if her assertions about these cave-dwellers are true, but since she's trying to deflect the demonstration this way, you can think of another way to get her to step up.
  1535. 'Sure, Sarge -- but if that creep comes trotting around for more trouble, we're gonna clobber him as a *team*, ain't we?'
  1536. > You look down the line and get an enthusiastic head-shaking from Sparkshower as well as a single nod of acknowledgement by Honour.
  1537. '... Which means we've *all* got to know how *you* fight.'
  1538. > Lifting up a forehoof and nonchalantly examining it, you drill the point in a bit further.
  1539. '... And, since you didn't have to follow through on your threat to take out those 'hatch-a-door' bats back in the tunnels, not that some of us weren't ready to jump right into battle with you, where better to arrange a demonstration than right here in the Night Guard training pit?'
  1540. > You nod in the direction of the two servile batpony attendants.
  1541. '... I bet they've got at least twelve target dummies stashed away down in that trench for you to 'dance' with.'
  1542. > 'I counted sixteen!'
  1543. > Of course she did, that sweet little armoured-scout pegasister of yours.
  1544. > The Sergeant takes a moment to reflect on -- or maybe to recover from -- your verbal assault.
  1545. > 'If the Great Lord wishes it, it will be done.'
  1546. > Anonymous rolls his shoulders around, frowning slightly.
  1547. > 'I'd like to see what you can do, Sergeant. But you make it sound like you're not exactly in the mood for a demonstration.'
  1548. > 'Eh! I came prepared to demonstrate as the others did, of course. The reception provided by my people has given me 'mala leche' -- a bad mood.'
  1549. > Stretching out her hind legs, you hear her crack one of her knees.
  1550. > '... But, in my school there is the expression: 'I fight when I must fight, no import my mood.'
  1551. > She takes a deep breath and stretches the other leg.
  1552. > '... To properly demonstrate the technique of the Shining Stellar Dance requires great exertion, and I admit I was hoping to avoid a work-out this morning. Of course, this was pure selfishness on my part.'
  1553. > Your batpony Sergeant raises one forehoof and, in a single swift motion, throws off the black cloak that has concealed her ever since she emerged from her room this morning.
  1554. > Visions flash through your head of Ebonshield's latest one-night-stand breaking into your bedrooms and rifling through your stuff.
  1555. > There's a lot of fine jewellery, nice makeup, and sweet fashions in your dresser!
  1556. > Well, at least the single most valuable and important thing you own -- your Silver Ram -- is here, safely around your neck.
  1557. > '... I shall impose my selfishness upon you no more. I will demonstrate. Director!'
  1558. > You snap out of imagining returning to a ransacked room as one of the pit attendants scurries forward to gather up Ebonshield's cloak, carefully bundling it up and hustling it out of the ring, while the now-uncovered batpony herself canters away towards the outer edge closest to the musicians.
  1559. > Seeing her approach, they lower their instruments.
  1560. > The music-director squints at her, but before he can utter that same 'kay' thing he kept repeating before, Ebonshield cuts herself off with an dismissive snort and switches to the batpony tongue.
  1561. > The musicians all glance up at the funny raised wooden... gazebo?
  1562. > Litter-on-stilts?
  1563. > You're not quite sure what to call the small black wooden structure with the red curtains, but before you can make any more guesses, a loud coltish voice with a sharp batpony accent crackles out from inside it.
  1564. > 'He is RIGHT HERE! And he is also trying to SLEEP!'
  1565. > A withered old hoof appears from behind one of the curtains, hooking a grey foreleg onto the edge of the gazebo-tower's wall.
  1566. > '... Puta mierda, do jou have any idea of what time it is?'
  1567. > A second hoof appears, and then they raise to part the red curtains of the raised box barely larger than your own single-pony bed back in the barracks.
  1568. > It's an ancient-looking batpony colt, with white whiskers and a beard, and a short white mane to match, framing a face covered by a large black sleeping-mask fringed with long red strips that sway and bounce as he speaks.
  1569. > 'It is just after nine o'clock, oh Balladeer of Ghosts.'
  1570. > Still keeping his mask on, the old colt's upper lip twitches and he sneers down at her, baring his teeth.
  1571. > 'After nine! Joder, what is the meaning for all this racket jou are making at such a late hour, then? It is the time for the good batponies to be sleeping, damn the shadows!'
  1572. > Your Sergeant takes the torrent of abuse in stride, keeping her head held low.
  1573. > 'I am training with Children of the Sun, and we have need of your music.'
  1574. > After a long delay, the old colt in the gazebo shouts back down to her.
  1575. > He thrusts one of his hooves in her general direction.
  1576. > '... Lift your damned head when jou speak to me, or else speak up! It is difficult to hear things all the way up here, cabrón!'
  1577. > Doing both, the Sergeant exits her bow and hollers up at the 'balladeer' in his little pulpit.
  1578. > The old colt's upper lip and whiskers twitch for a few moments while he processes what she's said, then he sniffs deeply, before spitting what appears to be a loogie down into the trench.
  1579. > 'You need music? I will give jou music, gilipollas!'
  1580. > With a hesitant step -- probably owing to his refusal to remove the damned sleeping-mask, he moves over to the side of his balcony that looks down on the musicians, then leans over to harangue them.
  1581. > '... Stop with all this horrible shit jou have been playing until now! It burns my ears! The 'estrela' says that she wants music, so I will give her music!'
  1582. > Baring his teeth, he barely avoids clonking his head into one of the pillars that holds the little roof above his head as he turns back to Sergeant Ebonshield.
  1583. > '... Prepare yourself, Estrela Siete! I will give you music worth dancing to, you mequetrefe!'
  1584. > Before he can get to it, she calls back up to him, with a somewhat angry tone to her voice.
  1585. > No surprise, given how he's been cussing her out!
  1586. > Shouting back down at her, he lowers his forehooves to pick something up from the floor of his pulpit.
  1587. > 'Hah! Standard, jou say? Standard!? What would jour Old Colt of the Mountain say to jour 'standard'?'
  1588. > Before she can reply, he leans out over the trench.
  1589. > '... ¡Que te folle un pez! Do not wake me up at such a profane hour of the day and then pretend also to give me orders!'
  1590. > Turning away, you see him place something small in his mouth -- a small pipe, perhaps? -- as he fusses over something larger with his hooves, muttering away to himself.
  1591. > Frowning, Ebonshield retires to the centre of the arena.
  1592. > Now that her exchange with the strange old colt in the little pulpit is done, you glance around.
  1593. > Hey -- those damned pit-attendants haven't brought out any more of the target dummies!
  1594. > As a matter of fact, they've put *away* the two that were out previously!
  1595. > You didn't come all the way down into the Tartarean depths of Canterlot Mountain just for an abstract ballet show!
  1596. > Scanning the 'Grand Hall of Stars', you finally catch sight of the two sandpit-workers.
  1597. > They've pushed one of the benches up against the inner wall of the trench, and are standing on it, their forelegs and faces just peeking over onto the inner rim.
  1598. > You poke Honour in the shoulder and point them out.
  1599. > She nods.
  1600. > You look around the room once more.
  1601. > Eb is posed like a statue in the middle of the arena floor, waiting, presumably, for her 'standard' music to begin.
  1602. > The musicians themselves, after a brief scurry to grab other instruments, are now perched at the edge of their ring, looking rather less relaxed and rather more formally composed than previously.
  1603. 'Yeah, let's take cover.'
  1604. > Without waiting for an order either way, you materialize a whole triple-bundle of blunted spears to form steps.
  1605. > Honour gives you a nod as she trots down them, but your VIP just jumps right down into the pit, landing easily on his feet.
  1606. > Sparkshower, of course, floats down on her wings.
  1607. > It's just you left to use your makeshift magical staircase.
  1608. > By the time you reach the floor, Anonymous has already laid down his equipment and grabbed one of the wooden benches in his arms, hauling it over to the inner rim.
  1609. > You could have easily telekinesis'd it over, but still.
  1610. > As you move to perch yourself on your hind legs on top of the bench, resting your forelegs on the outer ring of the arena, your mind wanders a bit to the manaburn-induced fever dream you had in the coltswear store.
  1611. > No question now that your VIP would be able to scoop you up in his arms if he ever wanted to.
  1612. > Unf, you feel a bit of a buzz in your horn as you momentarily imagine him hauling you around, one arm under your barrel, the other arm holding his shield.
  1613. > What a team you'd make!
  1614. > Buff hairless monkey-colt doing all the exhausting legwork and protecting you with his colossal minotaur aegis.
  1615. > Sexy young unicorn mare blasting everything in sight, giggling as you gun down foe after foe, almost breathless from the excitement of battle and from his tantalizingly firm grip.
  1616. > 'Look, he's got something in his mouth.'
  1617. > Oh, he'll have something in his mouth, all right.
  1618. > The old grey colt -- *still* wearing that stupid fringed blindfold-mask of his -- reappears at the arena-facing window of his raised gazebo, clutching a small wooden flute-looking instrument in his forehooves.
  1619. > '... That looks kind of like an oboe, but with less holes and a bigger opening at the bottom.'
  1620. > How the buck does this pegasus pick out details at a hundred hooves away?
  1621. > Giving a sharp triple-tap to your helmet's optics button, you drop down your magnifying viewfinder.
  1622. > Sure enough, zoomed in, you can make out the 'Balladeer's' apparent instrument of choice, and it does look a bit oboe-ish.
  1623. > He waves his left hoof in the air -- with the other musicians watching him carefully from below -- and then, with a final jerk of his foreleg, a great low drone from one of the ordinary musician's horns fills the hall, accompanied by the occasional thrub of a great drum.
  1624. Strongly recommended background music: https://www.youtube.com/watch?v=FY1fVrI2NFQ (Paul Ruskay - 'Swarmer Battle Music', from 'Homeworld' [2000])
  1625. > It's a little creepy how the atmospheric droning echoes around the room, but this sure doesn't sound like dance music to you.
  1626. > That's when the music-director batpony joins in, stoically tapping away on a pair of bongo drums.
  1627. > Okay, it's a pretty slow and sensuous rhythm, but at least now there's a beat.
  1628. > You start nodding your head along, staring at Ebonshield and wondering when the show's going to start.
  1629. > Against the backdrop of the droning horns, the soft patter of the bongos, and the occasional thud of a massive kettle-drum somewhere further back, you hear a low, guttural singing voice join.
  1630. > Bizarre.
  1631. > Sounds like... moving sand?
  1632. > Glancing left and right, you see little dust-storms kick up here and there across the pit.
  1633. > Quickly folding up your optics, you barely have the time to get a good look at the closest miniature cyclone before a powerful, sharp higher-pitched sound pierces the air.
  1634. > You look up, and see the 'Balladeer' has his oboe-thing held up to his lips.
  1635. > But when you look down, that's when your eyes really go wide.
  1636. > As the music plays, dark black spots appear in the sandpit, enveloping and enlarging the miniature sandstorms, pulling them up out of the ground!
  1637. > You hear a gasp from Sparkshower at the other end of the bench, and the rising black sand starts to form itself into shadowy forms ringed with red auras.
  1638. > Within moments, they coalesce into the shapes of strange ponies who appear to be made of charcoal.
  1639. > And not just any charcoal-ponies -- charcoal-ponies in ebony-black Royal Guard uniforms!
  1640. > The Balladeer of Ghosts lowers his instrument and begins to chant once more, and the shadow-sand ponies start to *move*, circling menacingly around the lone Sergeant in the centre.
  1641. > Gaping, you see *weapons* materialize out of the sand and into their hooves.
  1642. > Scanning left and right, you count a unicorn, four pegasi, and four earth ponies -- nine opponents in all!
  1643. > That's when you realize that Ebonshield isn't sitting still any longer -- she's stepping towards a gap between the approaching groups of shadow-ponies.
  1644. > As she darts towards the safe open space, you catch a glimpse of her equipment, and realize this is the first time you've seen her fully decked out.
  1645. > Besides the simple leather chanfron that you could see earlier, she's got a small leather peytral -- little more than a pectoral boss, really -- and four short leather greaves, one on each leg.
  1646. > Protection rating: practically zilch!
  1647. > But as the batpony hustles towards the rim, trying to keep the musically summoned opponents to one side of her, you catch a shiny silver glimpse of the daggers attached to the greaves, on the insides of her legs.
  1648. > How is she going to hit anything with them tucked in like that?
  1649. > Gears turn in your head, and just as quickly as they struggle to crank out the solution, Ebonshield turns around and flaps her wings, leaping towards the closest shadow-figure, an earth pony struggling to bring its short javelin to bear on her flank.
  1650. > Passing clear over the weapon, she thrusts her left forehoof forward, and with a 'snick-snack' noise just barely loud enough to hear, the dagger strapped to that limb slices forward, neatly jabbing right into the creature's throat.
  1651. > While the momentum of your Sergeant's jump pushes the target over backwards, she withdraws her foreleg and you hear another 'snick-snack' noise as the blade snaps back into its previous position.
  1652. > She lands on the ground and ducks into a roll just as one of the other earth-pony simulacrums stabs its spear down at where she landed, while the target she'd stabbed collapses in a heap then melts back into the sand.
  1653. > More incredulous at the mechanical magic powering the batpony's daggers than the actual sorcery fuelling her targets, you follow her roll and watch her flip around to crash into the spear-wielding pony's upper torso, stabbing her right-hoof's spring-activated dagger repeatedly into the base of its neck, where the main armour connects with the neck-guard.
  1654. > With an ethereal moan, this one, too, collapses down into the pit, the shadow-stuff evaporating as the sand regains its usual brown colour.
  1655. > Now it's the pegasi's turn to charge in, and two of them take to the air, setting the batpony up for a quick one-two perpendicular crossover charge.
  1656. > All the while, the remaining two earth ponies wave their spears menacingly, trying to herd your Sergeant into the trap.
  1657. > The charcoal-figure unicorn, meanwhile, looks to be charging up a spell of some kind -- and he's flanked by the other two pegasi, floating in the air beside him.
  1658. > Ebonshield extends her wings, and that's when you catch another flash of silvery metal.
  1659. > 'She's got *blades* on her *wing-arms*!'
  1660. > Smashing one wing forward, she uses the metal wing-blade to knock one earth pony's weapon up just enough for her to duck underneath, and in a blink of an eye, administers another quick 'snick-snack' dagger-plunge up the black-sand creature's throat and into its snarling head.
  1661. > Quickly, as the first pegasus just comes roaring in with his companion close beside him, Ebonshield grasps the dying creature's neck and rolls onto her back, flipping the disintegrating sand-creature into the path of her first flying foe.
  1662. > The spray of sand sends the black-winged pony off-course, though he pulls up with more than enough time to avoid any counter-stroke.
  1663. > She's back on her hooves again, and the second pegasus has her flank dead to rights, his spear lined up in a charge just like Sparkshower demonstrated moments ago.
  1664. > But at the last second, she flutters to one side with unbelievable agility, narrowly avoiding being harpooned straight through as your pegasister did to her own target.
  1665. > That second pegasus joins its temporarily-blinded comrade for another pass around, while the earth pony retreats slowly towards the mage.
  1666. > Say -- just how realistic are these sand-creatures, anyways?
  1667. > As if to answer your question, the unicorn's horn suddenly glows with a red arcane light, and an enormous conjured harpoon hurtles towards the recovering batpony.
  1668. > She raises her wing-blades and her forehoof-blades to block it, and there's a tremendous *clong* as the harpoon dissipates against her weapons, but nonetheless the sheer force of the impact sends her tumbling back almost to the edge of the ring.
  1669. > It takes her a second to struggle back to her hooves, panting heavily, but she manages it just as the unicorn's horn glows again.
  1670. > This time, there's no chance of blocking, so she takes to the air, sinuously wiggling up like a snake.
  1671. > One of the airborne pegasi passes by and raises its weapon to slash at her, but she aerially tumbles out of the way even as the second black magic harpoon crashes into the ceiling, exploding in a fury of black sand and crushed stone.
  1672. > There's a damn hole in the painted ceiling where it hit!
  1673. > And it's definitely a good thing you all took cover in the pit.
  1674. > You surreptitiously pull your forelegs off the edge and lower yourself down so that your eyes are just peeking over the top, and you're not surprised to see the rest of your group doing the same.
  1675. > Back up in the air, Ebonshield has somehow manoeuvred herself around above one of the pegasi, and wraps her forelegs around his neck before slashing down and forward with her wing-blades, slicing off his means of flight.
  1676. > She kicks herself off of the falling target, who flails his limbs in a panic before slamming into the arena floor with an explosion of sand.
  1677. > The two pegasi floating by the unicorn tip up their spears, and even the earth pony hurls a conjured javelin as the acrobatic batpony comes fluttering down towards the dangerous unicorn, the remaining airborne pegasus still struggling to match her tight turns and get on top of her.
  1678. > Ebonshield lands short, dodging the thrown projectile and rolling forwards into a slide before kicking herself up off her back and right into the last earth pony, her left forehoof-blade slicing open yet another charcoal neck.
  1679. > At close range, the pegasi slash awkwardly with their long spears, while the unicorn abandons its attack for a hastily-erected shield.
  1680. > Yet the batpony just canters away, satisfied for the moment with eliminating the last earth pony.
  1681. > The high-altitude pegasus comes sheering down across the battlefield, spear held well out, but your middle-aged acrobatic batpony ducks down early, then springs up above into a backflip when the shadow-creature lowers his aim.
  1682. > This time, there's no way for her to bring her foreleg weapons to bear, so she kicks out with a hind leg, and the same 'snick-snack' blade cuts through the open face of the pegasus' helmet.
  1683. > By the time she's landed on her hooves again, gasping for breath, her target has collapsed behind her into a pile of sand.
  1684. > The unicorn's dropped its shield and decided to trade power for rate of fire, and sends black dart after black dart crackling forward towards the batpony, who zig-zags towards the gunner.
  1685. > Puffs of sand fly up into the air as shots go short, while darts that go long clatter noisily against the raised wall of the outer rim.
  1686. > Geez, if that thing aims any higher then the musicians might be in danger, too!
  1687. > Unless maybe there's some magical shielding at work to keep that outer ring safe...
  1688. > As Ebonshield works her way closer, one of the pegasi guards breaks to the left, while the other sticks with the unicorn, who takes a second to reload the next magical-volley.
  1689. > Before the flanking pegasus can make a move, the batpony bolts straight up into the air, and the unicorn desperately drops the fresh spell to try to raise a shield.
  1690. > It's all too late, though, because she comes powering down on top of it, crashing hooves-first through the half-raised protective dome right onto the surprised spellcaster, only to lash out sideways with a wing, slicing open the pegasus bodyguard's neck.
  1691. > Then she raises her forehooves up and brings them sharply down again, and you hear a double 'snick-snack' as the two blades do their work.
  1692. > Just the one target left -- a lone shadowy pegasus keeping to the air, hoarding its kinetic energy against a target clearly more manoeuvrable than it is.
  1693. > For the moment, the batpony just follows it with her gaze, probably glad for the respite -- she's panting heavily, and flapping her wings gently to cool herself off.
  1694. > Her rest is cut short when immediately beside her, however, a black sand-pile rises up into a towering figure.
  1695. > The 'Balladeer of Ghosts' has other plans, it would seem.
  1696. > Ebonshield retreats as the shape coalesces into an enormous minotaur wielding a great maul.
  1697. > Your batpony Sergeant cries out towards the musicians.
  1698. > Another black shape forms just behind her, and she has to change her direction of retreat.
  1699. > 'Ignacio', the balladeer in the pulpit, lowers his instrument and hollers down to the sandpit.
  1700. > 'There is no 'standard' in war! The only standard in war is *death*!'
  1701. > Snarling, he raises his instrument back up, but bellows out before returning to his melody.
  1702. > '... If jou have not yet learned this, then I shall gladly supply the lesson!'
  1703. > With another haunting reprise of the strange melody, the second newcomer takes shape -- and it's a dragon, down on all fours!
  1704. > Barely has Ebonshield trotted away from it that it inhales and then lances out a stream of shadowy red-hot flame!
  1705. > The blazing jet flies right by your group, prompting everypony to duck, and pours against the back wall of the trench.
  1706. > You can feel the heat even ten hooves away!
  1707. > Horrified by the attack, but desperate to see the end of the fight, you raise your head up once more, and so does everypony else.
  1708. > The shadow-minotaur has Ebonshield up against the outer rim with the two-handed hammer raised above its head.
  1709. > She dodges away at the last instant as the maul slams down into the sand, thudding angrily and raising a plume of yellow dust.
  1710. > Before she can dart in and administer the usual treatment, however, the minotaur quickly steps right and swings the weapon left, clotheslining her chest with the handle.
  1711. > With a loud 'Oof!', Eb drops to the ground, then rolls sideways to avoid another hammer blow.
  1712. > Meanwhile, the dragon is circling the ring, moving closer for a larger target.
  1713. > That pegasus is still up in the ceiling, too, waiting for a moment to strike.
  1714. > Dodging yet another overhead slam from the minotaur by rolling away, the batpony finally spins herself up onto her hooves and launches onto its back, stabbing again and again with one forehoof-blade and one hindhoof-blade as she climbs up towards its neck.
  1715. > The conjured minotaur roars in pain, and drops its weapon to try to grab her off, but all it manages to do is stagger forward as she continues her relentless assault, now shouting with every half-desperate strike.
  1716. > Finally, she reaches his neck, and jams both of her foreleg blades down into his collar-region.
  1717. > There's another roar of pain, but it's once again not fatal, and the confused cow-beast stumbles further forward still.
  1718. > ... Right towards the dragon, you note, who opens its mouth and sends a streak of flame right at the minotaur's head and shoulders.
  1719. > Ebonshield dodges back down to the ground as the two-legged cow's head melts right off, then she bursts through the collapsing sand-creature's torso to strike the dragon head-on with a forehoof blade already extended.
  1720. > Slicing sideways, she catches it in the jaw, and as it tumbles over, she sweeps her hind legs forward to stab it through the chest.
  1721. > An abortive puff of flame is the final gasp of the dragon-creature, and now it's back down to the single pegasus in the sky again.
  1722. > Standing on level ground, Ebonshield looks up, almost collapsing onto her forelegs, gasping for air.
  1723. > Curiously, the pegasus comes gently floating down on the opposite side of the arena, and drops its spear to the ground.
  1724. > Even your batpony Sergeant appears confused, and then from the pulpit you hear another moaning chant.
  1725. > The black shadowy pegasus bends forward, its body wracked with convulsions, and seems to quadruple in size as its shape twists and re-forms itself.
  1726. > Then it rears up on its hind legs, and you see hands -- hands! -- in place of forehooves.
  1727. > A black disk materializes in in its left arm, and as the pegasus' shadow-spear disappears into the ground, a great mace with a geometric head forms itself in the creature's right hand.
  1728. > 'Good grief, that's *me*!'
  1729. > Retreating before it, your Sergeant shakes her head, stumbling towards the musicians.
  1730. > 'No! No, you must not do this! Ignacio! Please, stop now!'
  1731. > The thing's helmet finally takes its proper shape, and from behind the thin 'T' cut into the face, you see two burning red eyes and glowing-white teeth.
  1732. > Heedless to Ebonshield's cries, the band plays on -- and the towering conjured shadow-human spreads its legs and clangs its weapon into its shield.
  1733. > Then it opens its mouth, and a roar emerges that sounds like Cerberus itself is tearing its way out of the Tartarean depths.
  1734. > Sparkshower gasps, ducking down, and even Honour whispers out loud.
  1735. > That is a good bucking question.
  1736. > But for now, it's all you can do to watch as the brimstone apparition of your VIP closes in, shield first, on your exhausted batpony Sergeant.
  1737. > Still panting, and stepping weakly, she circles around away from it, keeping space.
  1738. > His creation fully-formed, Ignacio lowers his instrument and bellows out from the tower.
  1739. > 'Since when does an estellar refuse to kill? Jou have been given a target -- dispose of it! This is the way of jour college!'
  1740. > 'I tell you I am done, Ignacio! Send it back to the pit!'
  1741. > 'Pah! You are done when I *say* jou are done! Does this one have some special meaning to jou?'
  1742. > Without waiting for an answer, he grins his old withered teeth and gums at her.
  1743. > '... Good! For I send him against thee wickedly! Haha!'
  1744. > Punctuating his statement with a cackle, he returns to his instrument, directing the fight to continue.
  1745. > Ebonshield takes one final deep breath, and then appears to resolve to end the combat quickly, charging forwards and leaping up into the air towards the simulacrum's head -- only to crash into the shield which he raised to his shoulder just in time.
  1746. > Thrown back against the floor by the force of his push, it's all she can do but to roll out of the way as the heavy mace crashes into the ground where she lay, showering everything with sand.
  1747. > This time, she avoids darting in again on the weapon-side, remembering the minotaur's earlier trick -- and, indeed, the shadow-Anonymous recovers from the missed attack just as quickly as that other combatant did, if not faster.
  1748. > You almost hold your breath as the black figure hunches over, shield firmly in front, closing in on your escaping Sergeant.
  1749. > She just *wasted* eight ponies, a minotaur, and a young dragon!
  1750. > Surely she can take on a lone armoured monkey, too?
  1751. > As your Sergeant darts to the far side of the arena, the shadow stands upright again, aggressively clanging its weapon into the its shield.
  1752. > In the other corner, the batpony swallows and then hunches down on her forelegs.
  1753. > With a loud grunt, she kicks her hind legs in the air, the blades snapping out -- and *staying* out, too, as she brings the legs back down and stands in the sand on the dagger-tips.
  1754. > She repeats the same motion with her forelegs, and now she's standing on sharp metal stilts, raised up higher than before.
  1755. > A quick flap of her wings, and the blades on *those* snap out to an extended length as well.
  1756. > Every single one of her friggin' weapons is spring-loaded?!
  1757. > Having traded surprise for reach, and a surer footing for height, Ebonshield closes back in.
  1758. > The shadow-human hunches back down, shield out front and weapon held level at the side, ready to deliver a forceful thrust.
  1759. > The batpony has an almost spider-like gait as she scurries in, more easily able to dart sideways with the higher centre of gravity, throwing up sand as she slices her weapon-hooves around.
  1760. > In moments, they're just in front of each other, and Ebonshield begins to strike at the shield with her forelegs and wings.
  1761. > It's all pointless, though -- the shield easily deflects her slashes, and each attack puts her off balance.
  1762. > Your answer comes when the shadow-Anonymous swings his weapon overhead in a great arc -- you can see it clearly from where you are, but somehow she knew it was coming, too, and ducks towards his weapon arm only to slice upwards with her blades at his wrist.
  1763. > With a cry of pain, the weapon leaves his grasp and tumbles to the ground, and the creature retreats, holding his wounded hand against his flank.
  1764. > Must be pretty bucking sharp blades to cut through Bronzehorn's gloves -- but then again, it *was* just leather padding in that spot.
  1765. > Now that her opponent has been disarmed, Ebonshield takes the offensive, leaping up once more for the killing blow.
  1766. > But the shadow-human just leans back and raises its shield -- she lands on top of it and tries to slash down, catching only the sides of his helmet before he shoves the shield forwards and hurls her off again.
  1767. > The exhausted batpony tumbles to the ground, and takes a moment too long to recover, giving the creature enough time to raise and then slam the edge of his shield down at her exposed right leg.
  1768. > That genuine shriek of pain is enough to absolutely confirm that what happens in the pit is horribly real.
  1769. > Before he can bring it down again, she lifts her left leg and reaches down with one forehoof.
  1770. > In what surely must be a desperation measure, she slaps her hoof against her raised leg, and the spring-loaded dagger flies out, burying itself in the shadow-human's exposed thigh.
  1771. > This time, there's no marely scream, but another Tartarean roar as the shield-slam misses its mark from the sudden injury.
  1772. > With her neck covered in white sweat-foam, Ebonshield spins around onto her chest and pushes herself up with her three good legs, grimacing in pain as she limps away.
  1773. > The shadow-creature limps, too -- but *towards* her, crouched behind his shield, eager to finish the fight.
  1774. > Trotting as fast as she can, she tries to circle around to his exposed right side, but having only three legs to work with, it's far more difficult than it was before.
  1775. > She has him almost spinning in place, then suddenly she flaps her wings and reverses direction.
  1776. > The abrupt need to twist the other way forces the shadow-creature to unintentionally put weight on its bad leg, and it roars again, almost toppling over sideways from the excruciating pain.
  1777. > That's her moment to strike, and she leaps in, latching onto his shield and punching forward again and again with her foreleg-daggers.
  1778. > They clank and clatter against his helmet as he bobs and weaves, and then there's a terrifying moment when that injured right hand reappears from below -- holding her own launched dagger in a fist!
  1779. > He thrusts it around towards his shield, and she barely flaps herself away in time to avoid it.
  1780. > That's probably what she's thinking, too.
  1781. > The shadow-human's right hand is still injured, but it can hold a dagger -- and that short, swift weapon is a far better tool against the lightly-armoured agile batpony.
  1782. > You can see Ebonshield floating in the air before her target, spittle dripping from her open mouth and an exhausted look in her eyes.
  1783. > Apparently, the batpony has the same thought, and she darts to the right -- towards the shadow-creature's shield-arm instead of the menacing dagger -- juking low then turning away, only to slash at his eyes with her left wing-blade.
  1784. > This time, she either punctures through the bronze or manages to find the gap, and, with another horrifying roar of pain, the shadow creature tumbles over sideways.
  1785. > Ebonshield lands, her right leg tucked up tight against her torso, panting heavily and apparently relieved to be done with the fight.
  1786. > Except it's not over, because the charcoal figure, rather than collapsing down into the sand, lifts itself up onto its knees and tries to stagger back up to its feet.
  1787. > Hearing the clattering of metal instead of the expected pouring of sand, the batpony hustles over.
  1788. > With a toothy snarl, she launches herself onto its back, and then stabs down at its neck again and again, snarling and shrieking with every blow.
  1789. > The Grand Hall of Stars, in the Rookery of the Night Guard under Canterlot Mountain, is filled with a terrifying otherworldly howl as the shadow-creature collapses first to its knees, then onto its chest... and then finally, as the howl is reduced to echoes, it melts back into the sand.
  1790. > Purity Ebonshield, having defeated the final foe, topples over sideways and sprawls out on the sand, utterly exhausted, her chest heaving so hard that her ribcage ripples against her fur.
  1791. > As the arcane composition finally ends, the musicians lower their instruments, and you feel at last able to lift your head up past eye-level -- but then you spot 'Ignacio', the ornery colt in the parapet, flip a ramp down behind his perch and start to trot down it.
  1792. > 'Step aside, miscreants! Put out the plank! I want to get down to the arena!'
  1793. > Hurling insults at the other musicians, the 'Balladeer of Ghosts' ambles back towards the edge of the outer ring as four of the chastened batpony orchestra-members bring forward what looks like another ramp -- one long enough to bridge the trench between the sandpit and the elevated observation area.
  1794. > This bucking colt, after trying to kill your squadmate with magic apparitions, thinks he can just trot down and finish her off in person?
  1795. 'Hey!'
  1796. > With a cry, you leap up onto the fighting stage and gallop towards your fallen comrade, reaching her and raising a magical shield over her crumpled body just as the old colt hobbles his way down the plank towards you.
  1797. > *Literally* hobbles -- he's got a crutch under his left foreleg.
  1798. > And he's *still* wearing that bucking black night-mask blindfold with the red fringe!
  1799. > How the buck did he even see where he was going!
  1800. > You hear hoofsteps and footsteps hustling towards you from behind, but it's all up to you to stop this batpony mage before he does what those bastards at the checkpoint tried to do.
  1801. > Craning his head sideways, the old dark-grey colt bares his teeth and speaks in a raspy tone.
  1802. > 'Oho? Who is this, then? Jou have a stalwart defender to come to jour rescue, estelar?'
  1803. > Nothing but a pained groan from your comrade on the floor, in-between weak breaths.
  1804. > The colt takes a step forward, but you threateningly expand the shield-bubble.
  1805. > Ignacio snarls angrily at you.
  1806. > Pfft, as if!
  1807. 'Yeah? You wanna see what you did to her? You don't gotta get close! Just take off that blindfold and look with your eyes, you jerk!'
  1808. > From below, you hear another weak moan -- it almost sounds like words.
  1809. > But it's drowned out by a loud cackling from in front of you.
  1810. > 'Oho! Ohohohoho! Ahah! Jou want I should take off my blindfold, jes? Ahaha!'
  1811. > Still giggling, you see him sit down and reach his forehooves up behind his head, leaning on his crutch.
  1812. > '... And if I should do this, *unicornio*, what... exactly... do jou think...'
  1813. > He unties the blindfold, and allows it to fall lazily to the sandy floor.
  1814. > Just above two rows of withered teeth clenched in an amused grimace, two utterly featureless milky-white orbs stare back at you.
  1815. > He's *blind*!
  1816. > This son-of-a-bitch performed all that magic... *blind*?!
  1817. > You are Corporal Honour Bound, and getting into a fight with a batpony sorcerer was *not* in your plan of action for this morning.
  1818. > As you skid to a stop with the Royal Engineer not two hooves behind your heels, Sparkshower lands on the other side of Glamerspear's protective dome.
  1819. > Now that the four of you are all here, and since nopony's started an actual fight, you have a brief moment to size up the situation.
  1820. > Before you, the old batpony colt is still cackling with amusement, his blind eyes looking aimlessly forwards.
  1821. > Glamerspear has a look of utter incomprehension on her face as she maintains her protective shield.
  1822. > And sprawled out on the sand under Glamerspear's dome, still completely exhausted and out of breath, Sergeant Ebonshield struggles to maintain consciousness.
  1823. > There's a dark stain on the sand near her wounded leg, too, although you can't see the injury itself.
  1824. > The 'Balladeer of Ghosts' adjusts the crutch underneath his left shoulder, his laughter slowly drawing to a close.
  1825. > Looking slightly off to one side, he licks his lips, before speaking in a raspy voice.
  1826. > '... Jour camaraderie is commendable, unicorn, but ill-founded. I did not charge blindly - hah! hehe! - down from the minbar just to assault my dancer. And besides, what do jou imagine I can possibly do to her?'
  1827. > Punctuating his point, he re-shoulders the crutch, then flexes his wings slightly open.
  1828. > They're disgusting, gaunt, shrivelled things, and you can't imagine they're the slightest bit useful for flying.
  1829. > Glamerspear is still too shocked by the magician's blindness to do more than gape, but on the ground, you see Ebonshield swallow and whisper between pained breaths.
  1830. > The unicorn specialist glances down at her comrade, then over to you.
  1831. > But, critically, her horn stays lit -- the sign of an active draw of mana.
  1832. > She's staying alert to possible treachery; probably a good idea.
  1833. > The moment her barrier winks out of existence, the withered old musician-mage stands up on all fours and hobbles towards the Sergeant, sitting down again just in front of her.
  1834. > Her face damp with tears from the pain and exhaustion, all she manages to do is whimper out his name.
  1835. > Laying down his crutch, the batpony sorcerer bends over and appears to delicately inspect your comrade.
  1836. > 'Tut-tut-tut-tut, shhhh, quiet now... Ah, mi angelita de la muerte, what have jou done to jourself?'
  1837. > He reaches out a probing hoof, and after a few seconds spent blindly searching, lays it gently on her injured leg -- but not gently enough that it doesn't aggravate the wound.
  1838. > After that painful cry, Ebonshield shuts her eyes and her breathing becomes panicked.
  1839. > Ignacio leans in close to her snout, still keeping one hoof delicately on the site of the injury.
  1840. > Placing his lips almost right up to her ear, he begins to sing.
  1841. > '... Estrellita, ¿donde estás? Me pregunto qué serás...'
  1842. > The soothing, simple melody has the tempo of a lullaby, and your Sergeant begins to calm down.
  1843. > '... En el cielo y en el mar, un diamante de verdad...'
  1844. > You can tell that it's more than just a simple song, though, and even Glamerspear's eyes go wide as you all stare down at the Balladeer's hoof -- a hoof which is now *glowing* with a pure-white light.
  1845. > '... Estrellita, ¿donde estás? Cuando nada brilla más...'
  1846. > The glow intensifies and spreads, covering Ebonshield's injured leg.
  1847. > '... Tu nos nuestras tu brillar...'
  1848. > Almost as quickly as it spreads, it dissipates, and the sorcerer withdraws his healing touch, slowing the melody and bringing the song to an end.
  1849. > On the ground, the Sergeant's breathing returns to a normal rate, and she opens her eyes, flexing the now-restored leg.
  1850. > Ignacio says nothing as he gathers his crutch and sits up straight.
  1851. > Without further aid, Sergeant Ebonshield slowly gets up onto her four hooves.
  1852. > You see Glamerspear silently mouth 'No way!' beside you.
  1853. > After dusting the sand off of herself, your batpony comrade turns and bows to the strange old mystic.
  1854. > The Balladeer just sits there for a moment, facing slightly the wrong way to be looking at her.
  1855. > Then he shakes his head, speaking slowly and softly.
  1856. > 'Mmmm... Have I ever tol' jou how *beautiful* jou are, Pureza?'
  1857. > Her cheeks aren't rosy, but something about her eyes tells you she's a little embarrassed by that comment.
  1858. > 'Only everytime we meet.'
  1859. > 'Ah! ...'
  1860. > '... Not often enough.'
  1861. > *Now* there's a tiny bit of redness on her face.
  1862. > The old colt grins, as if realizing his success at having unsettled her.
  1863. > But before she can say anything, he continues on.
  1864. > '... Now, who are these friends of jours, eh? Why jou take so long to introduce me? Come on!'
  1865. > With a sigh, Ebonshield glances back at the four of you.
  1866. > Before she can continue, he cuts her off.
  1867. > 'Tut-tut-tut-tut! I have descended down from here as *Ignacio*, not as a *title*...'
  1868. > He curls his wrinkled lips up, exposing his withered teeth.
  1869. > '... A *title* would have left jou in the circle to make jour own way out.'
  1870. > Ebonshield stares at him, then swallows and continues.
  1871. > 'Ignacio, there are first the members of my cuaternio: Corporal Bound, Specialist Glamerspear, and Specialist Sparkshower.'
  1872. > Again he interrupts, his head darting left and right as if he were trying to follow the meanderings of a housefly.
  1873. > 'That is Specialist Glamerspear.'
  1874. > 'Ah!'
  1875. > Then his head swivels to point straight at the unicorn in question.
  1876. > '... Jou can see that we are all friends now, jes? There is no need to continue to channel in this way.'
  1877. > You look over at Glamerspear, and she's just as startled -- again -- that he knew her horn was still lit up.
  1878. > As her horn dims, she leans over towards Ebonshield.
  1879. > Before she can answer, Ignacio barks out.
  1880. > 'I am blind, not deaf! And I could hear that ridiculous buzzing noise jou were making.'
  1881. > Now it's Sparkshower's turn to scrunch up her snoot in confusion.
  1882. > Ignacio turns to the newest source of sound.
  1883. > 'Jou are the pegasus, jes? Jou have not the ears to hear the noise of which I speak.'
  1884. > 'But *I* didn't hear anything either.'
  1885. > Ignacio turns back towards her, arching his eyebrows.
  1886. > 'Then that is a shame, as jou *do* have the capacity, if not the skill.'
  1887. > Clearly, 'ears' was a metaphor for some aspect of magical abilities.
  1888. > Can this withered old batpony mage somehow sense magic in a way that unicorns like Glamerspear couldn't?
  1889. > Licking his lips and twitching his nose, the Balladeer resettles himself on his crutch.
  1890. > '... I understand jour defensiveness, of course. But I am surprised at jour eagnerness to escalate. Are we viewed so disfavourably on the surface?'
  1891. > 'I think it is not so much the attitude of the surface as it was the reception we received outside the Cave of Pillars.'
  1892. > The old colt arches his bushy white eyebrows, nodding.
  1893. > 'Ahh... Of course, it is the morning shift -- València, I think?'
  1894. > 'Hmm... A poor hostess indeed. In this case then, I welcome jou, señoras, into the Rookery of the Canterlot Mountain. Nuestra casa es su casa -- our home is jour home. Figuratively -- and literally also, given its location.'
  1895. > Leaning on his crutch, he gives a crude approximation of a bow.
  1896. > Ebonshield just stares at him in utter disbelief.
  1897. > Ignacio collects himself, waiting for her to continue.
  1898. > When he realizes the silent gap, he turns his head towards her.
  1899. > The Sergeant just shakes her head.
  1900. > The Balladeer furrows his brow, drawing himself up.
  1901. > Ebonshield shakes her head.
  1902. > Ignacio purses his lips as if wounded by an insult.
  1903. > Nodding towards the musicians' perch, she replies.
  1904. > 'The way you treated the poor director and his musicians, for one.'
  1905. > 'That banda de rocas? Jou are going to judge me in a bad mood because I do not enjoy being waken up rudely to their loud música moderna? Come now, Pureza -- be serious.'
  1906. > Laughing out of a sense of sheer incredulity, Ebonshield rolls her eyes.
  1907. > 'Bof! Even in a good mood, I also did not expect you to act *polite* with the visitors.'
  1908. > Ignacio indignantly taps his crutch on the ground.
  1909. > 'I have never *seen* you be polite, Ignacio.'
  1910. > 'It is because jou have never brought me anypony worth being polite to! Haha!'
  1911. > After a brief chuckle to himself, he squints his blind eyes, sniffing the air.
  1912. > '... Jou are upset with me, Pureza. Why? What have I done?'
  1913. > 'You made me fight the one I am supposed to be protecting.'
  1914. > Ignacio nods.
  1915. > 'Ah! Ahh... So there *was* something unusual about that one, eh? He put up quite a fight.'
  1916. > '*And* he is here in person...'
  1917. > As the Balladeer frowns, she points a hoof at your VIP.
  1918. > '... I present to you the other member of my group, Anonymous, By Appointment to Their Majesties the Princess Celestia and the Princess Luna, the Engineer Royal of Equestria.'
  1919. > Still frowning, Ignacio turns his head left and right.
  1920. > '¡Caramba! I *thought* I heard somepony else over the clatter of the armour of the pegasus and the buzzing of the horn -- but this Be-Ay-Pee, he is not a pony?'
  1921. > 'No, I'm not.'
  1922. > Frowning and squinting, Ignacio tries to orient his head towards the source of that sound.
  1923. > 'Are you floating in the air? How high up are you?'
  1924. > Ebonshield answers for your VIP, stepping closer.
  1925. > 'He is approximately six hooves tall, Ignacio. A biped -- a distant relative to the monkey.'
  1926. > 'Ah... I have never heard of such a creature. Strange.'
  1927. > Ebonshield steps over to the confused-looking mage.
  1928. > The old colt's confusion is almost instantly replaced with a wry grin.
  1929. > 'Did I? Oh, well, there is no need to thank me for this service, señor.'
  1930. > '... Now jou will know what to do if the Madre-de-Estrellas ever decides that jou have outlived jour usefulness, haha! And although I was of course focused on the music, I am sure that the 'dancing' was quite entertaining also, hehe.'
  1931. > Glamerspear can't take any more, and bursts out.
  1932. > 'Just how the Tartarus did you direct a fight you weren't even paying attention to? What the heck kind of magic *was* that?'
  1933. > 'Ahhh... We have only been introduced for a few minutes, and already the unicorn wishes to know my secrets, hehe...'
  1934. > You shoot a disapproving glance at the loud-mouthed Specialist
  1935. > She *had* promised to keep her mouth shut under here.
  1936. > Glamerspear lowers her head slightly, looking sheepish.
  1937. > Ignacio turns to you and waves a hoof in the air.
  1938. > 'No, no, cabo Honoria -- it is alright. The curiosity about such things, she is only natural...'
  1939. > Collecting himself again, he faces Glamerspear with a grin.
  1940. > That same grin turns remarkably sinister.
  1941. > You do *not* like the sound of that.
  1942. > If Glamerspear says 'yes', just what will she be getting herself into?
  1943. Suggested interlude music: https://www.youtube.com/watch?v=4K-J1WSwvkQ (Eric Serra - 'Akta', from 'The Fifth Element' [1997])
  1944. > You are Specialist Lily Glamerspear, and this is seriously bucked up.
  1945. > Everypony knew that when it came to ponies, a *horn* was an absolutely essential requirement for casting spells.
  1946. > Other creatures could channel raw mana without one -- dragons, for example -- but there'd never been a pegasus sorcerer, or an earth pony wizard.
  1947. > Magic was pervasive, and practically every creature had some connection to that source of power, but for whatever reason, those two pony species didn't get the direct hot-line to mana that unicorns did.
  1948. > They had other abilities, sure, and only a few, crackpot scholars doubted that a pegasus' ability to walk on clouds, or an earth pony's ability to accomplish tremendous feats of endurance, were anything less than magical.
  1949. > But when it came to spellcasting, the horn-less races were shut out.
  1950. > Even those vile, verminous pony-knock-offs, the Changelings, had a spellcasting leader with a horn!
  1951. > So if batponies were merely a moon-dwelling mutated blending of all three Equestrian species, how in the world was this creature before you capable of casting spells without the typical focusing equipment sticking out of his head?
  1952. > And they *were* spells he had cast, you were certain of it -- a healing-touch lullaby and a sand-creature-conjuring ritual song were far too unrelated to be natural expressions of magical power.
  1953. > You weren't a medic, but from her scream of pain it was pretty obvious that Ebonshield had suffered a broken leg.
  1954. > Ignacio, the batpony 'Balladeer of Ghosts', had effortlessly healed it in a matter of seconds, which would be a considerable task for even a journeypone mage with a reasonable background in restorative spells.
  1955. > He looked plenty old enough to be beyond that level of experience, sure, and a master wizard could do it easily, but again -- *no horn*!
  1956. > The shadowy, sand-creature battle opponents were a whole other story, on a whole other level, and what was *really* eating you up.
  1957. > All the ways you can think of would be tough even for an archmage.
  1958. > But as curious and as eager to learn as you are, you *did* come down here for a specific purpose.
  1959. > And that purpose was *not* to learn the secrets of batpony magic.
  1960. > Ignacio is still staring blindly through you with a grin on his face.
  1961. > You glance over at Honour, and then up at your VIP.
  1962. '... We came here train the Royal Engineer, after all.'
  1963. > The Corporal gives you a perfunctory nod of approval.
  1964. > 'I don't mind a diversion, if it's brief...'
  1965. > Folding his arms, he lifts one hand up and scratches at his chin.
  1966. > '... To be honest, I feel like I've learned a considerable amount just from watching everything up until now. I have a lot of questions, and I could use a few moments to turn my thoughts over.'
  1967. > Yeah, he's not the only one who could use a time-out from all this weirdness.
  1968. > She's got a lot of questions to answer once you all get out of here!
  1969. > The Balladeer of Ghosts nods his head, then picks up his crutch and points vaguely in the direction of the Royal Engineer.
  1970. > 'Ahhh... I like this one, Pureza. I can see - ehehe! - why the Madre-de-Estrellas requested for him a guardia de corps...'
  1971. > Replacing his crutch, he twitches his lips and smacks his mouth.
  1972. > '... It is a pity that her request for a volunteer was met with such little enthusiasm.'
  1973. > Princess Luna had had *trouble* finding a Night Guard member to serve as the fourth member of the quaternion?
  1974. > What did that make Sergeant Ebonshield, then?
  1975. > The dregs of the batponies, a last-choice candidate?
  1976. > Hell of a 'last choice', though, considering how well she fought just now!
  1977. > You glance at the other surface-dwelling members of your quaternion and find them looking equally concerned.
  1978. > Heedless to the confusion he's sown, the old batpony colt continues.
  1979. > '... And on that subject, Pureza, I should mention also jour brother, Marcos.'
  1980. > '... He has been spreading the most vile calumnies about jou through the rookery, claiming that jou are bringing the shame most immense to jour family, to jour house, to jour temple, to jour race, that jou are abasing jourself, performing all sorts of grotesque and malevolent deeds with Equestrians, and revealing also the most sacred and forbidden secrets...'
  1981. > Sneering, pounds his crutch repeatedly into the sand.
  1982. > '... Jou must *do* something about him, Pureza.'
  1983. > Sergeant Ebonshield sighs and paws a forehoof at the ground.
  1984. > 'I know. He made these accusations to me in person last week...'
  1985. > She flexes her wings, and as the folding metal blades mounted on them 'shnink' softly against themselves, the meaning of her previous threat to 'feed' Marcos her wings suddenly becomes quite obvious.
  1986. > '... I made my displeasure at his vulgarity quite clear then. But it seems I did not make the point forcefully enough.'
  1987. > The balladeer just fixes her in his sightless gaze.
  1988. > 'There is no reaching a pony like Marcos with reason or threats...'
  1989. > '... Jou will have to *kill* him, Pureza...'
  1990. > That's the *third* batpony death-threat you've heard, and although it's still shocking -- you hear Sparkshower gasp, too -- it's starting to seem like that's all these cave-dwellers do!
  1991. > They may not actually suck blood, but they sure seem to love threatening to spill it.
  1992. > Sergeant Ebonshield doesn't have anything to say in response to that pronouncement, and Ignacio continues, leaning in even further.
  1993. > '... He is a Crusader to the bone, Pureza. For him, the Reconquista is not cancelled -- only postponed. He will never accept the way that things are now.'
  1994. > 'He should have stayed on the moon.'
  1995. > 'Another would have taken his place. There is no shortage of Crusader *conquistadors* willing and able to ignore the reality which faces them.'
  1996. > 'I know. But at least it would not be my brother...'
  1997. > 'Brother or no, this is the work for an estelar, and there will be more to come before matters in the Rookery -- to say nothing of the Moon! -- are finally settled.'
  1998. > Ebonshield says nothing, and there's a long pause where the only noises echoing in this 'Grand Hall of Stars' are the soft shuffling of the musicians in their seats.
  1999. > You're not quite sure you understood everything that was exchanged just now.
  2000. > That Princess Luna had reconciled with her sister, Princess Celestia?
  2001. > That there would be peace between the batponies and Equestria?
  2002. > Maybe even that Princess Luna was no longer Nightmare Moon?
  2003. > The thought of the last one makes shudder inadvertently, and Ignacio swivels his head towards you.
  2004. > 'Hmm... I have darkened the mood with my words. Allow me then to chase away the shadows that I have brought into this hall. Unicorn: jou wish to understand my techniques, jes?'
  2005. 'I'd like to. It was very impressive, sir.'
  2006. > 'The unicorn thinks that my magic is impressive! And she addresses me as with the term of respect! Ahh, I am most flattered, hehe!'
  2007. > Licking his lips, he turns his head sideways.
  2008. > '... Answer my little questions and perform my little tasks and perhaps jou will be enlightened. And the first task is this: retrieve for me my mask using jour magic only, and replace it on my head!'
  2009. > Then again, some of those professors in the Schola Magia did have some weird requests...
  2010. > He's standing not two hooves away from where he dropped his mask, but obviously, being blind, he would have to scratch around to pick it up.
  2011. > With barely any effort at all, you light up your horn, lift the mask up, shake the sand off of it, and then float it over in front of his eyes.
  2012. > The batpony mage feels the red tassels brush up against his snout.
  2013. > '... Jes... now tie the ribbons in the back, also using jour magic.'
  2014. > Stepping forward to get a better look, you telekinetically seize the two fabric straps, wrap them around the back of his crest, then tie them into a neat ribbon.
  2015. > Ignacio lifts a hoof and inspects your work, adjusting the blindfold slightly.
  2016. > 'Good. This is the mark of my station, after all...'
  2017. > His uniform is a black sleeping-mask with red leather tassels?
  2018. > '... Now, tell me, unicorn, could jou not have done with the sand as jou did just now with my mask, and thereby reproduce the effects 'impressive' which I performed?'
  2019. > You'd thought about this one already, and the answer comes quickly.
  2020. 'I *could* use my telekinesis to shape blobs of sand, yeah, and colouring them black would be a simple illusion on top of that. But to make them move like actual soldiers, all at the same time?'
  2021. '... I couldn't keep my concentration on them like that. At best, I could move maybe one or two, and it'd be pretty janky motions, too, like an amateur marionette-show. Things like wings flapping or legs pushing won't correlate with actual movement.'
  2022. > Ignacio nods his head, agreeing with you.
  2023. > 'Mm-hmm, but surely jou could get better at this, no? Perhaps I am merely an expert at the puppeteering?'
  2024. > That's no explanation, and you furrow your brow.
  2025. 'But... you can't even *see* what you're doing! How could you sculpt those creatures to look like things you'd never seen before? And how could you make those creatures react so realistically to what Ebonshield did? Their motions were so fluid, it can't possibly have been simple telekinesis.'
  2026. > Once again, the batpony mage hums in agreement, grinning.
  2027. > 'Very well, then, unicorn, if it was not the telekinesis, then what was it?'
  2028. 'I don't know.'
  2029. > 'Bueno. To admit ignorance is the beginning of knowledge. For today, I will say that jou are correct and that this was not the method which I used. Jour task for the next lesson is to do research and propose some other way or two...'
  2030. > So much for getting answers!
  2031. > And is this strange old colt seriously giving you *homework*?!
  2032. > Maybe if you take a stroll through some of the books in the library, you can think of some alternatives.
  2033. > Even the 'De Magia Unicornis' might give you some ideas.
  2034. > It's worth a shot if it gets you some more insight into this batpony's magic.
  2035. > Ignacio turns towards where Ebonshield is standing.
  2036. > '... For when jou are done here today, jou all *will* be back again, no? One does not learn to be a warrior in a single day, after all.'
  2037. > 'We will be back, if we are allowed.'
  2038. > 'If the Mother-of-Stars will it, it will be so. Only, come during the night instead, when we are all awake! Or at least the evening, when we are just waking up.'
  2039. > 'I will see if this is possible, Ignacio.'
  2040. > 'Very well. Now, is there anything else, or shall I return to what passes for slumber in this hall of the cacophonic noises?'
  2041. > The Royal Engineer speaks up, glancing at the Sergeant.
  2042. > 'I have a question, actually, although I'm worried it may give offence.'
  2043. > From beneath his mask, you see a curious eyebrow rise up on Ignacio's face.
  2044. > 'Ah? Yet these are often the questions the most interesting. I insist that jou ask this question, 'Ingeniero Real', although I make no promises that I shall not be offended, ehehehe.'
  2045. > 'It's about etiquette. Estelar Ebanoscudo bows to you, and shows you considerable respect.'
  2046. > Before he can continue, Ignacio interrupts, glancing over at the Sergeant with a smile.
  2047. > 'She does, does she? Surprising. I would have expected an estelar to profit from my blindness; it is in their schooling to seek such advantages. Perhaps I should not have been so rude, earlier...'
  2048. > With Ebonshield looking a bit embarrassed by his comment, he turns back to the Royal Engineer.
  2049. > 'Are you simply a higher-raking Star-caste to her, or are you a Lunar-caste?'
  2050. > You're at a loss.
  2051. > Clearly, Ebonshield told Anonymous more than she told you.
  2052. > The Balladeer of Ghosts turns back towards the Sergeant, who looks mortified.
  2053. > 'Aaaaahhhhh... Jou have indeed been sharing the secrets, Pureza...'
  2054. > Grinning, he waggles his crutch in her direction.
  2055. > '... But I am not offended by this; the Mother-of-Stars would approve, I am sure. And jour brother is still in the wrong...'
  2056. > Replacing his stick, he tamps it on the sandy ground.
  2057. > '... What *does* offend me is that jou have told him of the Five Phases of the Moon, but failed to teach him of the Hidden Sixth!'
  2058. > What the buck, how can there be a secret phase of the moon?
  2059. > Ebonshield swallows, no longer quite so horrified, but still looking quite concerned.
  2060. > 'My Lord was inquisitive as to the social customs of the people in whose territory he was going to tread, so I informed him of the basics.'
  2061. > 'Ehe! A curious Lord, and a bold one, also, to have asked *me* this question instead of saving it for jou!'
  2062. > 'I apologize, sir. I just felt as if you hadn't been properly introduced.'
  2063. > Ignacio licks his lips and then loudly smacks them together.
  2064. > 'Jou are correct: I have not been properly introduced. Let us rectify this immediately...'
  2065. > '... I am the Balladeer of Ghosts Ignacio Blazon, of the House Rima de Serenidad, and I wear the symbol of my Phase, which all Children of the Stars know, and which all pregnant mothers-to-be fear -- the halo of red around the centre of shadow...'
  2066. > Leaning on his crutch, the batpony raises up his forehooves to his red-fringed black face-mask, then spreads them up and outwards in a sweeping mystical gesture.
  2067. Suggested interlude music: https://www.youtube.com/watch?v=HzG1vu5whx8 (Paul Ruskay - 'The Gaalsi Arrive', from 'Homeworld: Deserts of Kharak' [2016])
  2068. > You are Specialist Artemis Sparkshower, and you're not sure *what* you should be doing right now.
  2069. > For a place without any weather at all, things sure are complicated underneath Canterlot Mountain!
  2070. > It seems like there are an awful lot of rules to follow down here, and Sergeant Ebonshield really only gave you the tiniest sunshower of briefings about them.
  2071. > For example: this magical musician batpony to whom you've just been introduced.
  2072. > Sergeant Ebonshield bowed to him a little bit; does that mean you should, too, now that he's introduced himself?
  2073. > Before you can glance over at Honour for what you hope will be a reassuring look, Ignacio barks out a loud order.
  2074. > '... Now: prostrate yourselves before me, Equestrian dust! Jou are in the presence of an Eclipse, one of the Red Umbras of the Children of the Stars! Show me the respect which I am due!'
  2075. > You instinctively start to lower your neck, but you glance left and right and see nopony else doing it.
  2076. > *Then* you see Ebonshield give a very quick dismissive head-shake.
  2077. > The Balladeer of Ghosts stands there, his forehooves still spread out, his upper lip twitching, his ears flicking -- and you get the impression that he was squinting underneath his mask, too.
  2078. > A few awkward moments pass in silence, before the crippled batpony colt twists his head towards Ebonshield.
  2079. > '... I heard nothing. I should at least have heard the pegasus in all that noisy armour. Are they bowing?'
  2080. > Hey, your bronze plate is extremely well-lubricated this morning!
  2081. > The Sergeant sighs before replying.
  2082. > With a snort, he lowers his forelegs and settles himself back on his crutch.
  2083. > 'Hmph! Jou should have told them that down here, they must bow to anypony to whom jou also bowed.'
  2084. > Ignacio perks up.
  2085. > 'Ah? Then if jou did truly bow to me, why do they not do so now?'
  2086. > Ebonshield sighs again, a smile creeping onto her face.
  2087. > At this, he starts to sneer and grumble, but she continues.
  2088. > '... And also because they can tell the difference between somepony to whom I bow out of necessity, and somepony to whom I bow out of courtesy and respect.'
  2089. > That statement seems to soften the grouchy old magical musician's attitude a bit.
  2090. > He huffs outwards from his nose, then brushes it with a forehoof.
  2091. > '... Very well, then. I suppose that will be sufficient for me.'
  2092. > Scrunching up his lip once more, he lifts his crutch and quickly pokes it in Ebonshield's direction.
  2093. > '... But jou, Pureza! Jou hav' some 'splainin' to do! It will do jour comrades and jour B-I-P no good to know only half-truths and the informacion incompleto! They will all too easily get into the trouble down here otherwise.'
  2094. > Replacing the crutch once more, he grumbles incoherently, facing down at the sand.
  2095. > Sergeant Ebonshield gives him a polite head-bow.
  2096. > 'I will try to rectify the deficiencies in their knowledge, Ignacio.'
  2097. > As much as you'd like to know a bit more about what's going on, you're not sure if that's a good idea.
  2098. > Frowning, you clear your throat, raise one hoof to lift your visor, and speak up.
  2099. 'But... won't that make your brother even more upset with you? If he's already complaining about what you've told us? You don't have to keep going if it's going to cause trouble.'
  2100. > You catch a rueful look from Ebonshield before Ignacio pipes up again.
  2101. > 'The pegasus speaks! She makes the noises other than the flutterings of the wings and the clatterings of the metal!'
  2102. > '... Ehehe, I was beginning to think that perhaps jou were a mute. But to answer jour question, it is precisely *trouble* which Marcos intends to cause. It does not matter to him if the accusations he speaks are true...'
  2103. > Ignacio shakes his head, and the red tassels bounce and flutter.
  2104. > '... He knows that Pureza has the permission to share this information. And it is no great secret; whatever she has shared with jou, I am sure, is known to all Children, and should be freely given to those whom we have taken into our confidence.'
  2105. > 'Please understand, Specialist Sparkshower: Marcos does not speak against *me*, his elder sister. He speaks against the whole entirety of this situation. I am merely the symbol that he can point to as he tries to deny the truth.'
  2106. > Almost at the same time, all four non-batponies -- including the one non-*pony*! -- say the exact same thing.
  2107. > 'What truth?'
  2108. > 'What truth?'
  2109. > There's a moment of reflection and exchanged glances at the sudden quadruple-outburst, and Ignacio has time to chortle.
  2110. > '¡Jaja! Jou have brought an entire chorus with jou, Pureza.'
  2111. > Ebonshield sighs, then collects herself before answering.
  2112. > 'The truth which Princess Luna has already shared with you: That the Children of the Stars have spent the last *thousand* years preparing to conquer Equestria. And that this is a conquest which now will come *never*...'
  2113. > '... This is not a simple transition, even for the most open-minded of us. And the Mother-of-Stars, for all her holy intentions and all her divine strength, struggles greatly to bring the Children to embrace this new state of affairs. Ponies like my brother, Marcos, refuse to abandon the Crusader ideology -- an ideology which until two years ago was orthodoxy.'
  2114. > The Balladeer of Ghosts curls his lip up and grunts out an interjection.
  2115. > '*And* he is not alone. Jou have already met València, and she is but the least of his allies...'
  2116. > He trails off, and neither of the two batponies seems to know just what to say next.
  2117. > That's when Corporal Bound speaks up.
  2118. > 'Okay, then. Sergeant, let's get some quick basics down so there's no more surprises, then we can do some training, leave, and talk about the rest back 'upstairs' -- where it's safer.'
  2119. > 'A wise suggestion, Corporal. Let me begin with social rules--Just a moment...'
  2120. > Realizing she's still standing on stilts from the three daggers extended from their mounts on her legs, she reaches down her left forehoof and gives a quick tug on her left hind leg to retract its blade.
  2121. > With her hind hooves now evenly planted in the sand, she rears up and in a quick motion pulls back her twin forehoof-blade springs as well, the silvery metal appliances returning to their loaded positions with a satisfying 'click'.
  2122. > Then she lifts her head and calls out to the two arena-attendants, who are still perched at the edge of the raised pit, watching the proceedings.
  2123. > The instant she barks out their names, they scramble up and hustle over towards your group.
  2124. > Once they are close enough she doesn't have to shout, the Sergeant continues.
  2125. > '... Find the blade I launched and return it to me, then groom the sand and bring up two of each kind of target.'
  2126. > The young colt & mare waste no time and give her a hasty bow, before taking to the air and scrambling off to work.
  2127. > '¡Sí, Siete!'
  2128. > You hear the clinking of armour which isn't your own, and find the Royal Engineer twisting his head to watch the two young ponies go.
  2129. > 'Sergeant, I think I've got everyone here sorted into their 'phase' except those two. How about you tell me who they are, and then I'll see if I can regurgitate what you told me about your society.'
  2130. > So she really *did* tell him more than she told you!
  2131. > Well, he *is* the Very Important Pony, after all.
  2132. > And there hadn't been very much time to prepare, what with you and Lily having been out on the town.
  2133. > Ebonshield smiles warmly at Anonymous.
  2134. > 'Certainly, Great Lord. Carto and Águila are initiates under my tutelage in the School of the Shining Stellar Dance.'
  2135. > 'So they're members of the 'Star' Phase, then?'
  2136. > The Sergeant coyly turns her head sideways and looks off.
  2137. > 'Not quite; children do not have a Phase. Assuming that they successfully complete their initiation and are apprenticed, then they will be Stars.'
  2138. > You're really not sure you understood any of that, but you look hopefully up at your VIP, waiting for the explanation.
  2139. > 'Makes sense...'
  2140. > Holding up one hand with five fingers, he starts to count them off.
  2141. > '...OK, so the gist of it is that batpony society has five classes, or Phases. At the top are the priests, merchants, and diplomats, the Lunars. Next are the warriors like Sergeant Ebonshield, the Stars. After that are skilled tradespeople and artists, like the other musicians in the outer ring, the Rocks.'
  2142. > He's temporarily interrupted by an irate grumble from Ignacio.
  2143. > Without missing a beat, the Royal Engineer continues.
  2144. > 'Below them are common labourers, the dust. Finally there are the outcasts and those who work in ritually unclean professions, the Shadows...'
  2145. > Lowering his hand, he glances between you four ponies of his bodyguard quaternion.
  2146. > '... The whole 'Phase' system exists across the feudal Houses of the moon, but you're not *born* into a Phase as you would be here in Equestria, you're *bid on* by representatives from each phase within your House, based on your performance in a public school. So your parentage doesn't matter -- or at least, if things are done impartially, it *shouldn't*.'
  2147. > That's a lot to take in at once, but it's not so dissimilar from Equestrian society -- from *ancient* Equestrian society, in particular -- that it's completely incomprehensible.
  2148. > And the batponies had been split off from Equestria in ancient times, so it made sense.
  2149. > It sure explains the Sergeant's insistence on bowing to anyone she had to bow to -- those would be the batpony priests who outranked her!
  2150. > Ignacio grins and chuckles, leaning over towards Ebonshield.
  2151. > 'Oho! Jes, I like this one very much. He sees even through the lies that jou did not tell, jes?'
  2152. > Before she can reply, Anonymous stares quizzically at the Balladeer.
  2153. > 'And then there's you, O Balladeer of Ghosts...'
  2154. > All eyes turn to the blind batpony, who grins widely.
  2155. > Holding one finger up, Anonymous narrows his eyes and licks his lips.
  2156. > 'I don't know how one gets to *be* an Eclipse, but if I had to guess what you *are* -- you're the *sorcerers*.'
  2157. > 'Ohohohoho!'
  2158. > '... Jou are correct, and I will share with jou now the circumstances of our existence...'
  2159. Suggested background music: https://www.youtube.com/watch?v=poVXGnOdyn8 (Justin Bell - 'Conquest', from 'Tyranny' [2016])
  2160. > Inhaling deeply and suddenly becoming grim-faced, he turns his head up to a nonexistent sky.
  2161. > Well, nonexistent unless you count the painted one on the ceiling.
  2162. > '... All these things that jou have said are true, but there is an exception singular. When a child of the stars is born while the moon is bathed in the red light of the eclipse, this child will never be Shadow, Dust, Rock, Star, or Lunar. Such a child is inevitably... *malformed*...'
  2163. > Licking his lips, a wry smile creeps back onto his face, and he emits a dry cackle.
  2164. > '... ehe -- or at least, *malformed* for any purpose other than the one which is now open to them -- the learning of the magic. A child of the eclipse may be born blind, mute, deaf, wingless, with warped limbs or a deformed body, with teeth that cannot chew or a jaw that cannot close, with a nose that cannot breathe or a tongue that cannot taste...'
  2165. > '... Or some combination of all -- and always, *always*, without the ability to have children of their own.'
  2166. > Even Lily seems to think so, and she blurts out.
  2167. > 'You mean batponies can only cast spells if they give up... give up *all* *that*?'
  2168. > With a sinister grin, Ignacio turns to face her direction.
  2169. > 'Jes, exactly this! And jou, unicorn? What have jou given up for jour magic?'
  2170. > Glamerspear scrunches up her nose.
  2171. > Chuckling, Ignacio nods.
  2172. > 'Ooohohoho, jes you have. One thing I have learned with certainty, unicorn, is this: we all give up something to be what we are. For the price of my magic, it is true that I have paid in many ways. But to be a unicorn, jou have also paid a price...'
  2173. > He gestures a forehoof vaguely in your direction, then at Honour and Anonymous.
  2174. > '... Jou do not have the wings of a pegasus, or the physique of an earth pony, or the... I don't know what he has, but whatever it is that makes the tall one what he is. All these things are denied to jou just as many things are denied to me.'
  2175. > It *almost* makes sense, but you still exchange weird glances with Lily, who tries to rebut him.
  2176. > 'But... I mean, it would be great to have all three, sure, but compared to what *you* had to give up, I barely paid anything at all!'
  2177. > That elicits another chuckle from the old mage.
  2178. > 'Ehehe. No, no, unicorn -- jou have paid just as much as I have. Where jou have been given natural strength in magic from jour horn, which is far beyond my own, by the way, jou have also been held back by it, for it blinds jou to things which cannot be accomplished by raw power alone...'
  2179. > '... Which is not to say that every price once paid, cannot sometimes be traded for other things. Perhaps jou may find the skill to learn my technique -- I am curious to find out -- and so jou will overcome this weakness of jours, in exchange for something else -- such as the suspicions of jour comrades for jour strange magic, ehehe! But for me, I must content myself with my crutch to lessen the burden of my crippled limbs.'
  2180. > Did he just basically say that Lily's horn makes it so easy for her to cast simple spells, she'll find it difficult to learn complicated ones?
  2181. > Although you've trained hard to wear this heavy armour, your training in manoeuvrability has suffered, and even without your plate on, you're not as agile as many pegasi.
  2182. > And if you were to take the time to train back up in that, what would you be giving up from not continuing to work in armour instead?
  2183. > It's still a strange philosophy that this Balladeer of Ghosts is proposing.
  2184. 'But what about an alicorn, like the Princesses?'
  2185. > Ignacio turns towards you, grinning out of the corner of his mouth.
  2186. > 'Ah, jes, the immortal alicornios, sister-goddesses of the Madre-de-Estrellas...'
  2187. > '... It is not for me to know what they sacrificed to become what they are, or what they still sacrifice, but I think that this must be a heavy price indeed...'
  2188. > He sniffs the air aimlessly.
  2189. > '... I have not the eyes to see, but I have *felt* the burden which lies on the Great Mother while in her presence.'
  2190. > Ignacio's dark, strangely sincere words dig deep into you, and you can tell from the morose looks on your companions' faces that they've wormed their way into them, as well.
  2191. > He almost makes you believe that the Princesses are somehow *suffering* for what they are, and you don't like to think of Princess Luna -- or Princess Celestia and Princess Cadenza either -- being discomforted in any way.
  2192. > The kindest, the most generous, the strongest and the smartest!
  2193. > It just wouldn't be right if they had to somehow suffer for all the good they do.
  2194. > While you, Honour, and Lily think on the strange magician's odd wisdom, Anonymous speaks up again.
  2195. > 'Getting back to society, though... Ebonshield paid you respect, but on a personal level. And it doesn't appear that you're obligated to treat her as a superior, either.'
  2196. > 'To be an Eclipse is not to be at the top of the mountain, nor the bottom of the mountain, nor anywhere inside it or on its slopes, but to float beside it...'
  2197. > Licking his lips, he settles himself again on his wooden crutch.
  2198. > '... No House can mistreat their sorcerers and expect to thrive, or even to survive. The moon, she is a harsh mistress, and she can be tamed only with the aid of magic...'
  2199. > Shrugging his shoulders, he continues.
  2200. > '... But this strength without the authority is not unique only to the Red Umbras. All of the phases must grovel to their betters, jes, but the Stars cannot wage war if the Dust refuse them food or the Rocks refuse them armaments. One cannot fight on an empty belly and with empty hooves, after all, ehehe! Always there is an amount uncertain of the tension between the Phases of a House, and sometimes even *across* the Houses, when a guild feels its members have been maltreated by their superiors...'
  2201. > '... Jou see now how things are not so simple, and how the Estelar has done jou a disservice by allowing jou to come in here with a picture incomplete?'
  2202. > '... But I do not begrudge Pureza; it is difficult to explain things to outsiders when jou have been on the inside for all jour life. I have the advantage that the Eclipse have *always* been a little more outside than the rest.'
  2203. > One of the batpony initiates -- Carto, the colt -- comes scurrying up towards your group, Ebonshield's shiny silvery-metal dagger in his mouth.
  2204. > He reverently places it down on the sand before her.
  2205. > Ebonshield seizes it and begins to re-attach it to her hind leg launcher.
  2206. > 'Bueno, Carto.'
  2207. > As the young colt scurries off, you hear the movement of plate armour again, and Anonymous takes a half-step forwards.
  2208. > 'Would you mind if I had a look at that before you put it away, Sergeant?'
  2209. > She looks up, a quizzical look on her face, and he smiles in reply.
  2210. > '... I'm a little curious about the blade which did in my black-sand doppelgänger earlier.'
  2211. > Removing it from the device, she lifts it up towards him.
  2212. > 'Certainly, Great Lord. Only, please to be most careful -- the cutting edges and the tip will still be *very* sharp.'
  2213. > The Royal Engineer takes the blade from her forehoof and steps back to look it over, then Ignacio shuffles his hooves and grumbles.
  2214. > 'We have wasted much time with all this talking. And jour brother will know jou are here -- València will have send him word as soon as you passed her outpost.'
  2215. > 'It is almost ten in the morning; nearly everypony is asleep now. And even if he knows, what would Marcos do about it? Attacking me or confronting me now would not suit his purposes.'
  2216. > The Balladeer of Ghosts raises his head up, and seems to crane his head to hear something off in the distance.
  2217. > 'It is not what *Marcos* would do that worries me...'
  2218. > He swivels his head again, and you see his ears perk up and then twitch.
  2219. > Ebonshield starts to look concerned, and then you pick out a noise as well...
  2220. > Slow hoofsteps, echoing in from the entrance hallway...
  2221. > The Balladeer of Ghosts groans out what sounds like a curse.
  2222. > '... ¡Ay-ay-ay, bastarda madre de sombras! It is *her*, that snake!'
  2223. > Your Sergeant's face goes pale, and she hisses out loud, staring up at the entranceway.
  2224. > 'Everyone, make ready! The pony to whom we all must bow -- this is her arrival!'
  2225. > Quickly fixing each of you -- and the two initiates -- in her gaze, she is about to continue, when she's interrupted by a loud cry coming from just beyond the Grand Hall of Stars' entrance.
  2226. > 'Make way! Make way for the Reverend Mother Superior!'
  2227. > You are Corporal Honour Bound, and just when things were starting to settle down here under Canterlot Mountain, they went and got dangerous again.
  2228. > If the old mage's curse and Sergeant Ebonshield's sudden panicked demeanour hadn't made it abundantly clear already, the herald's loud proclamation -- made from somewhere out in the hallway -- confirmed that this visitor was not to be trifled with.
  2229. > Your batpony guide quickly trots out in front of your group.
  2230. > 'Sheathe or drop your weapons and line up, here, behind me, flanking the Royal Engineer, facing the entrance. Quickly, now, we must be in position before her retinue enters!'
  2231. > It doesn't take more than a few seconds to sort the positioning out: Anonymous in the middle, with Glamerspear on his left, you on his right, and Sparkshower on the outside beside you.
  2232. > That's the traditional ordering for a quaternion retinue: the most experienced soldiers adjacent the VIP and the juniors further out.
  2233. > You notice that the two attendants, 'Carto' and 'Águila', have already dropped what they were doing and scurried over to line up behind you, instantly prostrating themselves towards the entrance.
  2234. > Behind you, even the musicians appear to have put away their instruments and bowed themselves in advance of the Reverend Mother Superior's arrival.
  2235. > Once assembled, Ebonshield fixes her gaze at the moon-and-stars decorated opening, whispering over her shoulder.
  2236. > '... You must all be silent unless specifically bidden to speak. You must also bow when I bow, and do not rise until commanded to.'
  2237. > Not really a big deal for you considering what VIP duty normally involves.
  2238. > Except that her tone gives you some very bad vibes.
  2239. > After a quick, worried-looking double-check to make sure that you were all in place, with hoofsteps sounding just outside the chamber, the Sergeant concludes:
  2240. > '... Treat the Reverend Mother Superior as if she was the Princess Luna herself, because in her mind, she *is*.'
  2241. > Just then, the hoofstep noises stop, and Ebonshield snaps her head back forwards.
  2242. > In the blink of an eye, she's hunched down low on her forelegs, and you all get down as well, with the Royal Engineer dropping to his knees and bending over forwards, his hands on the ground -- though not hunched over so far, you notice, that he can't look up and see what's going on.
  2243. > What are they waiting for?
  2244. > As if to answer you, a tremendous chant echoes into the room from the hallway.
  2245. Strongly recommended background music: https://www.youtube.com/watch?v=8tAT_A71WOs (Elliot Goldenthal - 'Victorius Titus', from 'Titus' [1999])
  2246. > Dressed in white robes with great pointed white hoods and carrying candles in their forehooves, two columns of batponies flutter slowly into the Grand Hall of Stars, singing as they come.
  2247. > They scarcely reach the main staircase when the percussion section following them picks up as well: more batponies, hovering in the air, banging cymbals and beating huge drums like a parade band.
  2248. > And then the horns further back join in, blaring out an anthem that would wake the dead, to say nothing of the sleeping ponies whose rooms have entrance off that hallway.
  2249. > From underneath your helmet's short brow-visor, you watch the majestic procession of white-clad ponies proceed inwards, the singers floating down the stairs while the band splits off to the left and right, the horn-players, cymbalists, and drummers taking up positions around the inside edge of the outer ring.
  2250. > There must be almost eighty of them in all, and it seems like more of the robed figures are still coming after them, clad from head to hoof in what appears to be just a white-coloured version of the Night Guard uniform, but with a much taller peak to its hood.
  2251. > As the music builds and the choir keeps coming, one particular pony flutters forward to land at the top of the stairs, clutching a long silver rod topped with a half-moon crescent, and flanked by two candle-bearers separate from the main columns.
  2252. > And unlike the others, she appears to have her hood thrown back, though there's scarcely any difference -- her muzzle, head, and mane are completely bleach-white, such that it's difficult to tell where the cloak ends and her body begins.
  2253. > While the music builds to a crescendo, the unhooded figure lands, surveying the sand-pit below and before her.
  2254. > Finally, a great clattering of cymbals and banging of drums announces the end of the processional, and the exposed batpony forcefully clangs the butt of her rod against the floor, whereupon the entire group of musicians and candle-bearers land, then sit at attention.
  2255. > Never mind the Reverend Mother Superior thinking she's Luna -- she must think herself even higher, because not even Princess Luna had this much pomp and circumstance when she visited the Royal Engineer.
  2256. > In Equestria, this kind of ceremony would be reserved for truly special public occasions.
  2257. > Not just barging in on an unauthorized training session by an ostracized member of society.
  2258. > Apparently satisfied with her retinue's performance, the white-on-white pony flutters up into the air, her cloak billowing out as she silently flaps her wings and then coasts forwards, trailed from behind by the two mute hooded candle-bearers who have yet to alight on the ground, hovering just behind her like cherubs.
  2259. > With an elegant grace, the white pony lands just in front of Ebonshield, and you find yourself trying to squint up at her face without making it obvious that you're staring.
  2260. > There's something very strange about her white colour, but you just can't put a hoof on it...
  2261. > After surveying the group before her, that same mare's face breaks out into a slim smile, and she waves a forehoof in your group's direction, clutching her silver moon-rod in the other.
  2262. > 'Oh, please, do rise; there's no need to bow. This is an informal visit, and we are here incognito.'
  2263. > With a twenty-piece band and hundred-colt choir announcing her presence?
  2264. > Whatever it is, you see Ebonshield lift her head up and then, with an approving nod from the Reverend Mother, rise up on her forehooves to stand on all fours.
  2265. > '... There you are, Stellar. And the rest of you, by all means, make yourselves at ease.'
  2266. > You wait a half-second for any sign either way from the Sergeant, but when none comes you decide to just go through with it, and stand at attention.
  2267. > Anonymous rises up too, and it's then that it hits you...
  2268. > She speaks perfect Equestrian -- with a slight Canterlot accent, even!
  2269. > You can scarcely believe it, given the occasional difficulty that your assigned quaternion-mate has with the tongue, but there it is.
  2270. > Once you're on your hooves and able to look the Reverend Mother in the eyes, however, you have another revelation.
  2271. > Her mane, her coat, her lips, her ears, her eyelashes...
  2272. > The only actual *colour* visible anywhere on her is the black of her slit pupil and the faint violet of the iris around it.
  2273. > Even her mane is held back behind her head by a white-powdered headband.
  2274. > You don't wear cosmetics normally, but you can recognize when someone's absolutely *caked* themselves in the stuff.
  2275. > She's applied so much powder foundation that her blanched-white head reflects the room's lights like...
  2276. > Well, like the full moon reflects the sun, you suppose.
  2277. > With a flutter of white-painted eyelashes and another gentle smile behind white-caked lips, the Reverend Mother Superior glances up at the Royal Engineer, then looks around at the rest of the group.
  2278. > You can't help but notice that Ignacio has done absolutely nothing this whole time, neither bowing nor standing, simply sitting where he was, leaning on his crutch.
  2279. > Her survey complete, the Reverend Mother fixes Anonymous in her gaze.
  2280. > '... We apologize profusely for this interruption, Lord Engineer Anonymous of Equestria, but you understand, we could not simply allow you depart the Rookery...'
  2281. > She says sweetly, with a smile on her face, but something about her words still has you feeling on edge.
  2282. > Tilting her head back slightly, she looks down her muzzle at the Sergeant.
  2283. > '... Not without a formal introduction at the very least...'
  2284. > '... After all, one favoured by the Mother-of-Stars must be well-received by her most trusted advisers and attendants, the Lunars...'
  2285. > Closing her eyes, she gives the very slightest of bows, flattening her ears against her poll.
  2286. > '... I welcome you to the Rookery of Canterlot, Royal Engineer Anonymous of Equestria. I am the Reverend Mother Superior Carmen of the House of Vapours, and these Children of the Stars are my flock, kept in trust for the Mother-of-Stars.'
  2287. > It's not your job to respond -- and ordinarily, you'd be thankful for that.
  2288. > But this whole situation is so unnerving that you genuinely wish you freeze time and take a moment to commiserate with your VIP.
  2289. > You don't know exactly what you'd want to tell him, but you *have* been around enough diplomats that maybe something useful would come out.
  2290. > The best you can do is just stay firmly at his side, serving as silent reassurance that if anypony tries something, they won't be getting through.
  2291. > A quick glance up at your VIP shows him appearing to be calm and collected, though his delay in responding makes it obvious to you he's probably a little flummoxed.
  2292. > His reply, when it comes, is accompanied by a short bow at the waist.
  2293. > 'Thank you, Reverend Mother Superior. I'm very honoured by your welcome.'
  2294. > Before he finishes speaking, she's opened her eyes again and lifted up her head, accepting his words with a slim smile.
  2295. > 'The honour is all mine, I assure you. And you may do me the privilege of addressing me as Mother Carmen.'
  2296. > 'Of course, Mother Carmen.'
  2297. > The white-powdered Reverend Mother looks over your VIP's panoply.
  2298. > 'May I say that you are most impressively outfitted. Have you come to the Grand Hall of Stars here today for battle?'
  2299. > 'Ah, of course. And what an entourage you have brought with you! A Valkyrie, a sorceress, and an honour guard as well...'
  2300. > She's less right on that first one and more right on that last one than she realizes.
  2301. > Mother Carmen looks almost disapprovingly down at Sergeant Ebonshield.
  2302. > '... And, of course, our own renowned Purity Ebonshield, of the Stellar school. I take it was her idea to make use of the Rookery's facilities for your education?'
  2303. > 'Yes, Reverend Mother... I hope there's no trouble with that.'
  2304. > Still staring sternly at the Sergeant, Carmen shakes her head.
  2305. > Abandoning her stare for a smile, she looks back up at your VIP.
  2306. > '... The honoured guests of the Mother-of-Stars are welcome to visit the Rookery and to avail themselves of its services and hospitality at any time.'
  2307. > 'I'm most grateful for your generosity.'
  2308. > Beneath the subtext of pleasantries, there's almost a cool sparring of words going on here -- a kind of jockeying for position.
  2309. > It's a situation which is both familiar and alien at the same time.
  2310. > Familiar, because it's what every other noblepony you'd been assigned to as a bodyguard seemed to do all day long whenever they weren't exclusively in the presence of brown-nosing toadies or colloquial chums.
  2311. > Alien, because it's a situation that you've really yet to see *Anonymous* in.
  2312. > So far, he's handling it well, if perhaps being a bit terse and restrained.
  2313. > Still, from what you've seen it's better to be a bit tight-lipped than to babble away incoherently.
  2314. > And you've realized something about the Mother Superior as well: she's *old*.
  2315. > It's impossible to see any wrinkles under all that white makeup, but from the burble in her voice alone you have to imagine she's at least in her late fifties, if not her sixties.
  2316. > That drifting-downwards-from-the-stairs act of hers was remarkably well-done for a sexagenarian.
  2317. > Most pegasi start to lose their flexibility by that age; this bleached priest must have been stunningly graceful in her youth.
  2318. > The Reverend Mother Superior takes a breath, her powdered mane bobbing slightly and releasing a few specs of white dust as she moves her head.
  2319. > 'I hope you are finding the Stellar useful. It is unusual for a member of her school to serve in this capacity...'
  2320. > Before he can reply, she gives a another thin-white-lipped smile and looks down her muzzle at Ebonshield once more.
  2321. > '... Still, one supposes a pony with their skill set is, perhaps ironically, uniquely qualified for such a role. I, for one should certainly prefer to have a Stellar's daggers at my side rather than the more traditional alternative...'
  2322. > There was a whole lot of subtext in that sentence that you're sure you didn't get.
  2323. > Anonymous, perhaps equally confused, doesn't seem to know what to say, either, and Carmen purses her white eyebrows apologetically as she looks up at your alien colt.
  2324. > '... At the very least, I hope your Lordship is finding the Stellar *adequate* in bed.'
  2325. > You barely resist the urge to choke on your own saliva.
  2326. > Do they even have social taboos at all, or is everything permitted?
  2327. > Anonymous noisily clears his throat, though thankfully Sparkshower and Glamerspear managed to keep their composure.
  2328. > From behind, you can't see Ebonshield's face, though you can see her gaskin-muscles tense up -- not the sign of a relaxed pony.
  2329. > Despite the fact that she herself propositioned the Royal Engineer, you get the impression that she's staring daggers at the Reverend Mother for making that comment.
  2330. > Well, with a word like 'adequate', it was hardly intended as a compliment.
  2331. > Heedless to the Sergeant's fury, Carmen continues on.
  2332. > '... I understand that the members of her school train in the art of *seduction*, but I was under the impression that the curriculum can be sadly deficient in the *follow-through*.'
  2333. > She must be just making things up now.
  2334. > 'I.. uh... I can't say that we've, er, *interacted* in that manner.'
  2335. > Scandalized by his answer, rather than by her own question, the Reverend Mother turns to the Sergeant with a look of shock on her face.
  2336. > 'Shadows! I cannot believe what I am hearing! Stellar Ebonshield, surely there must be an explanation for your failure to provide hospitality to the Mother-of-Stars' honoured guest!'
  2337. > The Sergeant bows her head, and when she speaks, her batpony accent stands in stark contrast to the Reverend Mother's pitch-perfect Equestrian.
  2338. > 'Reverend Mother, the offer of hospitality was made.'
  2339. > Carmen furrows her brow -- you think; it's hard to tell under all the powder -- and scowls down at your comrade.
  2340. > 'Clearly, not well enough! This reprehensible act will reflect poorly on the Rookery as a whole!'
  2341. > Anonymous clears his throat again, and instantly the Mother Superior's purple eyes snap up towards him.
  2342. > 'Mother Carmen, the Stellar speaks the truth. I, um, appreciated her offer, but respectfully declined.'
  2343. > 'A choice which was entirely yours to make, of course...'
  2344. > She shakes her head, looking at Ebonshield with a certain fondness reminiscent of a mother admonishing a young foal.
  2345. > '... But, since you declined her own services, the Stellar was remiss in failing to find you a suitable alternative...'
  2346. > Wait, because he turned her down, the Sergeant was supposed to find him someone *else* to buck?
  2347. > Just what kind of 'ancient traditions' do batponies cling to?
  2348. > '... After all, a colt's strength can be measured by his appetites; indeed, a colt's strength *flows* from his appetites. And we should not wish an honoured guest to go famished...'
  2349. > Inhaling deeply, Carmen looks wistfully off to either side.
  2350. > '... Alas! It is as I advised the Mother-of-Stars: you should have been given one of the diplomatic Lunars as a retainer, and not a Star...'
  2351. > That actually doesn't sound like a terrible idea.
  2352. > Especially if Princess Luna expected Anonymous to help serve as some kind of bridge between Equestria and the 'Children of the Stars'.
  2353. > And at least a batpony diplomat could have explained some stuff about what's going on down here in the Rookery!
  2354. > Perking up, the Reverend Mother opens her mouth and smiles, and at least her not-quite-blindingly-white teeth provide some contrast to her bleached face.
  2355. > '... The Stars are simply too single-mindedly focused upon the martial arts; it really is a scandalous shame how few of them volunteered for service when the Great Mother made her request. Her Majesty selected one of the finest of those who presented themselves, of course, but the offerings were slim...'
  2356. > The thin white lips close up again, and Carmen looks up almost seductively at the Royal Engineer.
  2357. > '... There are a great many fine mares in the Lunar Phase here in the Rookery, and among their number, I am sure, *several* nubile candidates could be found whom your Lordship would find appetizing...'
  2358. > Lifting an eyebrow, she leans slightly on her crescent-moon staff.
  2359. > '... Please, will you allow me to make up for our past failure by presenting several of them to you at your earliest convenience? Tonight, perhaps?'
  2360. > Anonymous swallows, clears his throat, and takes a deep breath -- he does just about everything he *can* do to get himself a few moments of extra thinking time.
  2361. > You *know* there's a 'but' coming after that, and she probably does, too, yet she interrupts him anyways.
  2362. > 'Oh, no. Anything to efface the stain of dishonour which one of our own has sadly painted on us.'
  2363. > To his credit, the Royal Engineer manages to continue on.
  2364. > '-but I must respectfully decline, and I assure you that although I also declined the Stellar's offer, it was entirely for my own, personal reasons. Please, consider the matter settled.'
  2365. > Throughout his refusal, the Reverend Mother looks at him with wide, disbelieving, almost saddened eyes.
  2366. > The kind of look you would give a poor injured little puppy while waiting for a veterinarian.
  2367. > Well, to be honest, a colt would have to be a bit crazy to turn down an offer like that.
  2368. > If not with Ebonshield -- who, if she was almost old enough to be your mother, was certainly in good enough shape to be your *sister* -- then with some young filly who believes that servicing your needs was a matter of honour, and maybe even a divine obligation, too?
  2369. > That was a far cry from saltines like Glamerspear, who at least expected a form of payment for their services.
  2370. > And, if you remember your history books properly, the batponies wouldn't be the first ones to have 'religious prostitutes' as part of their society.
  2371. > -- They're just the only ones still clinging on to it.
  2372. > Then again, after providing the Royal Engineer with such a 'gift' as part of their hospitality, wouldn't the batpony Lunars perhaps expect something in return?
  2373. > You sigh internally.
  2374. > It's becoming obvious to you that the Lunars aren't just the diplomats and priests of the batponies -- they're the *politicians*, too.
  2375. > The Reverend Mother takes a moment to digest Anonymous' refusal, but that thin smile returns to her face fairly quickly, and she gives a faint bow.
  2376. > 'Oh, of course, of course! I shouldn't wish you to feel pressured in any way...'
  2377. > The way she says that makes it seem like she absolutely *would* like him to feel pressured, and she's upset to be shut out.
  2378. > That thought is further reinforced by what she says next.
  2379. > '... Although I must say, if my duties to the Rookery did not occupy so much of my time, I would have been overjoyed to make the initial offer myself...'
  2380. > Carmen smiles at the quaternion.
  2381. > '... But I can see that you have already selected a favourite among the previous gifts offered to you by Princess of the Sun. Equestrian attachments are so much different from those of we Children; it is a shame that so much of what is natural and healthy is considered taboo among their kind...'
  2382. > An interesting counterpoint to your shock that so much of what is private and personal is considered open and public down here.
  2383. > Licking her lips -- and taking studious care to lick only the barest inside of them, lest she wipe off her white powder -- she seems to examine the three of you guardsponies.
  2384. > '... I must commend the Sun Princess for the selection; they are outstanding exemplars of their kind, and I do not begrudge any of them for having captured your heart before you could sample the Great Mother's finest delicacies...'
  2385. > You're really not sure how you feel about being part of that particular culinary metaphor.
  2386. > The Reverend Mother looks back at Anonymous with her starkly-contrasted purple eyes.
  2387. > '... But despite your polite refusal, I shall hold open the prospect that you may perhaps visit us again, desirous of some *dessert*...'
  2388. > Her almost invisible self-satisfied smirk melts away into a collected visage of serious diplomacy.
  2389. > '... And on that note, I understand that you encountered some difficulties in entering the Rookery.'
  2390. > Princess Luna's writ was literally batted out of Ebonshield's hoof, and you were all collectively threatened with violence.
  2391. > Yeah, you could say there were 'some difficulties'.
  2392. > 'There was a little confusion, which Stellar Ebonshield managed to clear up.'
  2393. > This time, Carmen doesn't even afford Purity a glance.
  2394. > 'Of course she did -- but, alas, in the usual brutish way of a Star...'
  2395. > The Reverend shakes her head, allowing a few more white flecks of dust to break free from her held-back mane.
  2396. > '... Such violent and shadowy ways are alien to we Lunars, I'm afraid...'
  2397. > Closing her eyes and bowing her head slightly, she continues.
  2398. > '... I deeply regret that you had to witness such an unfortunate misunderstanding. You should know that the instant news reached my ears of that event, I issued appropriate instructions to ensure it will not happen again...'
  2399. > With her eyes open again, she surveys the whole group of you.
  2400. > '... Rest assured that the next time an honoured guest of the Mother-of-Stars attempts to enter the Rookery, they will find themselves welcomed with opened wings...'
  2401. > '... If only your escort had thought to provide advance notice, this mix-up could have been avoided. Why, your visit is not even recorded in the schedule for the Grand Hall of Stars -- a sloppy omission.'
  2402. > Once again, the Sergeant bows her head and answers.
  2403. > 'Reverend Mother, given that the Grand Hall is rarely used at this time of day, I felt this omission would best suit the Great Lord's desire for informal anonymity.'
  2404. > 'A laudable goal, Stellar. I do not need to guess at where you obtained your assistants, but I am surprised you requested the orchestra's services outside of official channels. Despite being a Star, you must learn to respect the ways of the Rocks. The Guild of Musicians has rules governing their work, and this clandestine operation breaks several of them...'
  2405. > '... Did you not think of the undue burden you imposed upon them? The hour is late, after all.'
  2406. > Before Ebonshield can reply, Ignacio pipes up behind you.
  2407. > 'Not so late that jou could not be roused out of bed to come and preach to us, eh, Reverenda Madre?'
  2408. > There's a momentary flash of anger barely visible under all that white powder, before the Reverend Mother collects herself and turns towards the heckler.
  2409. > 'Ah, Ignacio, our noble Balladeer. I didn't see you back there...'
  2410. > Unlikely, given his exposed position and obviously distinct getup.
  2411. > Looking the mage up and down, she lifts her eyebrows up high in disbelief.
  2412. > '... I am surprised to see you up so late. You are so very fond of your naps.'
  2413. > With a grumble and a twitch of his upper lip, the blind old mage adjusts himself on his crutch.
  2414. > 'I am willing to serve at any hour, if the need is genuine.'
  2415. > 'Indeed? I shall remember that for the future...'
  2416. > Turning back to your group, she continues with a smile.
  2417. > '... Rest assured that I will, of course, smooth over your bodyguard's breach of protocol. We cannot allow her unfortunate failure to affect relations between the Phases...'
  2418. > And the Sergeant is taking absolutely all of it.
  2419. > Are the lines between social classes really so clearly drawn that she can barely say two words in her own defence?
  2420. > If an Equestrian noblepony dared to talk down this way to a commoner on the street, they'd probably get a hoof to the jaw for their troubles.
  2421. > Only gentleponies could duel, true, but try and catch a commoner for an assault when the mob protects its own against one of society's upper crust.
  2422. > Not that anything like that happened with any kind of regularity 'upstairs' -- but it did still occasionally happen.
  2423. > After a moment's pause to allow her words to sink in, the Reverend Mother casually changes her moon-staff over to the other forehoof, then smiles up at the Royal Engineer.
  2424. > '... Nonetheless, I should encourage you to come and visit our blessed Rookery during our regular hours of activity -- the evening, and the night. You will find it a far more friendly and inviting place if you but refrain from arriving during the sacred hours of rest.'
  2425. > 'I appreciate the offer, Mother Carmen, but I wouldn't want to disturb the Rookery's busy schedule.'
  2426. > Broadening her smile and shaking her head, the Reverend Mother is insistent.
  2427. > 'It is no disturbance whatsoever. Why, since you are so enamoured with our Grand Hall, I shall speak to the Majordomo of the Stars this very evening and arrange things to provide you with a regular time slot in the early hours of the night. Shall we say seven o'clock?'
  2428. > That was about when the Royal Engineer *usually* went for an evening after-dinner jog.
  2429. > It would probably make a more convenient time slot for him than the early morning, which could be better-spent meeting with other members of the Court.
  2430. > *And* it was true at Sergeant Ebonshield preferred the evening shift, as well, which really lined things up nicely.
  2431. > Still, you'd be reluctant to accept anything the Reverend Mother had to offer.
  2432. > You're too worried about the hidden price tag that might be attached.
  2433. > Standing next to him, you can hear Anonymous swallow.
  2434. > 'You are too generous, Mother Carmen. Seven o'clock would be extremely comfortable, and I cannot refuse your offer. But I fear I will be unable to make everyday use of the time, so I beg you to allow the Majordomo to suggest a more relaxed schedule.'
  2435. > Appearing pleased -- for having gotten Anonymous to accept something, maybe? -- the Reverend Mother tilts her head back and resumes her thin smile.
  2436. > 'Certainly; I'm sure he will be understanding of your situation...'
  2437. > Taking a deep, satisfied breath, she takes in your group.
  2438. > '... Well. This has been a most pleasurable visit, but I should not wish to further interrupt your calisthenics...'
  2439. > '... I look forward to the joyous occasion of our next encounter, Royal Engineer.'
  2440. > 'The feeling is mutual, Mother Carmen.'
  2441. > Exiting her bow, she looks each of you in the eyes.
  2442. > 'In the exalted name of the Mother-of-Stars, I bid each of you good-day.'
  2443. > From underneath her white robe, she flaps her wings and hovers into the air, flanked by the hooded candle-bearers who elevate themselves above her.
  2444. > Halfway through turning to leave, however, she twists back around and looks down at Ebonshield.
  2445. > '... Oh, and Stellar Seven -- it is still only *Seven*, isn't it?'
  2446. > Didn't Ebonshield say that the only rank above her was the master of the school?
  2447. > 'Yes, Reverend Mother, it is.'
  2448. > From above, the white-powdered, white-robed old batpony mare smiles down at your dark-purple escort.
  2449. > 'I trust you will take my admonishments in stride, and strive to improve yourself accordingly.'
  2450. > 'I will, Reverend Mother.'
  2451. > With a polite nod and another smile, the religious, diplomatic, and political leader of the batponies of the Canterlot Mountain Rookery flutters delicately away towards the staircase.
  2452. > When her shadow leaves the sandpit ring, the enormous choir and band suddenly stands to attention, then takes flight to hover in place.
  2453. > Out in the hallway, you can hear the herald's cry: 'Make way for the Reverend Mother Superior!'
  2454. > Then, once the painted mare reaches the staircase, the choir repeats their 'flying march' entrance in reverse -- except in a dead silence that is almost *more* impressive than their thunderous entrance.
  2455. > It really was startling just how quiet these ponies were in flight.
  2456. > You hadn't really noticed Ebonshield being particularly loud or quiet, but then again, any noise she might have made around you would surely have been drowned out by Sparkshower's heavy plate.
  2457. > In a few moments, the Grand Hall of Stars is emptied of the whole mass of candle-bearing, white-cloaked, white-hooded figures, and the herald's repeated cries echo off in the distance, becoming faint and indistinct.
  2458. > And it's when they finally become completely inaudible that the Sergeant collapses to the ground with a heavy sigh.
  2459. > She turns around to face Anonymous, and written across her face is utter exhaustion mixed with complete defeat.
  2460. > Shaking her low-hanging head, she looks up at you and sighs again.
  2461. > '... I must apologize for this. I had hoped to shield you, Great Lord, from the necessity to conduct the interactions of this kind. It was my conviction that by entering the Rookery at this time of day, we could avoid the confrontations...'
  2462. > Sighing one more time, you see her even allow her wings to droop down to the ground -- dragging the sharp silvery blades in the sand.
  2463. > '... But clearly I have been most mistaken. And I should have foreseen this interference from the Reverend Mother.'
  2464. > '... After all, it was her instruction which I have disobeyed when I selfishly accepted the request of the Princess Luna to enter into your service.'
  2465. > You are Estelar Siete Pureza Ébanoscudo, and today, you have drunk your fill of the oil of failure.
  2466. > All of your plans have come to nought -- or the nearest thing to it, at the very least.
  2467. > Defeated, you face the colt whom you are sworn to protect, but have instead led into the deepest trouble.
  2468. > To his credit, the Engineer Royal maintains his calm and collected stature, his hands resting just above his armoured leather skirt on the crimped waist-rim of his cuirass.
  2469. > While the other members of his retinue look at you each with wide-eyed surprise, furrowed-brow confusion, or what in the case of the Specialist Glamerspear appears to be a fury most cold and righteous, your VIP speaks with a voice forceful yet dispassionate.
  2470. > 'What do you mean, disobeyed? Is that why she doesn't seem to like you?'
  2471. > There is much to answer for; the orders of the Reverend Mother Superior are as good a place as any at which to begin.
  2472. > You bow your head to the one who holds your key to surface world in his hands.
  2473. > Remembering that his people's customs more closely resemble those of Equestrians rather than the Children, you rise back up again before continuing.
  2474. '... Your heard the Reverend Mother say that she advised the Princess Luna to select a Lunar instead of a Star to be the fourth member of your quaternion; this advice was given with the energy and forcefulness considerable...'
  2475. > You shrug, and you cannot help but smile halfheartedly as you remember the incident in question, having been present for the whole thing.
  2476. '... But, as the legends tell us, the Mother-of-Stars is headstrong, and not easily swayed from a chosen course of action. She refused the Reverend Mother, insisting that a Star, a *soldier*, must be found to match the Royal Guardsponies already in your service. And so, shortly after the Mother-of-Stars made her request for volunteers to the masters of the Stars, inviting them to present their finest from which she would select, Mother Carmen commanded them all in secret that *none* must be found willing, available, or able.'
  2477. > 'So that Her Majesty would be forced, in the end, to select a Lunar anyways.'
  2478. 'Precisely, Great Lord...'
  2479. > Sighing, you look wistfully off towards the entryway.
  2480. '... But, avaricious of the prospect for free access to the daylight surface, and perhaps also resentful of her attempt to thwart the Princess, I defied the command of the Reverend Mother. And thus, when the Mother-of-Stars returned to choose her candidate, she found only one presented to her: myself.'
  2481. > From just past the group of your VIP and his Equestrian bodyguards, the Balladeer of Ghosts angrily taps his crutch on the sand for attention.
  2482. > 'A display most shameful! The 'masters' of the Stars, feh! Stars ought to have the spine to stand up to her machinations!'
  2483. > With that outburst complete, the Engineer Royal turns away from Ignacio and back to you, and you nod towards your admirer.
  2484. 'That they did not should tell you, O Great Lord, the power which wields the Reverend Mother. You handled her well, I think, and gave little ground, but beware if you should deny her anything of substance. She does not enjoy losing.'
  2485. > 'You make it sound like a conflict is inevitable.'
  2486. > You shrug and shake your head, remorseful.
  2487. 'I have known her long enough to say without a doubt that it will be, Great Lord, unless you are prepared to bow to her will completely. It is for this reason that I wished to delay your introduction and give you time to habituate yourself to our ways. But in this, I have failed you completely and absolutely, and I must render to you the apologies profuse and sincere.'
  2488. > Getting down on your forelegs, you bow, and this time, you bring your head all the way down, and you keep it there.
  2489. '... Please forgive my mistake, Great Lord Anonymous. Although I have come to serve you partially out of my own greed, it was out of altruism that I scheduled your entrance here, to better fulfil the wish of the Mother-of-Stars that you may come to know the Children. I will understand, and will ensure that the Her Majesty the Princess will as well, if you wish no longer to employ my services as the result of this failure. I will also understand completely if you should wish to never again set foot inside the Rookery.'
  2490. > 'Haha! Sorry -- I shouldn't laugh while you're apologizing, Sergeant. But I absolutely *cannot* dismiss you now and, especially since we have permission, we absolutely *will* be returning to the Rookery -- tonight, even.'
  2491. > Confused, you look up at him, keeping your head down low.
  2492. > Corporal Bound and Specialist Glamerspear behold him with silent incredulity, but the Royal Engineer just smiles down at you, beckoning you up with a wave of his arm.
  2493. > '... Come on, get back up. I accept your apology, and I want to get some training done so we can have a rest before coming back down in here tonight.'
  2494. > You start to get back up to your hooves, and Specialist Glamerspear instantly snaps up at Anonymous.
  2495. > 'You can't be serious, sir! They nearly tried to kill us when we came in this time!'
  2496. > The Royal Engineer nods.
  2497. > 'Sure, but we have permission from the Reverend Mother, now -- and that means something, doesn't it, Sergeant?'
  2498. 'Yes, having come to an agreement with the Mother Carmen, we shall receive no more than perhaps dirty looks from the Righteous Hatchets at the gates -- and I imagine that these will be directed at me exclusively.'
  2499. > At your answer, the Engineer Royal redoubles his smile.
  2500. > 'Perfect. Because I want to know everything there is to know about *this*.'
  2501. > From behind, he pulls out your dagger -- the one which you had launched into his shadow-clone.
  2502. > He holds it by the thin cylindrical grip which attaches it to the sprung mechanisms on your legs, and all three Equestrian ponies look up at the weapon, scrunching up their faces in confusion, but they seem unable to see anything of significance -- the same with you.
  2503. > After a brief inspection, Corporal Bound turns to him.
  2504. > 'I don't understand, sir. It's just a polished iron dagger.'
  2505. > 'Look closer, Corporal. See the minuscule irregular bands of light and dark across the surface? Ever seen *that* in an iron weapon before?'
  2506. > Anonymous looks at you and raises an eyebrow.
  2507. > '... That's because this is *crucible steel* -- and I want the recipe, Sergeant.'
  2508. > You are not sure if it is even possible to be more confused than you are at this moment now.
  2509. 'No comprende-- pardon, I do not understand, Great Lord. It is true that this is a weapon particularly fine, but most of the blades of the Children have an appearance similar.'
  2510. > That just makes him smile even wider, and he laughs from deep in his belly.
  2511. > 'Haha, of course! Not much copper and tin on the moon, is there? But there's plenty of iron, I bet, and carbon, too. And when your people got banished up there, they had to make do with what they had...'
  2512. > Shaking the weapon in his hand, he looks down at everypony else.
  2513. > '... While Equestria's never been forced to give up bronze, the batponies faced the same challenges as *my* people did when their favourite material ran short -- and came to the same conclusion, creating *steel*.'
  2514. > Chuckling to himself, he turns the blade over and admires it, running his fingers along the narrow fuller from the guard up to the point.
  2515. > '... Except, where my people still had enough bronze around for comparison, I bet you batponies are so deprived of the stuff, you don't even know how wondrous a material you've got...'
  2516. > Nodding at Specialist Sparkshower, he waves the blade in her direction.
  2517. > '... Why, I bet you could gouge up her armour by slashing it with this dagger, and you wouldn't even chip the blade. Wootz steel! Damascus steel! My people crossed mountains and oceans to trade for the stuff; conquerors claimed it as a prize, preferring it to gold and silver...'
  2518. > After having mesmerized everyone with his story, the Royal Engineer crouches down and holds the dagger up in front of your face.
  2519. > '... If there's someone in the Rookery here who knows how to make this from the raw ingredients, I want to meet them. *Tonight*, if possible. I need the formula and their expertise -- and, a bit like your Reverend Mother, I won't take 'no' for an answer.'
  2520. > Flicking it around, he presents it to you, grip-first, and you hesitantly reach up to take it back.
  2521. 'There *is* a ferrier -- a blacksmith -- in the Rookery, though they work from bars imported from the Moon which already have this pattern... But I am sure that by speaking with them we can find the additional contacts which you require.'
  2522. > The instant you lift the blade from his grasp, Anonymous balls his hand up into a fist and jerks it back towards his head.
  2523. > 'Perfect! Sergeant, you're going to save me weeks -- or even months! -- of trial-and-error experimentation...'
  2524. > Looking around, beaming with confidence and energy, he slams that fist into his free hand.
  2525. > As you deftly reload your hoof-blade device, you are reminded of the power and the resilience of the shadow-creature which nearly bested you.
  2526. > No wonder Ignacio was able to conjure a beast so mighty, if the Great Lord is so energetic!
  2527. > '... A working steam-car and a short-cut to steel in the same week! Fantastic, absolutely fantastic! Now, let's get to fighting! Forget building things for a moment, I want to smash some stuff!'
  2528. > Still dazed from the most rapid shift in emotions, you look up at your present employer.
  2529. 'You have no more questions for me, Great Lord? About the things which have happened just now?'
  2530. > Smiling, he looks you over, then glances at the rest of the quaternion.
  2531. > 'Oh, I certainly do -- and I'm sure your comrades do, as well. But let's take care of those later. I've got too much energy to stand around and talk any more! Come on, have your apprentices bring those target dummies out here!'
  2532. > '... Bronze isn't dead quite yet, and I want to see what I can make it do!'
  2533. > Without waiting for a reply, he steps away and pulls his shield off his back.
  2534. > Shadows below, but you still feel deeply confused by what has happened.
  2535. > Still, it is as Master Draxon says: 'Life is never stagnation'.
  2536. > With your battle-sisters appearing just as perplexed, you regain your confidence and call out to your initiates to resume the training.
  2537. > After all, when it is time to dance, one must dance!
  2538. Suggested reading: https://en.wikipedia.org/wiki/Wootz_steel
  2539. > You are still the Estelar Siete Pureza Ébanoscudo, and you are most thankful that there are the *four* of you training just the *one* Engineer Royal.
  2540. > Educating him was like teach a young, strapping colt, full of boundless energy and enthusiasm, yet with none of the lazy ignorance of youth or the obnoxious petulance of adolescence.
  2541. > He had a good physique, yes, but also he learned from his mistakes, and he listened attentively when anyone spoke to him.
  2542. > After Ignacio had retired back to his minbar, the initiates Carto and Águila brought up training dummies and held them fast as Anonymous demolished them with repeated blows of his mace.
  2543. > It was a heavy, brutal weapon, and you could see how wielding it tired your VIP; as his shadow had made clear earlier, it was too slow to catch a nimble fighter like yourself, but he demonstrated now just how destructive the Minotaur's 'twenty blows mace' was against whatever it *could* hit.
  2544. > After reducing the dummies to scraps of wicker and burlap hanging off wooden frames, he concluded by obliterating the frames themselves by learning to strike with the edge and the central boss of his shield as well.
  2545. > Though he seemed to enjoy greatly this destruction, it did not occupy him for long; he demanded shortly after that he be assailed in turn, that he might learn to defend himself.
  2546. > The Specialist Glamerspear was first; she launched her projectiles at a distance, teaching him to dodge and to guard with the most protected parts of his body, and also to angle his shield properly against strikes.
  2547. > These principles he grasped quickly, and soon she was shooting at him as he jogged around the arena, avoiding or deflecting many of her attacks.
  2548. > And even when she hit something other than sand, armour, or shield, he did not need long to recover.
  2549. > He demanded next that the Specialist Sparkshower charge at him with practice spears, teaching him to brace and dig in as necessary.
  2550. > This she did, with charge after charge that held fast against with his shield, until twelve lances lay broken on the arena floor, the splinters hastily brushed up by the initiates.
  2551. > When you asked, he complained that his shoulder was a little sore, but even was solved by discarding the shield.
  2552. > Now comfortable against a Pegasus' charge and a Unicorn's projectiles, and with the magic of that Unicorn spent and the wings of that Pegasus worn out, it was the turn of the Corporal Bound to don soft padded horseshoes and lash out against him, without his shield.
  2553. > Again, he proved himself agile and durable, taking blows and learning quickly to weave his body to avoid or deflect them with his armour.
  2554. > This went on for some time, until the Earth Pony of considerable fortitude was exhausted, panting, and drenched with white sweat-foam.
  2555. > After exchanging your blades of metal with ones of wood instead, you began to spar with him.
  2556. > With you at least, he was not on top of things, and you exploited opportunity after opportunity to find a way past his defences.
  2557. > Yet your employer most demanding still commanded that you give him *more*, and cast down his shield and mace to seize two more of practice daggers for himself, ordering that you continue to fight him in mock, and teach him the technique which had bested his shadow.
  2558. > For certain, in the art of duelling he did not know the proper ways, and there were many times many the rapid ends as you found easily the areas undefended against which to place your own wooden blades.
  2559. > But, if the attributes physical demonstrated thus far had not sufficiently impressed you, then the ability of the Engineer Royal to learn from his mistakes was additionally surprising.
  2560. > Each opening you exploited and exposed was soon closed after you explained it, and though you soon found new ones or reopened the old ones, the Engineer Royal did at least manage to make you *work* to find them.
  2561. > By the time your body was almost ready to give up, the two practice blades were sufficiently his own that he was able to draw the match out long past the time when it should have been over already.
  2562. > And the end, when it came, was unexpected: seeing an opportunity to strike from behind, you leapt over him and twisted onto your back as you flew.
  2563. > It was a good idea, and you were certain of striking his exposed rear.
  2564. > Yet you executed the manoeuvre too slowly, and as you sailed over his head, your long-armed enemy simply reached up and seized you with a grip most firm, before tumbling over backwards and driving you both into the sand.
  2565. > The strange grab-and-throw was itself inefficient action, ill-suited for a real fight, but he made it work nonetheless by quickly bringing a wooden blade up against your throat even as you lay there, stunned from the surprise, the impact, and the firmness by which he held your body.
  2566. > 'Hah! Whoo! Gotcha at last...'
  2567. > Breathing heavily, and even choking a bit on his own saliva, he unhooks his arm and releases you from his grasp, removing his hand from the sweat-soaked fur of your abdomen as he tries to sit up.
  2568. > On the one wing, you are disappointed to have failed to find your mark.
  2569. > On the other, what a thrilling end to your dance mutual!
  2570. > It is all you can do but to lie on the sand and try to recover your breath, your body drenched in white sweat-foam.
  2571. > A batpony ought to beat her wings to cool herself, but to beat your wings at this point would do little more than drain the last drops of energy in you; for now, you must simply 'shut down' your body and wait out the heat.
  2572. > Sitting beside you, your VIP pulls off his helmet and shakes his head with vigour, spraying his own salty moisture everywhere.
  2573. > Coughing again, he brushes the strands of hair out of his eyes, then places the helmet down on the ground.
  2574. > '... Alright. I think I'm done for today. Did I do alright?'
  2575. > You are too tired to answer him, but thankfully, you are not alone.
  2576. > The Specialist Glamerspear waves a hoof angrily at the Engineer Royal.
  2577. > '*Alright*! After *five hours* down here, and four ponies KO'd to show for us, he asks us if he did *alright*!'
  2578. > Slowly and with the lethargy, the three Equestrians approach, and you feel strong enough to at least roll over onto your belly.
  2579. > Specialist Sparkshower, her visor locked up, floats down and picks up the helmet of your VIP as he struggles to his feet.
  2580. > 'You did great, sir! This was awesome! I'm tired too, but I can't wait to come back!'
  2581. > With a tremendous grunt that leaves you at least a little satisfied that the Engineer Royal is perhaps just as tired as you are, your VIP heaves himself up and takes back the head-piece.
  2582. > Suddenly regretful, the pegasus looks down as you, too, painfully get to your hooves.
  2583. > '... Oh... But maybe I should bring my own practice lances next time. I feel a bit bad breaking all of the batpony ones down here.'
  2584. > Shrugging the sand off, you shake your head at her.
  2585. 'It is considerate of you to think this, Specialist, but unnecessary. There is no shortage such items in the Grand Hall of Stars. And the Rocks who made them will be satisfied to know that they were put to such good use.'
  2586. > The moment you are back on your hooves, your two initiates rush forward, carrying a water-jug and a number of metal cups, which they immediately proceed to dispense amongst your group.
  2587. > You have lost count the number of times now that refreshments have been distributed; as the Specialist Glamerspear said, it has been five hours, and a long five hours as well.
  2588. > The fighting had not been continuous by any means, but still!
  2589. > After taking a sip of water, Anonymous dusts the sand off of his helmet and kilt.
  2590. > 'Well, I'm disgusting under this armour. Are those showers in those alcoves around the ring, Sergeant?'
  2591. 'Yes, Great Lord. For washing away the sweat and sand.'
  2592. > 'And of course, I was so excited that I forgot to bring a change of clothes. Something to remember for next time. You all go ahead if you want to; I'll wait until we're back in the palace...'
  2593. > You are confused momentarily before realizing that the Great Lord does not wish to return to the palace in only his undergarments, particularly if these are soaking wet from the shower.
  2594. > And re-donning the sweaty armour would, after all, be counterproductive.
  2595. > You had hoped perhaps to be able to get a better look at the creature who had, in the end, wrestled you forcefully to the ground.
  2596. > A shame the arena did not have proper walls against which he could have pinned you instead!
  2597. > Rolling his shoulders and then stretching out his arms sideways, the Engineer Royal grimaces in pain.
  2598. > '... After the workout you four gave me, I need a nice, long hot bath and a nap... and maybe a massage, too.'
  2599. > Perking up again, the Specialist Sparkshower lowers her water-cup, which has already been twice refilled by the eager Águila, and exclaims brightly.
  2600. > 'Oh! Lily and I know where you can get a *great* massage! -- I mean, a great massage, *sir*!'
  2601. > For her impetuous outburst, she receives a tired scowl from the Corporal and a smile from Anonymous.
  2602. > 'Have a favourite spa in town, do you? I imagine it's this place you went on Sunday?'
  2603. > 'Yes, sir! Tell him, Lily!'
  2604. > For her part, the unicorn appears less enthusiastic.
  2605. > 'It's, uh... Well, it's a nice little place, sir. Clean. Large baths. Good service...'
  2606. > She scratches one forehoof at the nape of her neck, underneath her helmet.
  2607. > '... Just maybe a bit low-brow for somepony of the Blue Chamber, that's all.'
  2608. > 'Oh? I imagine there's a private members-only club or something I ought to be going to instead?'
  2609. > 'Something like that, sir. The kind you'd need an invitation to.'
  2610. > 'Heh. Well, I could use a spa afternoon *now*, to be honest. No time for an invitation and an application and vetting process and all that. Let's try this place of yours. I'll take a quick rinse and then we can drive over there in the steam car. How about it, Corporal? My treat.'
  2611. > At the mention of that vehicle, the cheeks of Corporal Bound change from a dark brown to a colour much lighter, and you see her swallow nervously.
  2612. > Anonymous turns to you.
  2613. > 'You too, Sergeant. If we're done here, I mean.'
  2614. > You take a moment to think if there is anything left to clean up.
  2615. > Ignacio is asleep in his minbar -- you can hear him snoring.
  2616. > No sense in waking him up just to give your thanks and to say good-bye.
  2617. > Your initiates have done their duties and may now be dismissed to tidy the arena before retiring to bed.
  2618. > The Reverend Mother had said her peace, and departed.
  2619. > Your accounts with the band and its music-director were already settled, as well.
  2620. > Quite contrary to everything that Carmen had said, Tonino had stated categorically that he and his 'band of rocks', as Ignacio affectionately disparaged them, were quite happy to play for you and your colourful comrades as well as your alien VIP at any hour of the day whatsoever.
  2621. > Provided, of course, that you continued to supply them with contraband materials 'borrowed' from the palace storehouse such as tobacco and alcohol.
  2622. > On that front there was no difficulty -- the storerooms were trivial to break into for someone who already had access to the palace, and they were also so amply supplied that you doubt your requisitions unauthorized would ever be noticed.
  2623. > But perhaps it would still be best to obtain the payments officially for next time.
  2624. > That was something which could be discussed later, when your VIP felt enthusiastic once more to return for a second training session -- if there would even be such a thing.
  2625. > You look up at the strange bipedal creature, with the smile infectious, the endurance incredible, the movements agile, and the grip strong and firm...
  2626. 'If you are satisfied, then we are finished here today, Great Lord. And I am pleased to accompany you to such a place.'
  2627. > 'Great! What did you say it was called again, Specialist?'
  2628. > Frowning, you continue to examine your VIP.
  2629. > That was significant.
  2630. > None of the sixes had yet managed this, and it was not for the lack of trying.
  2631. > You had been exhausted, but he had been tired also.
  2632. > Could this creature be the one to satisfy the command of your Master Draxon?
  2633. > It would remain to be seen if the Engineer Royal wished for additional lessons.
  2634. > Allowing yourself a few moments more of the daydreams, you head to one of the shower-alcoves and quickly rinse yourself off, then prepare to escort your VIP out of the Rookery, reloading your blade-devices with their weapons lethal.
  2635. > You knew Mother Carmen well enough to think that merely because she *said* that you would not be molested on the way out, it did not mean that this would be true.
  2636. > There may still be a fight waiting for you before you reach the attractive young Lieutenant Rapid and his little Royal Under-mountain Constabulary border-post inside the orchard shed.
  2637. > After all, Carmen had said nothing about Marcos...
  2638. > You are still the Estelar Siete Pureza Ébanoscudo, and you have ascended to heaven -- the sixth, at least.
  2639. > You take another bite of the delightful pleasure which the menu had the audacity to describe as merely a 'sandwich'.
  2640. > Indeed, there were two slices of bread -- each a rich, fluffy thing with a fine crust and a taste sharp and tantalizing.
  2641. > 'Sourdough', they called it, and the word did not seem to do the wonderful thing justice.
  2642. > You could have sat there and devoured a whole loaf alone, but no -- better still was to come.
  2643. > For, smeared all across this fresh bread was a green spread of a richness unfathomable.
  2644. > There were other ingredients, to be sure: a few leaves of the spinach, an egg poached, even some shavings of what was perhaps cheese.
  2645. > And these were valuable additions, yes, though to you, they were but decorations upon the ingredients primary.
  2646. > It was said that the Princess of the Sun favoured the cake as the pinnacle of the arts gastronomical.
  2647. > For certain, they must be grand affairs indeed which please Her Majesty; but you, humble servant of the Moon, will satisfy yourself with the delights offered to you by the 'Avocado Sourdough Sandwich'.
  2648. > Savouring another bite, you look around at the baths of the 'Spa Dalecarlia'.
  2649. > You lie, luxuriously enveloped by a bathrobe of cotton, upon a stretched-out chaise made of wood and wicker, facing the great warm pool in which even now Specialist Sparkshower frolics like a veritable fish.
  2650. > Specialist Glamerspear is beside her, reclining with her forehooves hooked over behind her, sitting inside the edge of what you have been told is called a 'yacuzzi' -- a pool very hot, where the water is also pumped forcefully in through pipes by some machinery unseen.
  2651. > It sounds delightful; you almost cannot wait to finish your sandwich to try it.
  2652. > Yet you are treasuring each mouthful far too much to wish its end.
  2653. > And what a generous Great Lord you serve to have paid your entrance fee!
  2654. > It was true that today did not go as you had planned.
  2655. > The brutally cold welcome by the hachadores, the embarrassing and disconcerting use of your employer's shadow by Ignacio, the showdown between him and your own comrades, the embarrassing revelations which resulted, and, worst of all, the interruption from the Reverend Mother Carmen.
  2656. > On top of all this, add also the exhaustion of training your master indefatigable.
  2657. > And yet, here you were, in the early afternoon, enjoying the food most delicious in a place of the relaxation supreme, with a Great Lord who was not only pleased with how the day in the Rookery had went, but eager also to return tonight!
  2658. > By the grace of the Mother-of-Stars, your exit had been uneventful; Carmen, it seemed, had been truthful in her promise of free passage, at least.
  2659. > And the Engineer Royal had been so excited that he hustled back up the mountain passage and over to the palace at a speedy jog, before throwing off his armour and taking a quick shower while simultaneously devouring a croissant left-over from breakfast.
  2660. > Then it was but a quick ride in his 'automobile' and you arrived at this place enchanting with the symbol of the little wooden pony painted in the bright red, accented with delicate white and blue.
  2661. > That was over an hour ago; you had taken some refreshment in the baths and then ordered lunch, while the Specialists were both too famished to wait before eating.
  2662. > Sparkshower had commanded an omelette nearly as big as her head, and finished it almost in a single gulp, while Glamerspear took only a small salad, and looked a little upset as she forced herself to eat it, looking wishfully over at the plate of her comrade.
  2663. > Tut-tut-tut!
  2664. > She had perhaps taken the playful barbs of the ferrier Ironhoof too seriously, and now makes to slim herself down.
  2665. > It is a silly thing, since she is hardly much larger than you are.
  2666. > You should have a talk with her later; remind her that plentiful are the colts who appreciate cushioning.
  2667. > Ah... but there is the Gala which approaches rapidly.
  2668. > Perhaps she is simply being very cautious not to outgrow the dress which she has already ordered?
  2669. > Regardless, it is unfortunate that after a morning of difficult work in what must have been a taxing and alien environment, she suffered from an empty belly also.
  2670. > Well, this was an hour ago and at least now, she seemed to be enjoying herself in the 'yacuzzi'.
  2671. > Instead of joining you for lunch, your Great Lord had gone off to receive a massage to soothe his muscles; the Corporal Bound had insisted upon remaining with him.
  2672. > In her own words, she would stand by him if not inside the room, then at least outside it.
  2673. > It seemed to you that perhaps there was something more than duty only which drove her stubborn insistence upon following rules 'to the letter'.
  2674. > Although, you had gotten a look at his masseuse, and it was a brown-feathered griffon of considerable size.
  2675. > Conceivably, he would need the security of an escort after all!
  2676. > You could not imagine how such talons could give a massage, but your Great Lord had not seemed concerned.
  2677. > As his massage was only scheduled for half an hour, and this was an hour ago, perhaps he had been massacred by the claws of that feathered beast, and rushed to the hospital...
  2678. > Now this would be a story to tell -- impervious to the intense training of four ponies, but having fell victim to a griffon masseuse!
  2679. > You take another bite of your slice of what you have decided is indeed the seventh heaven, and consider more reasonable alternatives as to why he had not yet joined the rest of you at the pools.
  2680. > Hmm...
  2681. > Perhaps he enjoyed the experience, that he asked for more?
  2682. > Or perhaps he had *needed* more, so deep were his aches?
  2683. > Or, perhaps even, he had needed more of something a little extra 'especial'?
  2684. > Well, there was something to be said for their feathery tuft.
  2685. > Still, to have refused the offer of Mother Carmen for the services of a comely batpony Lunar, and yet to also partake of another creature on the same day -- that would be something indeed!
  2686. > Perhaps he had simply wanted another shower afterwards.
  2687. > You look longingly down at the final mouthful of your sandwich.
  2688. > Oh, you will have the monkey for this delight again soon.
  2689. > It is a necessity that you find out if the Palace pantry has these 'avocados' and this 'sourdough'.
  2690. > They may make for even more valuable contraband with which to bribe favours from your fellow Children.
  2691. > With a mixture of delight that there is one more bite and regret that this next bite is the last, you lick your lips and tenderly savour the end of your lunch.
  2692. > The last chew and final swallow move you almost to things that would not be polite to do in the public, even if the 'Spa Dalecarlia' is not very busy at this time of the early afternoon.
  2693. > You look around -- in addition to the two other members of your quaternion, there are a few scattered ponies swimming slowly back and forth in the hot and cold pools, or relaxing in the chaises, reading or dozing quietly.
  2694. > Every now and again, the wooden door of the sauna at the back opens with a squeak to allow one or two ponies to enter or leave those steamy premises, then springs back closed with a muffled 'bom'.
  2695. > Making up your mind to once again enjoy the warm embrace of the hot pool before trying this 'yacuzzi', you dust the final crumbs from your forehooves and undo the bathrobe, before standing up and shaking it off onto your seat.
  2696. > Quietly, you tread forward on the wet tiles -- they are not unlike those of the Cave of Pillars, but square, and of course evenly set.
  2697. > When you reach the edge, you tuck your wings tight in and plunge in, aiming to make as little of a splash as possible.
  2698. > Returning to the surface, you see the Specialist Sparkshower reclining on her back, floating on the surface with her wings outstretched and eyes half-closed.
  2699. > As if sleeping on the clouds themselves was not incredible enough!
  2700. > On the moon, only in the greatest halls of the most wealthy Rocks could be found such pools of water.
  2701. > Or else in certain of the Schools of the Stars, where they were used for training, or in the Temples of the Lunars, where they were a thing to be respected and kept sacred.
  2702. > With a sigh, you turn on your back and try to stretch out your wings as well, seeing if you can manage to find a way to float as the Specialist does.
  2703. > It is a struggle; every time you think that you have some one part of your body now held up, another seems to sink dangerously back down.
  2704. > You *can* swim, so there is no terror, but there is certainly frustration.
  2705. > Your comrade with the mane and the heart of gold turns her head towards you -- and you are shocked to realize just how closely she has floated without your notice.
  2706. > 'You've got to just let yourself sag down a bit, Sarge.'
  2707. '¿Qué? Eh..- I mean, what do you say, Specialist?'
  2708. > She raises a leg and a forehoof, and you see her torso sink down deep into the water.
  2709. > 'You're trying to stay on *top* of the water, Sergeant. That won't work. Use the buoyancy of your body to hold the rest of you up. See?'
  2710. > Attempting to emulate her, you take a deep breath and watch your belly disappear into a blur.
  2711. > But your hooves -- and your head -- stay up, as she said.
  2712. > Interesting; to accept a little failure in exchange for a greater victory.
  2713. > It is the kind of lesson that Master Draxon might have taught, if he had been an instructor of swimming.
  2714. > With a smile, you look over at the pegasus, and she smiles likewise back at you.
  2715. > Now able to relax a little, you find your senses returning to you -- and you hear the unmistakable slip-slap of two *feet* walking along a tile pathway towards the pool.
  2716. > Accompanied, of course, by four hooves with *sabots* upon them.
  2717. > Shortly thereafter, the Engineer Royal enters the room, wearing a cotton bathrobe which is so large in the shoulders and so slim in the hips that it clearly was meant for a minotaur.
  2718. > She has left her armour, helmet, and spears in the change-room locker, but still wears her sabots.
  2719. > The Specialist Sparkshower flaps her wings to push herself close to the edge.
  2720. > With a yawn, he nods his head as he selects a chaise for himself.
  2721. > 'Yes, so much so that I'm afraid I dozed off afterwards. That 'Nina' played my muscles like a grand piano.'
  2722. > 'Ooh, yeah? She gives great wing-massages, too!'
  2723. > Seeking to join the conversation, you try to flap yourself casually closer as well, but instead of propelling you forwards, you find your head pushed suddenly underneath the water.
  2724. > This ends your attempt at the floating upside-down, and, sputtering a bit, you re-emerge on the surface, with your hooves properly underneath you.
  2725. '*Pfft* *cough*-*cough*. To sleep after such a morning is nothing of which to be apologetic, Great Lord. Indeed, it would be wise to rest well before the activities of tonight.'
  2726. > 'Sure, sure... But I can do that back at the palace. While we're at the spa I might as well make use of the pools and the hot tub...'
  2727. > Removing the enormous white robe, he places it on his chaise and turns to face the pool.
  2728. > What clothes remain leave quite little to the imagination!
  2729. > And on a mare -- even a batpony mare -- that small triangular piece of fabric would be considered most provocative.
  2730. > But, for a creature with bare skin, it was, alas, probably appropriate that he conceal his genitals in this manner.
  2731. > The stretchy red material covering his front was joined by a similar patch at the back which covered his rear.
  2732. > With a small chuckle, he catches you -- and Sparkshower and Glamerspear, too, though the Corporal Bound is forcing herself to look away -- admiring his outfit.
  2733. > '... Heh, it's a good thing I had a couple pairs of Speedos made last year for my initial wardrobe. Otherwise I'd have to be skinny-dipping in here...'
  2734. > Stepping forwards, he slips his long, powerful legs into the warm pool and sits himself down at the edge.
  2735. > In reply, he receives one enthusiastic nod from Sparkshower, one casual nod from Glamerspear, and merely a smile of deepest satisfaction from you.
  2736. > '.. Good to hear. Corporal, now that you're not on the clock, why don't you get something off the menu for yourself?'
  2737. > She turns to walk over to one of the tables, then stops and looks over her shoulder.
  2738. > '... Didn't you want something to eat as well, sir?'
  2739. > He shakes his head.
  2740. > 'I had that snack on the way here... if I eat anything now, I'll fall asleep immediately. I plan on having an early dinner and then going to bed until around midnight.'
  2741. > 'Well... Then I'll do the same, if that's all right with you, sir.'
  2742. > 'Whatever you please, Corporal.'
  2743. > Reaching down, he cups some of the water in his hands, and splashes it against his firm chest.
  2744. > You were most definitely correct in your earlier appraisal of his physique: 'all the way up the wall', indeed!
  2745. > If he had the mental skill to match it -- and this certainly seemed plausible -- then considering the energy which he displayed in the Grand Hall of Stars, he would make a fantastic lover.
  2746. > A shame that he appeared to treasure his celibacy!
  2747. > From over at the 'yacuzzi', the Specialist Glamerspear twists her head to face the rest of you.
  2748. > 'So, I know this isn't exactly super-private, but when are we going to talk about the elephant in the room?'
  2749. > When she receives confusion in response, she turns her body around to hug the edge, then raises up a forehoof and points it at you.
  2750. > '... I think we've all got some questions for Sergeant Speechless over there, yeah? Lotta stuff to talk about after this morning, ya know? Kinda like to get some of it in the open before we head back down under the mountain.'
  2751. > Sparkshower and Honour nod in agreement, and the drowsy Engineer Royal shows no signs of objecting.
  2752. > There were less than five other ponies in the room, and most of these seemed to be clustered underneath the windows of the Southern wall, enjoying the rays of the afternoon sun.
  2753. > Although it was quiet in this room of waters, they might still hear your conversation -- at least, if you remained all separated like this and had to speak up.
  2754. > With several questioning eyes upon you, you glance over at the 'yacuzzi'.
  2755. > Without waiting for any acknowledgement, Anonymous pulls his feet out of the water and slowly gets up.
  2756. > He steps over, followed closely behind by Corporal Bound, while you and the Specialist Sparkshower both swim towards the edge.
  2757. > Squatting down to place his hand against the inside wall, he looks around.
  2758. > '... I wonder how they power the pumps for this thing? A windmill and a camshaft driving bellows, I'd imagine. Elaborate construction.'
  2759. > As you pull yourself up out of the warm pool, the Great Lord slips slowly into the 'yacuzzi', adjacent the Specialist Glamerspear, who seems pleased to receive him.
  2760. > Once the Corporal Bound, the Specialist Sparkshower, and yourself all enter the steaming pool -- which is heated almost to *burning*, but still you force yourself to enter -- it is quite crowded, and you are satisfied that at least nopony else will try to join you, for lack of room.
  2761. > It is so scaldingly hot in here that you are tempted to extend your wings to cool down -- but this would defeat the point of the experience, and also reveal you more obviously as an outsider who should not belong here.
  2762. > You resort instead to closing your eyes and taking several deep breaths, and when you feel able to continue, you find yourself facing four curious faces.
  2763. > You are not surprised to hear the Specialist Glamerspear speak before anyone else.
  2764. > 'How about you start with yourself? I mean, what kinda combat training involves all that crazy jumping around? Not to mention learning *seduction*?'
  2765. > Before you can answer, the Specialist Sparkshower adds also her own question.
  2766. > 'And did you really mean it when you said you could have single-hoofedly beaten all those batponies in the entrance?'
  2767. > Eyes wide, she looks down at the bubbling water before her.
  2768. > '... I mean, it looked like they *believed* you. And you fought really well against the sand-shadow things -- but still, one-on-twelve?'
  2769. > The Corporal Bound looks you in the eyes with steady conviction and adds the final point.
  2770. > 'Just what is the 'School of the Shining Stellar Dance', Sergeant?'
  2771. > It is a little difficult to focus while you are still adjusting to the tremendous temperature in the 'yacuzzi', but you manage to think of a good place to start.
  2772. 'This is not the easiest thing to explain. Please allow me to teach you some culture and history first, yes?'
  2773. Suggested background music: https://www.youtube.com/watch?v=Vwa4a8NjXJw (Cobla Mediterrània - El Testament de N'Amèlia)
  2774. '... I have told you of the Phases, which are the layers of batpony society, and of the Houses, which are the like city-states and the extended families. But there are also the *Guilds* and the *Schools* -- the associations of professions particular which reach across the Houses...'
  2775. > You take a big gulp of air, as much to cool yourself down as to continue speaking.
  2776. '... A Rock-phase blacksmith of the House Catena-of-Vapours will have some communication and some camaraderie with a blacksmith of the House of Sea-of-Foam, because both are members of the Guild of Blacksmiths, even though these two Houses are bitter enemies who have quarrelled and fought wars for centuries on end. For the Guilds of the Rocks, it is a professional respect which extends mostly to the political pressure mutual against the Lunars and Stars above, as well as against the Dust and Shadows below. But for some among the Stars, Lunars, and the Eclipse, close bonds are forged across Houses in the semi-independent schools which teach special skills.'
  2777. > You shrug, lifting your forehooves and your shoulders out of the heat.
  2778. '... These temples of learning sit apart from the never-ending feuds of the Houses, by necessity and by design. By necessity, because some information must be shared for us to survive on the Moon. By design, because it was known that to join the Mother-of-Stars in retaking Equestria, we would have to co-operate on some level...'
  2779. > Taking a chance, you raise your wings up and relieve your temperature problem with quick flap.
  2780. '... The Most Holy Church of the Sacred Victorious Canon is where Reverend Lunars receive instruction, for example. And the Honourable Order of the Hatchet is a famed Star-school for the investigation of crimes and the guarding of borders. The School of the Shining Stellar Dance is one such Star-school, or more properly a Star-temple...'
  2781. > You lean in a bit, encouraging everypony else to do the same, so that you do not need to speak so loudly over the rushing of water.
  2782. '... It is an institution ancient, founded in an age where matters of faith and society were still undecided. There were few guilds, and no Phases. There were still ponies who clung to their Equestrian high-born roots and demanded the fealty of those beneath them. There was no single, central church -- and, more importantly, there were *many* unanswered questions...'
  2783. > Raising your hooves up to your head, you look up wistfully towards the steamy tiled ceiling.
  2784. '... 'What have we become?' 'Why has the Mother-of-Stars made us so?' 'What does She wish of us?' 'Shall we return to Equestria, or is this now our home?' ...'
  2785. > Lowering your hooves back down, you allow them to slip into the water -- and you realize that the pool feels burning to the touch.
  2786. '... Many ponies believed they had the answers, and were willing to fight anyone who thought differently. There is, after all, a reason for the 'Victorious' in the name of the Church -- and this victory was not earned without blood...'
  2787. > You swish a forehoof in the water, drawing a spiral in the foam.
  2788. '... In this age, a spiritual colt, known now as Maestro Romà de Balj, believed that through ascetic studies and the practice of an artful 'dance' one could achieve enlightenment and a glimpse of the will of the Mother-of-Stars. I say 'dance' because this is the word which he used to describe it, his 'Shining Stellar Dance' -- but it was actually a style of fighting; a practice of graceful combat against one or more foes, but always performed alone, so that one could 'lose' oneself in the divinity of the moment...'
  2789. '... He gathered and trained a small number of followers, and, deciding that his group was now above and separate from the raging holy wars, he declared that they shall build their temple-fortress at the top of 'el Monte Esbelto' -- The Slender Mountain...'
  2790. '... In that age so chaotic, there was no shortage of enemies eager to eradicate even the most insular nonbeliever or heretic. So the Maestro Romà and his Shining Stellar Dancers found their Slender Mountain threatened or besieged on several occasions, by forces far greater than their own. Of course, they were very capable fighters, and more than willing to die for their sincere faith, but they were not numerous enough, nor trained and equipped to fight side-by-side! To give battle to an orderly army in the field would be suicide...'
  2791. > You raise your eyebrows as well as a forehoof.
  2792. '... Maestro Romà knew this, and knew also that in this age such enemy forces, much like his own temple, survived mostly on the charisma and personality of their leaders. In the darkness of night, one or two skilled 'dancers' might easily slip away from the mountain and into the enemy camp, passing themselves off as soldiers or servants, and, with a quiet dagger, eliminate such leaders. Even if they were caught and killed afterwards, which happened frequently, the death of a noble commander led to the inevitable dispersal of the army...'
  2793. > You take a moment to look each of your comrades -- and your VIP -- in the eyes before continuing.
  2794. '... By the time the Most Holy Church of the Sacred Victorious Canon emerged as the dominant orthodoxy, everypony on the Moon had heard of the terrifying 'Old Colt of the Mountain' and his band of fanatics who would manage even in the face of certain death to vengefully carve out the heart of anypony that dared to oppose them...'
  2795. > The Specialist Sparkshower gasps, while the Specialist Glamerspear raises her eyebrows.
  2796. > You are not surprised to see that the Engineer Royal and the Corporal Bound both remain interested, but detached.
  2797. '... This was over nine hundred years ago. Somewhere along the way, the Shining Stellar Dancers established a truce with the Church, agreeing on several points of doctrine and bowing to the supremacy of the orthodoxy, while retaining their mysticism and independence. Possessed of the skills of infiltration and murder, they soon found the newborn Houses eager to engage their services in the new never-ending feud -- not over doctrine and religion, but power and wealth. Not even Maestro Romà could refuse the share that they offered him if he but directed his students at targets particular, according to their wishes. With the blessings of the Church, Maestro Romà saw a bright future for his order in the wallets of the Houses, and insisted only on certain ritual rules for the execution of such contracts.'
  2798. > Lowering your hooves and your voice, you summarize this little history.
  2799. '... Thus was founded the Temple of the Shining Stellar Dance, the batpony school of *assassins*.'
  2800. > The Specialist Sparkshower stares at you, open-mouthed.
  2801. > Corporal Bound closes her eyes and lowers her head into one forehoof.
  2802. > Anonymous looks at you with the same aloof interest.
  2803. > Beside you, the Specialist Glamerspear furrows her brow and curls up her lips.
  2804. > 'You're- Are you bucking kidding us, Sarge? Princess Luna gave us... she gave us... gave us...'
  2805. > Before she can stutter further, the Corporal Bound lifts up her head and completes her sentence.
  2806. > 'Princess Luna assigned an assassin to the Royal Engineer's VIP bodyguard quaternion.'
  2807. > It was not a welcoming, encouraging tone in her voice.
  2808. > And this was no surprise to you -- it was not without a reason that you kept this fact concealed.
  2809. > Well, s'ha acabat el bròquil -- there is no more broccoli, as the Rocks would say.
  2810. > Now it remained to see if anything would happen.
  2811. > Somewhat surprisingly, the Specialist Sparkshower is the first to rise to your defence.
  2812. > 'Well... Why not, Corporal? I mean, the Sergeant is a great fighter, and if the Royal Engineer's life is really threatened, then who is going to know better how to stop an assassin than... an assassin... right?'
  2813. > The Corporal Bound sighs and gives her a dismissive look, and even the Specialist Glamerspear turns and shakes her head, rolling her eyes.
  2814. > There is a long and uncomfortable delay, and then your VIP -- who has been giving you the look so casual until now -- shrugs his shoulders.
  2815. > Instantly, the three Equestrians turn towards him, and Glamerspear bursts out.
  2816. > He shrugs again.
  2817. > 'Sure, why not? Sparkshower's argument makes sense. I trust Her Majesty's wisdom. And I know I'm not in much of a position to judge, but the Sergeant certainly seems to have some pretty serious moves.'
  2818. > You allow yourself to smile.
  2819. > Oh, and what moves you could show him also, if he but wished it!
  2820. > 'I mean... Yeah, okay, she does. But... why do you learn 'seduction'?'
  2821. 'It is sometimes an easy way to a target.'
  2822. > Grumbling, she splashes a forehoof into the bubbling water.
  2823. > Sparkshower speaks up, somewhat meekly.
  2824. > 'Uhm... But why did the Reverend Mother say you don't learn the 'follow-through'?'
  2825. > You smile and lean towards her.
  2826. 'Because, Artemisa, once we are in bed together, then it is only the time for the stabbing, yes?'
  2827. > The look of concern in her eyes is just precious, as is the monosyllabic response.
  2828. > Across the pool, Honour nods in your direction, her eyes narrow underneath her thick braided mane.
  2829. > 'Speaking of the Reverend Mother... It seemed like she really wanted to put you in your place back there.'
  2830. > As uncomfortable a topic as revealing the nature of your profession had been, this one was even worse.
  2831. > Keeping her voice level and her mood composed, she continues.
  2832. > 'Was that all just because you disobeyed her order not to volunteer for this job? It almost sounded... *personal*.'
  2833. > Well, you drank the oil of failure this morning.
  2834. > Suddenly feeling exhausted once more, you sigh deeply.
  2835. 'No, it was not merely this most recent defiance which angered her. I have disappointed her on several occasions prior also, so that I think her antipathy for me *is* personal by now...'
  2836. > Sighing again, you look down at the bubbling water.
  2837. > You feel uncomfortable, but not any more from the heat, at least.
  2838. '... And this is particularly likely since the Reverend Mother Superior Carmen Ébanoscudo is my mother.'
  2839. > You are Corporal Honour Bound, and it's a headache-inducing kind of day today.
  2840. > Lifting your left forehoof out of the bubbling pool, you dribble some of the steamy-hot water on your muzzle, then rub your forehead.
  2841. > The fourth member of your quaternion, assigned to protect the dignity and, if necessary, the life of Equestria's Royal Engineer, Anonymous, was in fact the top-ranking batpony assassin in Equestria.
  2842. > She'd led you all into the rookery under Canterlot mountain, the local colony for a race which had until recently been sworn to the overthrowing of Princess Celestia and the entire Equestrian order.
  2843. > Or the fact that she'd disobeyed her religious superior's orders by accepting the VIP assignment.
  2844. > Or the fact that said religious superior was her *own* *mother*.
  2845. > She might have a black shield stamped on her flank, but when you look at the 'Sergeant' now, visibly sweating white foam around her neck from the heat of the jacuzzi, all you can picture is a 'blue falcon'.
  2846. > Because she might as well just have thrown you all underneath the wheels of the Royal Engineer's carriage.
  2847. > Dropping your forehoof back into the water, you look lazily around the hot-tub circle.
  2848. > Equally unsurprisingly, she immediately vocalizes it.
  2849. > 'That white-powdered would-be princess who marched in with a whole battalion of cultists was your *mom*!?'
  2850. > 'Yes...'
  2851. > She trails off and looks evasively down at the water, shaking her head.
  2852. > '... But, please to understand, Specialist. Among the Children, a family does not work the same way that it does for Equestrians.'
  2853. > That's cryptic -- just like so much of what else she's said and done today.
  2854. > You're not in the mood to ask more questions right now, though, because every one of those just seems to result in more troublesome answers.
  2855. > 'Whaddya mean, not the same way? She's your mother, ain't she?'
  2856. > Her Manehattan accent slips in a bit there; you've noticed it does that a bit when she's upset.
  2857. > Your quaternion's fashionable unicorn mostly tries to keep herself sounding Canterlot-proper, but she's let enough words blurt out that anypony paying attention for long enough could place her as a 'Hattan native.
  2858. > Despite spending a few months up there on assignment, you're not well-versed enough to pick out her specific borough, though.
  2859. > You tilt your head forwards, scrunching up your eyes closed.
  2860. > Exhaustion from all the work -- and all the stress -- must really be hitting you hard, if all you can focus on right now is Glamerspear's accent.
  2861. > Bringing up both forehooves, you dribble hot water down your shoulders, rubbing the soothing liquid into your sore muscles.
  2862. > Somewhere across the hot tub from you, the batpony keeps talking.
  2863. > 'She gave birth to me, yes -- and I drank of her milk; but that is the extent of our intimacy. Among the Children, the rearing of young is given over entirely to the communal crèche.'
  2864. > With your muzzle almost against the surface of the pool, you inhale the vapours.
  2865. > There's a mineral tinge to them -- it smells a bit like the Fillydelphia shoreline, after a fresh spring rain has come and thoroughly rinsed away all the city's grime.
  2866. > The smiling ponies in the white jackets at the front desk did say that said the water here was drawn directly from a natural hot spring, rather than Canterlot's glacial canals.
  2867. > And didn't Anonymous mutter something about Canterlot Mountain having been a volcano?
  2868. > Because of the presence of that strange 'cave of pillars'?
  2869. > On your right, Sparkshower continues the conversation.
  2870. > You slowly straighten your neck in time to catch Ebonshield shrugging.
  2871. > 'I do not know him. He was probably from a different House. This is the way of the Lunars, you see -- diplomacy is conducted through trade, and sometimes the 'merchandise' being offered is not always physical.'
  2872. > 'They use sex to sweeten deals? Sounds pretty *physical* to me...'
  2873. > '... I guess that's why the 'Reverend Mother' was so keen on making sure you were taken care of as well, sir.'
  2874. > Beside you, Anonymous has his eyes closed, and has somehow managed to sink himself almost up to his chin in the hot tub.
  2875. > How is he in so deep?
  2876. > Frowning, you lean back and glance behind him to figure it out.
  2877. > Beneath the bubbles, you make out that he's slouched himself down so completely that it's just barely his shoulders on the bench -- the rest of him is floating out in front of him.
  2878. > Sure enough, one of his feet breaches the small mountain of bubbles in the middle of the circular pool.
  2879. > Although it was made abundantly clear during this morning's training that Anonymous' body is more flexible than the average pony's, you stretch out your hind legs and try to get into a similar position.
  2880. > This is your first time in a jacuzzi, so it takes some doing.
  2881. > Glamerspear, meanwhile, continues her interrogation.
  2882. > 'So, if you were the result of some kinda trade agreement, what does that make your brother Marcos, then? Re-ratifying the treaty?'
  2883. > 'Perhaps; I do not know. He may have a different father; Carmen has never said, and in any case it is likely that she might not know with precision, either -- only enough to tell him which mares are not a suitable earth for his seed...'
  2884. > There's a splash as she drops her outstretched wings into the water.
  2885. > '... I have many younger brothers and sisters like him on the moon, and many of them entered the Lunar phase. I think that Carmen wished this for me, her first-born, as well...'
  2886. > Just when you think you're getting the hang of this position, your hind legs abruptly float up from underneath you, propelled by one of the jets pumping water into the pool, and you have to turn over in a scramble lest you detach from the wall.
  2887. > Hooking one hoof over the edge, you pull yourself back to the submerged bench.
  2888. > Thankfully, everypony else seems too interested in Ebonshield's revelations to have noticed your momentary struggle.
  2889. > '... By the time I came of age, she had risen far in the Lunar ranks of the House of Vapours. My scores were favourable, and she made sure that I was offered the same path behind her...'
  2890. > Slowly twisting around, you go for try number two.
  2891. > '... But I was more interested in the activities physical, and I selected instead the bid of the Stars, who offered to allow me to select my own school of choice. I chose the Shining Dance, and, almost thirty-three years later, here I am. And I do not think that she has ever forgiven me this refusal.'
  2892. > As you get your hind legs in position and begin to float that entire quarter of your body, it starts to dawn on you that just how long Ebonshield has been at this.
  2893. > She started training to be an assassin at age *ten*.
  2894. > No wonder she's still such a superb fighter even now, in her early forties.
  2895. > When you were ten, you were just a knobby-kneed youth aimlessly roaming the dockside streets of Fillydelphia.
  2896. > Both of you had been raised with a single parent, but at least you still had a mother to call you back home for supper after a day spent mostly in search of the boat which would carry you off to some distant land of your dreams...
  2897. > Or at least see the return of your absentee father.
  2898. > Losing your grip on the bench, your head starts to dip beneath the surface, covering your ears as Glamerspear asks the cordial middle-aged assassin some new question.
  2899. > Whatever relaxation you were supposed to have achieved with the Royal Engineer's state of maximum hot-tub immersion is overshadowed by a deep-felt sense of disappointment in your own achievements, frustration as to your ultimate direction, and exhaustion from everything that's happened today.
  2900. > Maybe that's why you retreated into the formal execution of your orders 'to the letter', going so far as to follow your VIP into a private massage.
  2901. > As you feel yourself slipping further down, you swing a foreleg back to get a hoof hooked on some firmament.
  2902. > Nothing had happened between Anonymous and the griffon 'nurse', besides a very thorough back-rub, but the point was no-one in Equestria, no matter how high-placed, needed an honour guard in a bucking *spa*.
  2903. > Unlike the batponies, Equestria didn't have assassins slinking around looking to stab dignitaries while they were having a rub-down.
  2904. > Insisting on following protocol was just your escape-hatch away from reality.
  2905. > Your hoof slips against the smooth porcelain tiles decorating the bench, and the waters rise past your eyes, heading for your nose and mouth.
  2906. > Why *had* he let you get away with your stubbornness?
  2907. > Any other VIP would have told you to sod the rules and hoof it.
  2908. > There's a splash beside your muzzle and you feel your braided mane tumble into the water from where you'd left it coiled up on the deck.
  2909. > Now you'll have to untangle it and give it a wash before leaving here, or else you'll smell like minerals and salt the rest of the day.
  2910. > You throw another forehoof back and just barely catch the edge of the bench.
  2911. > Immediately, instinctively, you try to haul yourself back out of the water, only to find that same hoof slip right out from underneath you.
  2912. > You take a breath and shut your mouth as the waters close up around your head.
  2913. > Did Anonymous just not care about having you in the room while that griffon worked him over?
  2914. > Or was it that he was so unsure of his own footing in Equestria that he trusted in you completely to do what was correct?
  2915. > Unable to figure it out as you sink below the bubbling waters, you finally decide to throw in the towel and twist around once more, flipping over onto your belly so that you can push down with all four legs and scramble back up to the surface.
  2916. > Emerging from the water with a gasp, you hook your forehooves over the pool's edge, sputtering as you face the tiled wall.
  2917. > 'You look as if you're holding on for dear life, Corporal...'
  2918. > Anonymous speaks quietly to you from underneath your right shoulder, still floating where he was before, now with little more than his face and ears poking out from the water.
  2919. > Not only did you embarrass yourself by being present for his nude back massage, listening in on the private grunts and moans elicited by that griffon's firm talons, now you've shown him that, like a typical dockside Fillydelphian, you can't swim worth a damn, either.
  2920. > You take a moment to catch your breath, before answering him in a similarly low voice.
  2921. 'I, uh... You seemed pretty comfortable, sir, so I thought I'd try the same thing.'
  2922. > Behind you, Glamerspear and Sparkshower are loudly continuing to pepper Ebonshield with questions, but you manage to focus on your own conversation.
  2923. > Anonymous' face wobbles above the water as he nods his head from underneath, like some kind of strange iceberg.
  2924. > He shuts his eyes and lowers even his ears into the water, inhaling deeply through his nose before tilting it, too, under the waves, leaving only his mouth and chin above.
  2925. > '...In order to float, get rid of what's trying to sink you.'
  2926. > That's easier said than done.
  2927. > Does he have any idea how much heavy baggage you're carrying around?
  2928. > As if to refute you, the Royal Engineer lowers his whole head, but spreads out his arms and legs, and within moments, his whole body rises to float serenely on the surface, right in the centre of the circular pool.
  2929. > It couldn't really be that easy; not for somepony with all the anchors you had weighing you down.
  2930. > Look at what your hang-ups had made you do this afternoon, drowning you in your duty.
  2931. > Anonymous drifts away, buffeted by the gentle jets of water; the other three ponies are so deep in their conversation they haven't quite noticed the creature heading towards them.
  2932. > As you watch him go, you realize that the Royal Engineer probably has some chains of his own.
  2933. > Stranded on another, alien world -- who knows what he's been forced to leave behind?
  2934. > Friends?
  2935. > And he *is* a workaholic; as bad as any you'd ever seen, except that he seems to at least *enjoy* himself.
  2936. > But immersing himself in his job -- is that him shutting out his own personal daemons, in the same way that you cope with your own?
  2937. > 'Oh, sorry, Specialist...'
  2938. > While you were daydreaming, Anonymous managed to float all the way to the other side of the circular pool, his toes nearly slapping into Glamerspear's cheek before she noticed and ducked backwards out of the way.
  2939. > With a little splash, he quickly pushes himself back with his hands and then abandons his floating pose to stands up straight, smiling and adjusting his bathing suit before stepping back over to his seat.
  2940. > '... Got a little carried away by the flow there.'
  2941. > 'Of course, Sir.'
  2942. > Your VIP puts a fist up to his mouth and closes his eyes into a yawn so large that it nearly tempts you to copy him.
  2943. > 'I'm just about ready for that nap, but if you all want to stick around a while longer, we don't have to head back to the palace. It's kind of cozy here, and I can just as easily get my winks in one of those poolside loungers.'
  2944. > Something about it -- not just the facilities, or the decor, or the quiet-but-friendly staff -- makes it inviting.
  2945. > Not that you're any kind of expert.
  2946. > Around the hot tub, four ponies nod and mutter in agreement.
  2947. > Glamerspear, now free of face-foot, looks to you to summarize, and you glance up at your VIP.
  2948. > 'If it's all right with you, sir, we'll stay a while longer. Did you want anything before you settle down? And would you like us to wake you to return to the palace for supper?'
  2949. > Anonymous slowly pulls himself up and then sits down on the edge, dangling his legs and feet in the pool, a groggy look on his face.
  2950. > Another yawn -- both arms outstretched, this time -- and then he shakes his head at you.
  2951. > 'If I need something, I'll talk to the staff. Dinner here or there doesn't matter to me, either. Wake me up if you decide you need to go back; I won't mind.'
  2952. > You nod, and he pulls one of his legs out of the pool, but before he can stand, Sparkshower swims forward, her wings out of the water, and pipes up.
  2953. > 'Um, sir -- Could I ask you a personal question first?'
  2954. > Must be related to whatever they were talking about with the Sergeant.
  2955. > 'Sure, Specialist. As long as it's a quick one.'
  2956. > The doggy-paddling pegasus reaches the edge of the pool, looking your VIP in the face.
  2957. > 'I just was wondering, sir -- why *did* you refuse the Reverend Mother Superior's offer?'
  2958. > That *is* personal, and it's not your place as bodyguards to ask those kinds of questions.
  2959. > Or to stand watch during sensual massages, for that matter.
  2960. > You glare at the young cream-coloured Specialist, shaking your head slightly to indicate your disapproval, but before she can retract the question, Anonymous chuckles, swishing his foot in the water.
  2961. > 'Heh, you mean her offer of 'free hot sex, no strings attached'?'
  2962. > Torn between backpedaling and carrying on, and looking more than a little scandalized by his blunt phrasing, Sparkshower, hesitantly nods.
  2963. > 'Yes, sir. I'm just asking because... Because I didn't think there were a lot of colts who would say 'no' to that sort of thing. Who *could* say no..'
  2964. > With the interested gaze of a batpony and a unicorn on the back of her head, and a human and an earth pony on her front, she elaborates.
  2965. > The saltine unicorn can't resist getting a word in edgewise of her own.
  2966. > Anonymous dips his other foot back in the water, then pulls it out and bends forward to rub and squeeze the water between his toes.
  2967. > 'Well, first of all, as the Sergeant has made clear now, I could see that there *were* strings attached -- just not the kind as usually binds lovers together. I'm sure she would have expected something in return.'
  2968. > 'Yes, Great Lord. Although if we return into the Rookery again, as you plan, it is likely that she will still expect to be rewarded for even this minor act of hospitality.'
  2969. > The Royal Engineer folds his now squeaky-clean foot underneath him, and then lifts the other out to attend to it.
  2970. > 'I'm not surprised. And, who knows? It may have been a pointless exercise if I need her help to accomplish things later anyways. But I wasn't about to go getting myself immediately into her debt for a 'piece of tail'...'
  2971. > With his other foot clean, he lowers it and sits at the edge of the pool, cross-legged, his hands resting on his knees.
  2972. > '... Mind you, I probably would have gone for it when I was younger. Just not any more...'
  2973. > With another yawn, he unfolds his legs and gets to his feet, stretching his arms high up into the air, drawing his skin taught against his body.
  2974. > '... These days, I'm of the opinion that the 'strings' *are* what make love special.'
  2975. > This surprisingly frank and wholesome admission pleases the pegasus, and she smiles broadly.
  2976. > On the other side of the pool, Eb looks intrigued as well, and even Glamerspear snorts at the corniness of his statement.
  2977. > '... That answer your 'personal question', Specialist?'
  2978. > A few yellow locks, still curly despite being soaked with water, bounce up and down as Sparkshower enthusiastically nods.
  2979. > 'All right. I'm going to take a nap. Wake me if you need me. Like I said, I won't mind.'
  2980. > You watch as the tall, bipedal, alien VIP strolls over to the lounger holding his white cotton minotaur-sized robe, puts it on, then lays down a few towels to use as padding and pillows, before settling into rest, one arm draped across his eyes.
  2981. > A studious worker, a friendly gentlecolt, an athlete and a scholar, and he even professes not to be out to score a quick buck?
  2982. > This can't be real; VIPs like Anonymous are one in a million, or even a billion.
  2983. > And there haven't been *that* many honoured guests in Equestria.
  2984. > Luckily you have Glamerspear to bring you back down to earth.
  2985. > '*snort* Geez, Sparks, if your coltfriend back in Berry saw you making those starry eyes at the Royal Engineer, he sure wouldn't be happy about it!'
  2986. > That earns her an irritated splash of water from the pegasus, and within moments, the two young Specialists are back at it again.
  2987. > Oh, well.
  2988. > Most of your troubles, you don't think you can float away from quite so easily as Anonymous seems to be able to.
  2989. > But those two impulsive junior guardsponies, at least, you can handle.
  2990. > After letting them splash it out for a bit, you order them to settle down, punctuating your words with a splash of your own.
  2991. 'Knock it off, you two. This is a spa, not a water park.'
  2992. > 'Sorry, Corporal.'
  2993. 'You're going to need some rest before we head out tonight; might as well do it now while the Royal Engineer doesn't need all of us. Go hit the showers and then find somewhere to curl up.'
  2994. > Both of them *are* looking a little sleepy -- sleepier than you feel, and you're pretty ready to hit the sack yourself.
  2995. > 'C'mon, Sparks. There's a quiet room with plush cushions and a fireplace near the entrance.'
  2996. > They head off, and that just leaves you and the blue falcon in the hot tub together.
  2997. > 'If it would be acceptable, I think perhaps that I should also rest while the opportunity is in front of me.'
  2998. 'Sure. Just one thing, Sergeant-'
  2999. > Looking the batpony in the eyes -- a batpony who is not only almost twenty years your senior, but formally outranks you *and* outclasses you in combat to a degree that is almost frightening -- you furrow your brow.
  3000. '... I don't want us going into the Rookery blind again. You told me on Thursday that I'm really in charge of the quaternion, so before we head out, I want a briefing. And if you need time to prepare one, then let me know, and *I'll* be the one to tell the Royal Engineer to cancel his plans for tonight.'
  3001. > There's a momentary look of confusion in the batpony's eyes, but then it disappears into a friendly smile, which she follows up with a bow.
  3002. > 'Of course, Cabo Bound. And I will not need time to prepare -- only some little time to present.'
  3003. > Looking pleased, the dark batpony trots off, and you slouch back down into the jacuzzi.
  3004. > Did you, a lowly Corporal, just order the second-in-command of the batpony *assassins* to give you a bucking briefing?
  3005. > Staring at the bubbling water, you make up your mind.
  3006. > You twist around and trot yourself up and out of the Jacuzzi, then toss a towel at the lounger next to your VIP.
  3007. > A quick shower -- including redoing your braid -- and then you'll curl up on the lounger next to the Royal Engineer.
  3008. > At least you'll be nearby if, Celestia forbid, anything *does* happen.
  3009. > And if it doesn't, then you'll be well-rested for tonight.
  3010. Suggested interlude music: https://www.youtube.com/watch?v=GmUZ8B2pgAc (Oscar Araujo - 'Waterfalls of Agharta', from 'Castlevania: Lords of Shadow' [2010])
  3011. > You are Specialist Lily Glamerspear, and Celestia help anything that gets between you and your bed right now.
  3012. > Including the door to your shared apartment, which you roughly throw open using your telekinesis only a moment before stepping in.
  3013. > It feels good to be back here, almost a full day since you left, and although your bed beckons, you find yourself pausing to sit for a moment first.
  3014. > As you remove your helmet in the common room, Artemis and Purity trudge in slowly after you, looking equally tired.
  3015. > Once your head is liberated from its bronze enclosure, you shake your hair and scratch your skull with a hoof.
  3016. > Blinking your eyes to keep them awake a little while longer, you sigh and vent your frustrations to nopony in particular.
  3017. '... Who'd have thought it was even *possible* to talk about iron for six bucking hours straight?'
  3018. > The batpony Ebonshield passes you and heads straight for the water-jug to pour herself a cup, tipping it back into her mouth with a miserable expression on her face.
  3019. > Having served for that entire period as the two-way translator between the Royal Engineer and the members of the Rookery's guild of blacksmiths, her voice is raspy and thin.
  3020. > As soon as she's done with one serving she immediately takes another.
  3021. > 'Gosh... We were gone so long that the mess hall's almost about to start serving morning chow.'
  3022. > Damn, you knew you'd been down there for most of the night -- the red rising sun peeking through all the Eastern windows told you that -- but for it to already be chow-time?
  3023. > Strictly speaking, one of you was supposed to go on duty in less than two hours!
  3024. > Though maybe Honour will have something to say about that when she gets up here.
  3025. > After all, the Royal Engineer must be just as worn out as you all are, right?
  3026. > Then again, maybe not, considering how energetic he seemed throughout that whole incomprehensible discussion.
  3027. > You look over at the bapony, who's got cup-of-water number three currently swishing in her mouth while she rubs her throat with one hoof to soothe her aching vocal chords.
  3028. > 'Maybe you'd ought to go to the infirmary, Estellar--I mean, Sergeant? They can probably give you something to help.'
  3029. > With another wince of pain, the batpony swallows her drink and then clears her throat, speaking in a hoarse whisper.
  3030. > '*ahem* It is alright. I will be well after a rest. By the blessed Mother, how the Rocks can chatter when the mood takes them.'
  3031. > As she shakes her head in frustrated exhaustion, Sparkshower generously pours her another cup.
  3032. > 'How come the blacksmiths didn't speak Equestrian, anyways? You said all batponies were learning it.'
  3033. > 'Starting to, yes. For the Rocks, it is less important than for the Lunars and Stars.'
  3034. > Unbuckling the chest straps of your cuirass, you interject.
  3035. 'Makes sense. Nopony expected them to have to deal with anypony outside of the Rookery, right? Whereas the Stars *have* to speak it to serve as guards for the palace. And the Lunars are diplomats, so they've got to know it even more.'
  3036. > The Sergeant nods and takes another drink, licking her lips when she's done.
  3037. > Halfway through removing one of her foreleg greaves, Sparks pipes up.
  3038. > 'Oh yeah, I was going to say, Sergeant: your mother sure speaks Equestrian very well.'
  3039. > Returning to her armour, she continues in a voice which is impossibly excited considering the late hour.
  3040. > '... Why, to me, she sounded just like a Canterlot native!'
  3041. > Despite her injured voice, Eb manages a slight chuckle.
  3042. > 'Heh. If we should meet her again, be sure that you tell her this. She will appreciate the compliment, I am certain.'
  3043. > Poor innocent Sparks, not picking up on Eb's sarcastic joke.
  3044. > Although, maybe it wouldn't hurt to lay down some covering-fire compliments if she crossed your path.
  3045. > Thankfully, she didn't bother you at all during your midnight expedition to the surprisingly busy Rookery, but if the Royal Engineer wants more meetings with those blacksmith-ponies, who knows what she might do?
  3046. > During the pre-mission briefing, Eb had said that there wasn't a thing going on in the Rookery that the Reverend Mother Superior didn't have a hoof in.
  3047. > And although you had zoned out for a considerable portion of his six-hour chat with the blacksmiths, it certainly seemed like your VIP was trying to start something big.
  3048. 'Did you actually understand what they were talking about, Sergeant? It got pretty technical, didn't it?'
  3049. > 'They spoke at length about metal, but the words did not make sense to me. The translation was most difficult. It was necessary to go back and forth several times to make things clear between them, though I was still confused. This is perhaps why the discussions were so lengthy.'
  3050. > It had taken a while to get past basic introductions; as Ebonshield had predicted, the Rocks were flabbergasted by your visit, but also pretty curious about the Royal Engineer -- and the rest of you, too.
  3051. > The same could be said about everypony else you'd walked by on the way there, too.
  3052. > First, there was deference mixed with horror from seeing the master assassin in the vanguard.
  3053. > Then, shock and surprise when they realized what was following behind her.
  3054. > Finally, an insatiable curiosity as to what you were all doing under the mountain, in 'their' forbidden Rookery.
  3055. > By the time you'd even *reached* the blacksmith's building in the marketplace, there was a sizable following of gawkers.
  3056. > You had to do some actual crowd-control by the end of it, flexing a bit of telekinetic muscle to hold them back.
  3057. > As she mulls over her fifth cup of water, you eyeball the batpony in the room.
  3058. 'Just how many of your kind are down in the Rookery, anyways, Sergeant? I mean all of them, not just the soldiers.'
  3059. > She'd said there were three hundred Stars on station at the Rookery.
  3060. > And that all their food was imported, some from the Moon, but most of it straight from the Royal Guard's only logistic network.
  3061. > But she hadn't given a number for the mass of civilians supporting them -- tradesponies, mostly, like the blacksmiths, but also household servants as well.
  3062. > Not to mention the Reverend Mother and her battalion of moon-worshipping batpony cultists!
  3063. > 'In total, there are almost three thousand.'
  3064. > Never mind a *nest*, it really was a whole village of batponies down there!
  3065. > 'Three thousand? Gosh. That's more ponies than live in all of Berry County.'
  3066. > You don't have the energy to snarkily inform her that there were a *lot* of places bigger than Berry.
  3067. > '... And just six blacksmiths between them? No wonder some of the Stars went to visit Bronzehorn for extra work.'
  3068. > Pausing at the final buckle for your cuirass, you squint over at Sparkshower.
  3069. > She's barely gotten two of her greaves off, her coat all matted underneath them; you feel itchy just looking at it.
  3070. > 'Oh, don't you remember, Lily? Mister Bronzehorn said he'd done work for a batpony or two...'
  3071. > All you can remember was his quip about your hip size.
  3072. > '... But it makes sense; a battalion of 300 ponies normally needs five to ten armourers for daily field operations, while those six in the Rookery have to handle not just the soldiers, but probably all of the civilian metalworking jobs, too!'
  3073. > How in Tartarus does Sparkshower know logistics numbers like that?
  3074. > '... Although I suppose maybe the ratio is lower for the Stars, since you don't use a lot of metal armour.'
  3075. > Ebonshield shifts within her leather cuirass and puts down her mug.
  3076. > 'I am not an expert in such things, but there is still much metal to be maintained...'
  3077. > '... May I use the washroom first? I promise that my shower will be brief.'
  3078. > She's really wasted -- you're just tired from being up all night, and a little bored from being unable to conversation.
  3079. > You nod at the bathroom door.
  3080. > Slowly, she trundles over and enters, lightly tapping the door closed with a hind hoof.
  3081. > Almost immediately thereafter, you hear the sound of running water.
  3082. > Behind you, there's a loud clunk as Artemis finally removes her main plate.
  3083. > 'I'm glad the blacksmiths were so friendly. They sure seemed to like the Royal Engineer's funny gifts, didn't they?'
  3084. > At the Sergeant's suggestion, you'd all carried down a selection of tobacco products, some coffee, some tea, a couple of bottles of rum, and, of all things, a basket of *avocados* from the palace pantry, to serve as a sort of diplomatic lubricant with the Rocks.
  3085. > That canny bat had actually smuggled in some stuff herself earlier, to bribe the musicians in the Grand Hall of Stars!
  3086. > Kind of a underhoofed way of doing business, but if that's what it took to get stuff done among the batponies...
  3087. > Well, you can think of plenty of places in Equestria where greasing a few frogs will get you things normally forbidden.
  3088. 'Yeah, they sure smoked up a storm in there with that box of cigarettes. Gonna have to wash that all out of my mane once the Sergeant's done.'
  3089. > The smithy-shack had been unpleasantly smoky, steamy, and hot, and the atmosphere was not improved by the eager puffing of tobacco, but thankfully, once the conversation really started to take off in what felt like the second or third hour -- you couldn't be sure without seeing a clock or the sun! -- everypony moved across the street, setting up in the courtyard of that 'horchateria' place.
  3090. > It meant being in public and having to deal with an endless supply of walk-by gawkers, but at least it smelled better.
  3091. '... Say, what'd you think of that 'horchata' stuff they served us?'
  3092. > She's lying on her back with her legs kicked high up in the air, working on her hind greaves.
  3093. > 'Oh, I thought it was really tasty! Kinda like a sundae. Did you like it, too?'
  3094. 'It was all right. I think I prefer actual ice cream, though.'
  3095. > The cream-coated young mare flaps her wings on the ground as she struggles to get the final strap undone, her tongue sticking out of her mouth.
  3096. > Finally, she manages to liberate herself from her bronze encasement, and rolls over to stand up, before shaking herself out as if she'd just emerged wet from the pool.
  3097. > 'Purity told me that the owner, mister 'Hosay', which is spelled J-O-S-É, makes an even better one with almonds, but they're not in season just yet, so he has a limited supply and runs out early every day.'
  3098. > You must've been zoned out when that conversation happened.
  3099. > '... And mister Esautomático, the blacksmith, told the Royal Engineer to send advance notice before coming next time, so they could arrange for a proper reception.'
  3100. 'When did that happen? I just remember them talking about... metals and crystals and temperatures and stuff.'
  3101. > Sparkshower flutters up into the air, and is about to gather up her armour pieces when you decide to lend a hoof and just levitate them up for her, directing them towards her bedroom.
  3102. > 'Thanks, Lily! And that was near the end, when they were done talking about smelting and metalworking techniques, but were instead talking about the Royal Engineer's plans...'
  3103. > Trotting into her room, she quickly gets all her pieces hung up on the little stand that lets them air-dry.
  3104. > '... Aren't you excited, Lily? Imagine being able to be part of such an historic event!'
  3105. 'What historic ev-'
  3106. > Before you can finish, the door opens and Corporal Bound trots in wearing her usual dismissive frown.
  3107. > For some reason, the Royal Engineer had asked her to stick around after dismissing the rest of you.
  3108. > That was a bit curious, but it was even more curious with the way she'd seemed to stick to him like glue ever since the morning's training exercise.
  3109. > Buck, it was late.
  3110. > 'What are you two still doing up? Hit the hay, we've all got duty in the afternoon.'
  3111. > You nod towards the door, where the sound of running water has just stopped.
  3112. 'Just waiting our turns to rinse off. What'd the Royal Engineer want with you, anyways?'
  3113. > Deciding to have a little fun, you purse your lips and wiggle your hips.
  3114. '... He need you to check for bogeyponies under his bed?'
  3115. > It's a little shocking how big of a scowl that earns you.
  3116. > Honour really must be just as worn out as you are.
  3117. > Sparkshower seems to be the only one who still has energy.
  3118. > 'Ooh, I bet he wanted to talk about his plans to work with the batponies! Did he say when we're going back under the Rookery?'
  3119. > The Corporal's expression softens, and she looks over at the pegasus.
  3120. > 'No. He wants to start the ball rolling up here before meeting with them again. And that means work for us -- starting today.'
  3121. > With a click, the washroom door opens and Ebonshield emerges, but you pause before stepping in for your turn.
  3122. > As tired as you are, you still want to hear this.
  3123. > '... This afternoon, we're going to begin practising for a private demonstration for Princess Celestia, to be executed A.S.A.P.'
  3124. > Pulling off her helmet, she nods towards the washroom.
  3125. > '... So, get cleaned up and then get some rest, because we won't just be sitting around while he does paperwork or hobnobs with dignitaries. We're going to be doing more combat training...'
  3126. > The Corporal points a hoof in your direction, then jerks it back towards herself.
  3127. > '... You and me, Glamerspear, are going to serve as the demonstration crew of Equestria's first 'Self-Propelled Air Defence Weapon'...'
  3128. > That same hoof gets pointed at Sparkshower and Ebonshield.
  3129. > '... And you two are going to be our target dummies.'
  3130. Suggested interlude music: https://www.youtube.com/watch?v=Ycl0vpbMfWw (Andreas Waldetoft - 'Ride Forth Victoriously', from 'Europa Unievrsalis IV' [2013])
  3131. Suggested background music: https://www.youtube.com/watch?v=Bz8JdBidRqs (Bill Elm & Woody Jackson - 'The Shootist', from 'Red Dead Redemption' [2010])
  3132. > You are Specialist Lily Glamerspear, VIP bodyguard to the Royal Engineer of Equestria.
  3133. > Formerly, Gunner first class, 86th Honourable Artillery Company, 79th Anti-Aircraft Brigade, first platoon, section A.
  3134. > Inducted into the Order of the Ram with the rank of Centurion, you wear the the Silver Ram, and your Changeling Invasion campaign medal is decorated with the 'Mentioned in Dispatches' silver oak leaf.
  3135. > You even have the gold 'Excellence-in-Competition' marksponeship badge!
  3136. > But right now, you feel like a shaved-mane recruit fresh into horseshoe camp with no idea how to handle themselves or their horn.
  3137. > That's because for almost three full laps of the Royal Eastern Cottage one-mile racetrack, you have completely and utterly failed to hit your target.
  3138. > As the Royal Engineer's steam-powered dogcart rounds the home turn of the triangular track, with you sitting in the back seat, you take aim once more at your infuriatingly elusive target.
  3139. > Sparkshower floats menacingly above and behind you, kitted out not just in her full bronze plate, but with a lancer's kite shield strapped to each of her forelegs as well for extra defensive safety.
  3140. > As Honour straightens the cart back up again, the armoured pegasus turns in for another mock strafing attack run.
  3141. > You line her up in your sights and wait another moment for her to roll through.
  3142. > With a chuka-chuka-chuka noise, you send three glittering green blunt-tipped spears up at your armoured comrade.
  3143. > But all three of them miss, passing a yard or two ahead of her actual position.
  3144. > Passing overhead, the pegasus declares yet another successful mock attack on the car.
  3145. > You grumble to no-one in particular as you prepare for another go.
  3146. > Up front, the Royal Engineer's armour clatters slightly as he turns around in his seat.
  3147. > You reply through gritted teeth.
  3148. 'No problem, sir! Just getting my bearings in this carriage!'
  3149. > This time, Sparkshower goes for a frontal attack, swinging around to cross the car's path in a figure-eight.
  3150. > You spin around in your seat and, trying to compensate for the sway and bounce of the dogcart, take aim.
  3151. > Another three spears head out, and those same three go flying past Sparkshower, barely brushing against her tail.
  3152. > GUH!
  3153. > It's not as if Sparkshower was dodging -- far from it: she was simply doing standard diagonal attack runs, barely varying her altitude at all!
  3154. > The only way she could be an easier target is if she flew straight and level beside you!
  3155. > Why the buck can't you seem to slap a spear into her flank?!
  3156. > Still twisted around in his seat, Anonymous lifts an eyebrow beneath the grim 'T'-shaped cutout of his blackened-bronze helmet.
  3157. > You snap back at him as Sparkshower lines up for an opposite-side frontal sweep.
  3158. > With a barely-visible smile underneath that helmet, he continues to distract you from your job.
  3159. > 'Don't fight the carriage. Take your time. Watch your sight. Lead your target. And above all, relax!'
  3160. > Not only are you flunking gunnery 101, you've got your VIP giving you front-seat lessons.
  3161. 'I *am* taking my time, sir, and I *am* watching my sights, sir, and I *am* pulling lead, sir.'
  3162. > Honour takes her eyes off the road for a moment to turn around and glare angrily at you.
  3163. > Duly chastised for venting your frustrations at your VIP, you gulp and try to soften your voice.
  3164. '... And I *am* relaxed, sir.'
  3165. 'Shot-shot-shot!'
  3166. > Three more misses, and again the pegasus zooms by overhead.
  3167. 'Damn it!'
  3168. > You angrily slap a forehoof against your helmet's lens button, hoping that a change of magnification or optical filters will alleviate the problem.
  3169. > 'Specialist, I-'
  3170. > You are *not* in the mood to argue with your commanding officer right now.
  3171. 'I'm on it, sir! Just give me time to get this figured out!'
  3172. > How the buck are you always missing Sparkshower?
  3173. > As your battle-buddy takes her time swinging around and setting up for another run, you try to mentally analyze the situation so far -- a pattern of miss after miss after miss.
  3174. > Sparkshower's not dodging, so it must be your aim.
  3175. > But you're not consistently either over-leading or under-leading her.
  3176. > In fact, now that you think about it, whenever she attacks from the front, your rounds go short, and whenever she comes from the rear, they go long.
  3177. > In front, the Royal Engineer has lifted up his helmet, hooked his arm over the back of his seat, and leaned over even closer towards you.
  3178. > Guh, there goes your train of thought!
  3179. > Shaking his head, he holds his left hand straight up high, the pre-arranged signal for Sparkshower to hold off on attacking.
  3180. > This she duly does, veering off and entering a holding pattern.
  3181. > You clasp your forehooves together pleadingly.
  3182. 'Sir, I just need more practice -- please, let Specialist Sparkshower resume her attacks.'
  3183. > 'I will in a moment. Just listen to me for a second, okay?'
  3184. 'Yes, sir.'
  3185. > Seems like he's dedicated to giving you a lecture as you trundle along in this bouncing contraption-carriage of his.
  3186. > 'Glamerspear, you're pulling lead based on Sparkshower's position, distance, and angle of attack, yes?'
  3187. > You aced the buck out of that class, and you've no interest in repeating it again.
  3188. > Substituting your frustration for exhaustion, you answer him.
  3189. > Anonymous nods.
  3190. > In an instant, exhaustion turns to confusion.
  3191. > He nods again.
  3192. > 'The car. We're *moving*, Specialist; doing almost sixty kilometres per hour, by my reckoning. And that forward speed gets added to whatever you shoot out.'
  3193. > With his free arm, he points forwards, then angles it up as if indicating an airborne target.
  3194. > '... You've got to include the car's motion in whatever deflection calculation you're doing.'
  3195. > You furrow your brow and go over the shots in your mind's eye.
  3196. > The car.
  3197. > *That* was what was going wrong!
  3198. > Seeing the look of realization on your face, Anonymous continues.
  3199. > '... I know you shoot at moving targets all the time, but have you ever shot from a moving *platform*? A train or a regular carriage, for example? Or maybe even a boat?'
  3200. 'No, sir...'
  3201. '... But boat gunnery... I *remember* that. I've had a little training in firing anti-ship projectiles. Those fly slowly enough that we have to take into account not just the other boat, but our own as well.'
  3202. > You squint and try to remember back to PAIT, your post-'shoe-camp Pony Advanced Individual Training.
  3203. > The Royal Guard preferred to have multi-purpose unicorns, so anti-air gunners got some basic instruction in ground fire, bombardment, and ship-to-ship combat.
  3204. > There was something about extra deflection based on angle relative to direction of motion...
  3205. '... The same principles should apply...'
  3206. '... Okay, sir! I remember! Let Sparkshower come at us again, please?'
  3207. > He looks a bit sceptical, and you have to curl your eyebrows up pleadingly at that last one.
  3208. > 'Okay. Let's wait until we're around this turn. Sharply now, Corporal! Hit the apex and keep our speed up!'
  3209. > As he lowers his hold-arm, Honour cranks the tiller to the left and the car turns in to the right.
  3210. > Eagle-eyed Sparkshower has already spotted the end to the pause, and begun to overtake for another attack run.
  3211. > This time you are *not* letting her pretty bronze plate emerge unscathed!
  3212. > Using the reticle in your visor to adjust the deflection for her angle relative to the car's motion, you fire off another burst.
  3213. > *CLANG* *CLONG* *CLUNK*
  3214. '... Splash!'
  3215. > One on the shield, another in the helmet, and the third right in the peytral.
  3216. > Up front, Anonymous pulls his helmet back down over his face.
  3217. > 'There you go, Specialist! See if you can do it again!'
  3218. > This time your answer is enthusiastic and prideful, instead of glum and snippy.
  3219. 'Yes, sir! Come on back and get some more, Sparks!'
  3220. > True to form, your naive battle-buddy calls out over her shoulder even as she turns.
  3221. > How the buck does she even hear anything in that heavy bronze box her head is stuck in?
  3222. > This time, you're going to really let her have it - no more pissy little three-round sounding bursts.
  3223. > Just of training missiles, of course, but she deserved it -- she boasted beforehoof that she could take whatever you could dish out.
  3224. > The obliviously proud pegasus comes around again for another run.
  3225. > When you see the sun glint off her bascinet helmet in your reticle, you know it's *time*.
  3226. > CHUKA-CHUKA-CHUKA-CHUKA-CHUKA-CHUKA-CHUKA-CHUKA-CHUKA-CHUKA-CHUKA-CHUKA
  3227. > Twelve satisfying spear launches are quickly followed by ten metallic *thunks* as all but two of the rounds crash into your target.
  3228. > Sparkshower thrashes about with her forelegs, swatting away several of the spears with her shields as the rest bounce off her armour.
  3229. > 'Hee-hee! That tickles! You got me again, Lily! Good job!'
  3230. > If it was anything other than your best buddy Sparks up there, you would almost be upset at her happy-go-lucky attitude to being hit.
  3231. > As it was, her foalish giggle and playful actions relieved and reassured you that you'd gotten this figured out.
  3232. > 'Looks like you've got her number, Specialist.'
  3233. 'Yes, sir!'
  3234. > 'Good. Corporal, give us one more lap, then let up on the steam and pull over at the starting line so we can swap targets...'
  3235. > '... Have a few more tries with Sparkshower, then let's see you how you do against someone who can actually *dodge*.'
  3236. Suggested viewing: https://www.youtube.com/watch?v=DqoUdd9Ge4E (US Army Air Forces Training Film I-3366: 'Position Firing', featuring B-17 waist gunner voiced by Mel Blanc [1944])
  3237. Suggested background music: https://www.youtube.com/watch?v=q5n_AhS0IeI (John Phillip Sousa - 'The Pathfinder of Panama', performed by 'The President's Own' United States Marines Band [2017])
  3238. > You are Lieutenant Temper Violetta, and this isn't supposed to be a part of your Area of Concentration.
  3239. > There are *ten* VIP quaternions under your command -- as many as forty guardsponies serving as VIP bodyguards under the jurisdiction of the Canterlot Palace Military Office.
  3240. > You brief them before they start, introduce them to their charges, handle any requests or complaints, read each team leader's weekly report, plus any other reports they may care to make, and debrief them at the end of their assignment.
  3241. > And since those postings can be as brief as just a day or two, it's a considerable amount of work.
  3242. > For this task, the Equestrian Royal Guard has seen fit to assign your office a single Private for general tasks and running messages.
  3243. > A pair of Sergeants serve as clerical assistants to the CPMO VIP section as a whole, consisting of four Lieutenants, including yourself, under the command of Captain Bute, with a couple more Privates trotting around making coffee and running errands.
  3244. > Captain Bute prided himself on the fact that, under his watch, no guardspony has been blindly presented to a VIP without them having been thoroughly briefed on their client's character, profession, habits, daily routines, cutie mark (if applicable), and special needs (if any).
  3245. > In brief, nopony serving the CPMO had ever complained of being unprepared to handle a particular VIP.
  3246. > It was true that sometimes the VIPs themselves complained about their servants, but this was rare.
  3247. > In the two years you'd been in the CPMO, a grand total of just *two* bodyguards had been dismissed.
  3248. > Black marks, to be sure, since your office had the final job of accepting or refusing any graduate sent to you by the VIP Service Training school.
  3249. > But one thing neither you, nor Captain Bute, nor any of the other three Lieutenants in the Canterlot Palace Military Office VIP section had ever had to deal with was a complaint about a VIP and their quaternion from someone *else*.
  3250. > And Captain Bute had *not* been happy to receive it.
  3251. > Arriving at the scene, you survey the damage so far.
  3252. > That insidious batpony, Ebonshield, a supposed 'Sergeant First Class', was sitting in the middle of the otherwise empty stands at the Royal Eastern Cottage palace race track.
  3253. > You wouldn't be surprised if she's somehow responsible for the complaint, and you holler up to her from the ground.
  3254. > She's wearing a lot more armour than when you first introduced her, or when she came by asking about special armaments for the Royal Engineer; some kind of black-dyed stiff cuirass covers her torso.
  3255. > 'Lieutenant Violetta, good day to you, sir. I do not understand your question?'
  3256. > The expected non-answer from a devious member of a devious race.
  3257. 'Sergeant, my office has received a complaint about an unauthorized live-fire exercise being conducted on palace grounds, involving this location, your quaternion, and your VIP! Now, I want an explanation!'
  3258. > Before she can give you one, you hear the unmistakable crash of Dual-Purpose Improved Conjured Munition rounds slamming into heavy bronze armour.
  3259. > Your head swivels towards the source of the noise, and you make out a carriage travelling at high speed on the racetrack itself -- yet, without anypony pulling it! -- with Specialist Glamerspear perched atop, hurling rounds up towards an airborne Specialist Sparkshower.
  3260. > In front, Corporal Bound is sitting next to a very tall somepony encased in a strange black metal armour -- somepony who can only be your most alien and demanding VIP, Anonymous, By Appointment to Their Majesties Princess Celestia and Princess Luna, Royal Engineer of Equestria.
  3261. > 'Ah, I see, Lieutenant. I think for the explanation you may have it as soon as the Engineer Royal arrives.'
  3262. 'What the blazes...'
  3263. > Watching, stunned, you see the armoured pegasus swing around and make another mock charge on the confusingly unpowered vehicle, only to receive another burst of rounds for her trouble.
  3264. > Mercifully, now that you're down here, you recognize that they're not real DPICM spears, just training munitions.
  3265. > That's a load off your eventual report on this situation.
  3266. > Instead of an unauthorized live-fire exercise being conducted on palace grounds, it was an unauthorized *simulated*-fire exercise being conducted on palace grounds.
  3267. > Provided you could shut this down quickly, it should be possible to brush it all under the rug as just a scheduling mix-up.
  3268. > That would take a weight off your shoulders and Captain Bute's breath off your neck.
  3269. > You jump over the fence and rush out onto the circuit proper, throwing up your forehooves as you stand on your hind legs in the neatly-cropped grass, still wet and a little muddy from this afternoon's light rainshower.
  3270. > The carriage continues to trundle towards you, only now you see Corporal Bound and the Royal Engineer bending over to fiddle with some kind of controls.
  3271. > 'Ehh, Lieutenant, it may not be advisable to position yourself in this manner. I have observed that-'
  3272. > From the stands, the batpony tries to dissuade you from your course of action.
  3273. > Presumably defending her VIP's current activities, her loyalty to her charge is commendable, but her loyalty to her commanding officer -- you! -- ought to come first!
  3274. > You return your attention to the carriage, which is getting menacingly close.
  3275. '... Halt, I say! Corporal Bound, bring that machine to a halt! That's a direct order!'
  3276. > No response, just more hurried-looking fussing about in the front seat.
  3277. > In the stands, 'Sergeant' Ebonshield has stood up.
  3278. > 'Lieutenant, I strongly suggest you step aside!'
  3279. 'Nonsense, Sergeant, they won't dare run me over!'
  3280. > As the carriage bears down on you at furious speed, you suddenly realize that the race track is rather narrow in this particular section, and that the carriage is going to occupy most of the space between the fences.
  3281. > Looking up with wide eyes, Corporal Bound screams out at you.
  3282. > Before she's even finished hollering her warning, you'd already decided to bolt, but on the rain-slick turf, all you seem to do is slip in place, barely moving.
  3283. > That's when you hear the crack of another burst of DPICM rounds, and a split-second later, you feel something thud into your flank armour.
  3284. > The impact takes the breath from your lungs, but it also sends you flying, toppling over sideways as you sail a few hooves in the air and then slide a dozen more on the ground, barely avoiding a post as you're spun away towards the inner fence.
  3285. > Behind you, you hear the thunder of four carriage wheels go by, accompanied by a strange repeating 'PFFSHT-PFFSHT-PFFSHT' noise.
  3286. > Coughing, air returns to your throat and you shake your head, then struggle up to your hooves.
  3287. > You look, and the bizarre dogcart suddenly dog-*tails*, swerving left and right on the slippery grass, before finally spinning completely around and coming to a stop, fifty metres down the track.
  3288. > A moment later, Sergeant Ebonshield materializes at your side, having fluttered over during the distraction.
  3289. > You look at your flank and are relieved to see no blood, only green grass-marks and bits of turf, then frown up at her.
  3290. 'I'm fine... I think. What just happened, Sergeant?'
  3291. > 'The carriage of the Engineer Royal has malfunctioned. The Specialist Glamerspear brushed you aside with the force of some of her projectiles, before you could be run over.'
  3292. 'Merciful Celestia...'
  3293. > Down the track, at the dog-cart, you see its three occupants shamble out, looking dizzy and disoriented.
  3294. > Specialist Sparkshower lands in front of her VIP and helps him get his bearings, and you see him rip off his helmet.
  3295. > What the Tartarus was going on?
  3296. > You see Anonymous fiddle with something underneath the carriage as Sparkshower checks on her other two quaternion-mates.
  3297. > Shortly after, they all hustle over towards your position.
  3298. > Anonymous is the first to speak, with the Corporal panting at his side.
  3299. > 'Terribly sorry about that, Lieutenant. We tried to stop, but it turns out we had the brakes applied this whole time out here, and we cooked them so hot they were useless...'
  3300. > '... Some quick thinking by Specialist Glamerspear got you out of our way, I hope not too painfully.'
  3301. 'I'll be all right. But just what is going on here, my Lord?'
  3302. > The Royal Engineer chuckles, beaming a smile.
  3303. > 'Why, the first-ever test of the first-ever prototype for Equestria's first-ever Self-Propelled Air Defence Weapon, of course! Although, given how well Specialist Glamerspear managed to target you on the ground, maybe we should aim for the first armoured car, instead...'
  3304. 'I beg your pardon, sir?'
  3305. > 'That's my steam-powered carriage. I wanted to see how well Specialist Glamerspear could perform her anti-aircraft duties while mounted in it.'
  3306. > You look over at the unicorn, who has a face that expresses a strange combination of exhilaration, dizziness and fear.
  3307. > No doubt the fear is of the 'about to be punished under article 90 for striking an officer' variety.
  3308. > You flex your hips and find that there's no lasting pain or loss of movement, then nod at her.
  3309. 'I see. I appreciate the last-minute save, Specialist...'
  3310. > That gets you a respectful salute and relieved sigh from the pony in question, but you turn your attention to the obvious source of all this trouble.
  3311. '... However, my Lord, I must ask that you cease this activity at once. The Royal Eastern Cottage racetrack is *not* an appropriate place for an unscheduled training drill.'
  3312. > The tall Very Important Pony who wasn't actually a pony runs his fingers through his hair.
  3313. > 'Oh, did we disturb someone? I'm terribly sorry; I was told that when there wasn't a scheduled event here at the track, it was free for any of the palace guests to use.'
  3314. > You'll have to double-check on that one; it's probably true, though.
  3315. 'I'm not aware of the rules in detail, m'Lord, but regardless, if such a free use was permitted it would be for purely *civilian* activities, and not a simulated-fire military drill.'
  3316. > At this, the bipedal creature looks a bit sheepish.
  3317. > 'Ah. I suppose we were making a bit of a racket, weren't we? Well, I do apologize, Lieutenant. I'm afraid I've been a bit over-eager to get this project off the ground...'
  3318. > Wiping his brow, he flicks up the helmet in his hands.
  3319. > '... We'll certainly halt for now. But since you're here, perhaps you can help us locate a more appropriate venue?'
  3320. > You frown, and look over the crew assembled before you.
  3321. > Now that it was clear no-one was injured and no-one was about to be seriously punished, there was a mixture of faces in the little circle.
  3322. > The Royal Engineer, of course, looked bright-eyed and enthusiastic.
  3323. > Corporal Bound seemed apologetic, but showed no sign of wanting to gainsay her VIP.
  3324. > Specialist Glamerspear had a strange look of satisfaction on her face, like she'd just solved some intractable problem.
  3325. > Specialist Sparkshower, having flipped up her bascinet helm, was panting with a broad grin on her face.
  3326. > Even 'Sergeant' Ebonshield wore a curiously delicate smile.
  3327. > It was clear that the Royal Engineer was using his VIP quaternion as more than just mere bodyguards.
  3328. > Instead of treating them as the decorations that they generally were, or even making use of them in more... 'archaic'... ways, he was involving them in his actual day-to-day work.
  3329. > You look over the quaternion.
  3330. 'To be quite honest sir, involving your VIP bodyguards in activities of this manner is quite unorthodox...'
  3331. > Switching your gaze back to the Royal Engineer, you can't help but notice the sudden elimination of several of the smiles.
  3332. '... The Royal Guard has its own Ordnance Department for fielding tests of military prototypes like what you're proposing. Wouldn't it be better for you to work with ponies from that branch to develop your prototype?'
  3333. > The black-metal-clad biped sighs and shrugs his shoulders.
  3334. > 'I suppose... The thing is, Lieutenant, I'm not actually *trying* to develop the prototype. It's just a means to an end...'
  3335. > '... That vehicle is the herald of a new industrial era for Equestria. I want to show off the vehicle, to Princess Celestia and whoever else might be impressed with it, in order to secure a next step in funding. I thought throwing together a little military demonstration would help make the case even better than just the civilian applications.'
  3336. > You turn to Corporal Bound, feeling more confused than ever.
  3337. 'Corporal, I'm expecting your weekly report tomorrow, but since I'm clearly missing some important pieces right now, perhaps you'd care to bring me up to speed on what's happened since last Wednesday?'
  3338. > She swallows and then looks around and begins, somewhat hesitantly.
  3339. > 'Quite a lot, Lieutenant Violetta, ma'am. The Royal Engineer built a carriage powered by water and lamp oil, to which you've already been introduced. I assisted a little in its construction, and I've been serving as the Lord Engineer's test driver...'
  3340. > The Lord in question pats her reassuringly on the shoulder.
  3341. > Emboldened, she continues.
  3342. > '... Thank you, sir. Lieutenant, the Royal Engineer also ordered, and received, the suit of custom armour which he's presently wearing. And, yesterday, we went down into the Night Guard Rookery under Canterlot Mountain where-'
  3343. > Instantly you throw your hooves up to your ears.
  3344. 'Ta-ta-ta-ta-ta, I don't want to hear it! Don't-Ask-Don't-Tell, remember! I'm still subject to it.'
  3345. > 'Come now, Lieutenant, don't be ridiculous. Princess Luna absolved the members of my quaternion from DADT when she gave us all the batponies' backstory. You asked for a report, and if you can't hear it from the Corporal, then I can give it to you instead.'
  3346. > You lower your hooves and shake your head.
  3347. 'If it doesn't have anything to do with this carriage of yours, then I'm not interested in it at the moment, my Lord. Let's stick to the matter at hoof.'
  3348. > 'Look, Lieutenant, it's just what the Royal Engineer said. We're all helping him out with this demonstration, and even though it's not a normal part of VIP duties, I think I speak for everypony when I say we're enthusiastic about doing it. And since the Royal Engineer's on a tight schedule, there must be some way we can get this done without hoofing everything over to Ordnance.'
  3349. > As you feared, there are enthusiastic nods all around.
  3350. > Sitting down, you bring your hooves up to your eyes to wipe away some of the chunks of grass that got embedded in your helmet after you little power-assisted emergency egress.
  3351. > As you do so, visions of requisition and scheduling forms dance in your head.
  3352. > Well, at least it's better than court-martial letters and formal reprimands.
  3353. > Sighing, you lower your forehooves and look around.
  3354. 'All right, my Lord. I think I can manage to book you an appropriate time for your exercises -- and for your demonstration, too, if you need me to do it. But if you're going to test or demonstrate an anti-aircraft weapon in Canterlot airspace, then you're going to need approval from the sector air defence commander. It was the regular palace air patrol that reported the unauthorized firing going on here.'
  3355. > 'Understandable. Tell me who to talk to, and I'll present my formal apologies to them, along with a request to continue our activities.'
  3356. > You swallow.
  3357. > Clearing your throat, you continue.
  3358. '... *ahem* ... The pony in charge of Canterlot sector air defence is Major-General Georgia Hoofstrong, commander of the 1st Air Division. And, since you just had me write up one of her Lieutenants for court-martial offences last week...'
  3359. '... You may find her intransigent.'
  3360. > You are Corporal Bound, and so much for the Royal Engineer's big plans for bypassing the bureaucracy.
  3361. > As with Sergeant Ebonshield yesterday, it seemed any attempt to get things done while avoiding paperwork or politics was doomed to failure.
  3362. > At least this time you only had to deal with Equestrians, though.
  3363. > And you've got Lieutenant Temper Violetta to guide things, as well.
  3364. > She could be gruff, stiff, and overly formal, but you'd served in the VIP section for long enough to know she was an officer more than worth the silver bar on her lapel.
  3365. > Sitting in front of the Royal Engineer's desk, she goes over the manila file in her hooves.
  3366. > After vacating the race track and putting away the steam car in the garage, you'd gathered here for further discussion, while Lt. Vi had gone to dig around the Canterlot Palace Military Office for Hoofstrong's file.
  3367. > Like any officer who achieved the rank of Colonel, regardless of their birthright or background, Hoofstrong had been granted a personal affinity and issued with a VIP escort for the standard three months, courtesy of the CPMO.
  3368. > Beyond that, she would have been expected to hire her own retainers, if she wanted them.
  3369. > That was on top of whatever guards, drivers, or other operational aides the military itself assigned to her.
  3370. > '... The Major-General, then a Colonel, had just been commissioned as commander of the 1st Air Division, having previously been promoted from commander of the 27th Air Superiority Wing. The Privy Council authorized a single affinity, and the CPMO assigned two guardsponies to serve in alternating shifts as required.'
  3371. > You actually didn't know very much about Hoofstrong; but it certainly seemed as though she had risen properly up through the ranks.
  3372. > Behind his desk, Anonymous scribbles a few notes, then looks up.
  3373. > 'Just a moment, Lieutenant. I'm not quite clear on the rules concerning 'affinities'. What exactly are the conditions entitling someone to a personal escort?'
  3374. > As Violetta continues to riffle through the pages, trying to find the relevant notes and looking a bit upset at having to field a basic question, you step forward and nod to her.
  3375. 'Ma'am, I can field that one for you, if you'd like.'
  3376. > You look up at the Royal Engineer.
  3377. 'Sir, ultimately an affinity can be granted by the Privy Council to anypony, but there are three situations where it's commonly done...'
  3378. '... The first is when a member of the nobility requests it. They need to justify themselves a bit, but it's not hard, so long as they're only requesting the right to have a single retainer. For more than that, they have to demonstrate why a personal escort is necessary to ensure their dignity or safety, usually done by comparing themselves to other nobles. A baron can easily claim a single retainer on the basis that most other barons have one, and a count can just as easily claim two on the same basis, and so on...'
  3379. > You glance around and look at the rest of your quaternion members -- not a lot of ponies could claim the privilege of a full four-count quaternion affinity.
  3380. > And it sure seems like you've been together on this assignment for a lot more than just two weeks.
  3381. '... Whatever the reason, if the affinity is granted they won't be getting anything free from the Royal Guard; it's on them to hire their own. Often, those ponies will be minor members of the nobility themselves; landless gentlecolts looking for a respectable career without the hazards of the military or the indignity of ordinary servitude.'
  3382. > 'I see.'
  3383. 'The second case is for foreign dignitaries and diplomats. When residing at the palace they're automatically given a VIP escort for the duration of their stay, but even if they're living elsewhere they're still often given a standard three-month assignment for free as a sort of 'Welcome to Equestria' gift, which can be extended at the Privy Council's discretion.'
  3384. > 'It also lets the Royal Guard keep a close eye on important newcomers. Those guardsponies' weekly reports go straight to the 'diplomatic corps'.'
  3385. > That was a common euphemism for the Canterlot Intelligence Agency, but the Royal Engineer didn't know that.
  3386. 'By 'diplomatic corps', sir, Specialist Glamerspear means-'
  3387. > 'The spy agency, yes, I figured. If Equestria keeps tabs on newcomers like that I'm half surprised I wasn't assigned an escort earlier, to be honest.'
  3388. > A hairless bipedal monkey-creature suddenly appears in Equestria, and he's not placed under diplomatic observation?
  3389. > Then again, you don't actually know the circumstances of Anonymous' arrival.
  3390. > Still reviewing her papers, Lieutenant Violetta looks up and clears her throat.
  3391. > '*Ahem*, actually sir, the CPMO did originally receive a request to issue you an escort when you arrived in Canterlot, but it was withdrawn shortly thereafter without an explanation. I was responsible for your file back then as well.'
  3392. > That's even more unusual.
  3393. > 'Huh, weird. I wonder why they changed their minds.'
  3394. > 'I couldn't say, Specialist.'
  3395. > 'Whatever the reason, please continue, Corporal.'
  3396. 'The third case for granting an affinity and issuing guards is when somepony achieves a 'high station' in Equestrian society. The definition of 'high station' is flexible, but can include major celebrities, local heroes, military officers who are promoted to command of a division or a particularly prestigious regiment, elected politicians, and important bureaucrats like yourself.'
  3397. > 'Hmm. I never really thought of myself a bureaucrat before now...'
  3398. > He trails off, and you're not quite sure what to say.
  3399. > Considering that just moments ago you were yourself complaining about the bureaucracy, lumping in Anonymous in with them almost feels mean.
  3400. > Luckily you've got Lt. Vi here to dryly state the facts.
  3401. > 'As an member of the Privy Council, m'Lord, you are technically not a bureaucrat, as you are not a part of any bureaucratic organization...'
  3402. > '... You are an appointed member of the government, serving directly at the whim of Their Royal Majesties. And it is for this reason that you are entitled to an affinity.'
  3403. > 'I see. I suppose Their Majesties didn't think I needed one while I was cooped up in here working on writing my theory-book...'
  3404. > '... It's a strange feeling, having been surrounded by these four walls for the past eight months. Besides an evening jog, a visit to the library, or the occasional meeting elsewhere in the palace, I really hadn't left here at all until two weeks ago...'
  3405. > '... But enough about me. What can you tell me about Major-General Hoofstrong, Lieutenant?'
  3406. > 'Yes, sir. I see here that Georgia Hoofstrong enlisted in the Royal Guard air corps thirty-four years ago-'
  3407. > 'Wait a minute, *enlisted*? She's a *mustang*, ma'am?'
  3408. > 'Yes she is, Specialist.'
  3409. > Anonymous furrows his brow and squints.
  3410. > You pipe up.
  3411. 'A mustang officer, sir, is one who was promoted up from the enlisted ranks.'
  3412. > 'Ah. So I take it she's not a noblepony, then?'
  3413. > 'Actually, sir, 'Hoofstrong' *is* a minor Cloudsdale noble house, and the Major-General is a gentlemare. I don't have the details, but she either could not or chose not to purchase a commission, and instead enlisted into the Guard as a common soldier.'
  3414. > After scribbling a bit on his notepad, Anonymous looks up.
  3415. > 'The purchase of commissions -- that's what this is all about, isn't it? Lieutenant Kilfeather said as much when he came by last week to collect the remains of his helmet.'
  3416. > 'I would imagine so, sir. The Major-General is in a unique position to criticize the practice, having risen first to Sergeant before being commissioned as a Lieutenant during a time when such exceptional cross-promotions were the only alternative to purchasing one's rank -- the Royal Military Academy, the officer training school, is itself just twenty-five years old.'
  3417. > You know a bit of history about the RMA yourself, and elaborate on the Lieutenant's answer.
  3418. 'The only exception is the Royal Artillery School, which has existed for almost a century, and has accepted officer candidates from any background since its founding.'
  3419. > She lifts an eyebrow, surprised by your interjection.
  3420. > 'Corporal Bound is correct, m'Lord, but the Royal Artillery was seen as unglamourous by the nobility, and the requirement for such a formal, mathematical education caused its officers to be looked down upon by the rest.'
  3421. > 'This sounds complicated. I suppose Kilfeather was right again when he said I didn't really understand what was going on with his 'Pas de Sabots'.'
  3422. > The Lieutenant tilts her head.
  3423. > 'It *is* rare for a noblepony like the Major-General to be against the purchase of commissions, but Georgia Hoofstrong would hardly be the only one. A largely uninterrupted period of prosperity in Equestria has led to the elevation of a large number of nouveau-riche entrepreneurial families, and the gradual impoverishment of the landed noble houses. That, combined with repeated examples of mismanagement from noble officers who bought their way into a rank far beyond their skill to handle, has turned the general public, and even the competent members of that group, almost entirely against the practice...'
  3424. > Arching her eyebrows, she shuts the folder and tucks it under a foreleg.
  3425. > '... Why, I even count myself among their number.'
  3426. 'You're a gentlemare, ma'am?'
  3427. > 'Yes. The Violettas are a cadet branch of the Rosettas, who control significant amounts of property north of Canterlot. My family could afford to purchase me a Captaincy in an infantry regiment, but I wanted a formal education as well, and they refused to pay for both...'
  3428. > '... I chose to attend Canterlot University for three years, earning my Honours Bachelor of Arts with a major in history, then enrolled in the Academy -- which is free for qualified candidates possessing such a degree -- to graduate as a ordinary Lieutenant Junior Grade.'
  3429. > You had never gotten the unmistakable 'vibe' from her of somepony who'd gone through the Academy, but then again, she'd never had to command you on a battlefield and thereby exposed the rigidity of her training.
  3430. > The Academy didn't really teach running a bunch of VIP quaternions from the Canterlot Palace Military Office.
  3431. > The work involved in getting a degree in history, though -- *that* might actually be good training for what the Lieutenant was doing now.
  3432. > 'Oh, really, you majored in history? What was your minor?'
  3433. > Violetta doesn't skip a beat before replying in the stiff tone of a committed servant.
  3434. > Seriously?
  3435. > This stick-up-her-plot mare studied singing and dancing?
  3436. > It must've just been a bunch of bird courses for her; something to pad out her curriculum.
  3437. > Glamerspear immediately vocalizes what you're thinking.
  3438. > That last little important piece of courtesy comes a little late, but the Lieutenant lets it slide, instead shifting slightly in her place and puffing out her tuft.
  3439. > 'Yes. I happen to adore the theatre; I have season's tickets to the Sardinia, you know. Wouldn't miss a single show...'
  3440. > Cocking an eyebrow, she turns to the Royal Engineer.
  3441. > '... I trust your Lordship enjoyed the performance of 'The Magician' two weeks ago? I studied at C.U. alongside James Broadbarrel, who played the title role in that production.'
  3442. > Glamerspear's eyes go incredulously wide, and you have to stop yours from doing the same.
  3443. > Anonymous smiles and gestures with his free hand.
  3444. > 'Oh, he was fantastic. Such a powerful voice. Specialist Sparkshower, you enjoyed his performance as well, didn't you?'
  3445. > The armoured pegasus nods loudly, her armour clattering as she does so.
  3446. > 'Yeah, he was great! You could feel the whole theatre reverberate when he sang. Gosh, and you know him personally, ma'am? Wow, friends with a star!'
  3447. > Your blue-blooded and cold-blooded commanding officer nods, and you see the creeping start of a smug smile on her face.
  3448. > 'Indeed. We sang together in the school production of 'The Barons and the Breezie'. I'd be happy to arrange for a backstage introduction the next time your Lordship visits the Sardinia.'
  3449. > And what's this about her actually having a singing voice?
  3450. > Glamerspear's jaw hangs open briefly in shock before she shakes herself back to normality.
  3451. > You'd never really chatted up the Lieutenant, not that fraternizing between officers and enlisted was encouraged, but after this exchange you're glad you never tried -- it hadn't been obvious at first, but now it was clear that you had very little in common.
  3452. > Manners and social status being at the top of the list of differences.
  3453. > 'That sounds lovely, Lieutenant. But let's get back to the matter before us. What else can you tell me about the Major-General?'
  3454. > At this, the Lieutenant pulls the folder back out from under her shoulder and opens it up again.
  3455. > 'A few things, sir. Hoofstrong has a reputation as a 'no-nonsense' commander, having been responsible for the demotion or dismissal of several officers under her command for offences that ordinarily would merely have gotten the perpetrators transferred to another regiment. Under her command, the 27th Air Superiority Wing cemented its status as the premier air combat group in the Royal Guard, with a particularly spectacular performance in the MXP Games, then known as the Grand Tournament. She's a veteran of several conflicts, and a decorated Legate of the Order of the Ram.'
  3456. > Violetta looks over at Glamerspear, who's wearing her Silver Ram on its white-and-blue ribbon.
  3457. > As a Legate, Hoofstrong will have a gold one herself, along with a blue mantle for ceremonial occasions.
  3458. > 'Yes, sir. Your own Specialist Glamerspear is a Centurion of the Ram, herself.'
  3459. > Anonymous follows her gaze to the unicorn who suddenly looks uncomfortable in the spotlight.
  3460. > 'I had no idea. Is that the medal on you now, Specialist? I don't remember seeing you with it before, though I remember Kilfeather muttering something about it.'
  3461. > 'Yes, sir. I wasn't accustomed to wearing this openly until a week ago, when I returned to your service.'
  3462. > You know this story already, but you suppose the Royal Engineer's been kept in the dark.
  3463. > 'Did something change after your injury?'
  3464. > She takes a deep breath, but the look of worry is replaced by a steady smile.
  3465. > 'Yes, sir. I found some more self-confidence I didn't know I had.'
  3466. > 'It sounds like I'll want you with me when I visit the Major-General, then.'
  3467. > 'Yes, sir. That would be my recommendation as well. Though I would also recommend bringing a second for protocol reasons. Corporal Bound would be my suggestion; a higher-ranking bodyguard is more prestigious.'
  3468. > 'If that's the case, maybe I should bring Sergeant Ebonshield? Though I suppose DADT might make her more of a liability.'
  3469. > Tapping his quill on the pad, Anonymous shifts his jaw sideways and furrows his brow.
  3470. > 'If I'm going to call on her with two armed guards, and if Hoofstrong is a career military officer, you have me half-wondering if I ought to show up in my suit of armour, rather than my formal wear.'
  3471. > 'I'd advise against it, sir, unless you have any military or combat achievements to your name. Although your particular set isn't nearly as garishly ornate as is the present fashion, nobleponies trotting around in elaborate armour while shying away from actual battle is another irritant for meritocratic reformers like the Major-General.'
  3472. > Anonymous scribbles down some more notes, then nods.
  3473. > 'Fair enough. All right, so I know what to wear, who to bring, and a little about who I have to talk to. Now the question is -- how do I set up the meeting?'
  3474. > Violetta tucks the manila folder back under her foreleg, raising her eyebrows.
  3475. > 'Ordinarily, a request to use Canterlot airspace would be directed to the Office of the Air Controller for Canterlot, which is under the 1st Air Division. The authorization form would eventually land at the desk of Major-General Hoofstrong, where either her or her adjutant would have to approve it on its own merits. For a request like this, the testing of a prototype weapons platform, there would doubtless be numerous questions about the device in question and the risks involved -- questions which would surely attract the attention of the Ordnance Division, and others, too...'
  3476. > She clears her throat before continuing, looking a little uncomfortable with what she's about to say.
  3477. > '... Since your Lordship expressed a desire to avoid such... 'bureaucratic entanglements', I would suggest instead a direct approach. Request a meeting directly with the Major-General, and make your case to her in person.'
  3478. > 'All right... but how do I do *that*? Don't I need an introduction from someone else, first?'
  3479. > As the Lieutenant stifles back an uncomfortable sigh, probably flustered by Anonymous' ignorance of social customs, you pipe up again.
  3480. 'Sir, you're a member of the Blue Chamber, and well within your rights to directly contact a government official like the Major-General, particularly for activities within the purview of your position.'
  3481. > Violetta nods in your direction, looking relieved, but Anonymous still appears confused.
  3482. > 'All right, but surely I don't just show up at her door, unannounced?'
  3483. > For someone who can be so well-mannered -- you still remember how gracefully he received Princess Luna -- he sure can miss some obvious clues.
  3484. 'No, sir, of course not. You send a calling card politely requesting a meeting and proposing a time, just as you've received several yourself while we've been in your service. One of us can deliver it for you.'
  3485. > Finally, a light turns on in your VIP's head, and he taps his free hand on his chin.
  3486. > 'Ahhhh, yes of course! Have to pay a visit to a stationery shop first, then, I suppose. I actually haven't got any of those -- all of the formal meetings I've been at so far were arranged by others.'
  3487. > He really *has* been shut in here for eight months if he's never had to arrange his own meeting.
  3488. > Then again, while working on a book consisting of dumping out his own knowledge, when would he have ever needed to set up an appointment of his own?
  3489. > Ponies have wanted to meet with *him* to pick *his* brain, not the other way around.
  3490. > With a smile on his face, he tears off the page of notes from his notepad and slips it into one of the trays on his desk.
  3491. > '... We can take care of that tomorrow. Anything else to add, Lieutenant? I suppose this is my first real foray into politics; I could use any other advice you have to offer.'
  3492. > Before she can answer, something catches his eyes elsewhere on his desk, and he picks up a sealed envelope from his 'in' tray, then pulls open a drawer and withdraws a small letter-opener.
  3493. > Today's mail, you suppose -- you've all been either out or asleep for most of it, so he's only just now getting to his correspondence.
  3494. > 'No, sir. Though, if I might venture, it would uncharitable to refer to Major-General Hoofstrong as a 'politician'...'
  3495. > Anonymous looks up from cutting open the letter, as Violetta continues.
  3496. > '... She's a reformer; an aggressive one, certainly, given the recent events, but I sincerely believe she's acting out of a genuine desire to improve the Royal Guard, rather than operating on behalf of somepony else.'
  3497. > 'Of course... I'll have to be careful if the subject comes up in discussion. Thank you very much for the help, Lieutenant.'
  3498. > With a simple salute, Lieutenant Violetta stuffs the file envelope into her saddle bags and then turns to leave.
  3499. > Calling out, you bring the quaternion to attention and make sure your commanding officer is given her due on the way out.
  3500. > Even Sergeant Ebonshield, who was a silent observer to this whole exchange, gives a respectful bow.
  3501. > You're developing a new level of appreciation for your stiff and stuffy Lieutenant Violetta.
  3502. > She's a desk jockey, but you already knew she was a competent one.
  3503. > What's new is that she put your VIP's best interests before her desire to obey common protocol -- that counts for something in your book.
  3504. > After all, why even serve in the VIP section if you weren't going to put the VIPs first?
  3505. > Sparkshower holds the door open, still saluting, as Temper Violetta leaves, having brushed-over a serious breach of Canterlot airspace security and, possibly against regulations, given him some preparation for what could escalate into a fight with a powerful figure in the Royal Guard.
  3506. > As the door closes behind her, you turn your attention back to the desk, where Anonymous holds the opened letter in his hands, looking at you.
  3507. > 'I guess we'll call it a day for now. Corporal, you might as well let everypony get some rest. Just leave me whoever's scheduled to be on duty -- I'm heading out into the city...'
  3508. > He gets to his feet before you can answer, waving the paper around with a smile on his face.
  3509. > '... This is from the Bridle Path Clothiers -- my Gala suit's ready for the final fitting, and they're open late tonight. Who's coming with me to see how they've done?'
  3510. 'Specialist Sparkshower's on duty this evening, sir.'
  3511. > 'Perfect! Let's go, Specialist! I'll just grab my sash before we step out.'
  3512. > Your Very Important Pony, who isn't actually a pony, steps over to the rack by the door and dons his jacket.
  3513. > Guess that's your cue to get everypony else to bed.
  3514. > Anonymous shoots you a smile as he neatly bundles up his red sash into a bag.
  3515. > 'Good-night, Corporal, and thanks for your help today...'
  3516. > Flipping his top hat onto his head, he grabs the brim and nods at Glamerspear and Ebonshield.
  3517. > '... and the same to you, Specialist and Sergeant.'
  3518. > With that, he exits the room, the four of you following after him.
  3519. > Funny end to a strange day, though...
  3520. > You are Specialist Artemis Sparkshower, and you're feeling a little under-dressed.
  3521. > Which is not a common feeling for you; not when you're trotting around with forty pounds of polished bronze armour hanging on your back!
  3522. > But here, in the 'Bridle Path Clothiers', among the elegantly-dressed salescolts in their neat suit jackets adorned with crisp shirts & ties, starched cuffs & collars, and ornately-folded & flared pocket squares, you feel a bit oppressed by the quiet formal luxury of it all.
  3523. > As they silently glide around the store on flat leather-soled shoes, barely creaking the floorboards, no matter how much you tried to make yourself inconspicuous -- or at least, *less* conspicuous -- the best you could manage was still a thunderous clatter of plate and jingle of mail.
  3524. > It was like trying to tip-hoof around a library!
  3525. > Most of the staff were colts, but there were a couple of mares as well -- and what *they* were wearing...
  3526. > It reminded you of the kind of dresses Lily and Purity wore out on the town, all high up in the dock and low down on the shoulder.
  3527. > Snug in the barrel, too, with a stretchiness to the fabric that seemed to make even the act of breathing something sinuous and... provocative.
  3528. > But these mares weren't going out to dance indecently with random colts in a dark and smoky night-club!
  3529. > They were just standing like posed dolls at a podium outside the entrance to this brightly-lit coltswear shop.
  3530. > And how they fawned over every new customer -- 'Welcome to the Bridle Path!', they said, with broad smiles and little shakes of their manes or wiggles of their tails.
  3531. > Still, though, the customer-colts coming in seemed to appreciate the reception.
  3532. > The mares who sometimes accompanied them, perhaps less so.
  3533. > You supposed you had to count yourself in that group.
  3534. > And that was a bit ironic, because from what Honour and Lily had made it clear to you, the *usual* role for a bodyguard was to serve as 'eye candy' for their VIP, just as those mares at the front were there to give this store in Canterlot's fashionable Poole Street district a little more 'street presence' ahead of the Grand Galloping Gala.
  3535. > You didn't doubt that several of the nicer dress-shops Lily had visited with you on Sunday probably had the same setup going on in reverse.
  3536. > A few colts of assorted sizes and tempers, wearing clothing perhaps a half-size too small, serving as receptionists in front of oodles of salesmares dressed up to show off the store's finest fashions.
  3537. > The mere thought of such a gaggle of overbearing tightly-cropped stallions was enough to make you feel a bit over-heated underneath your gorget.
  3538. > But what *really* got up your bascinet-helm was how poorly everypony around here seemed to be treating the Gala itself!
  3539. > It was as if it wasn't a revered holiday, a Canterlot-specific celebration of the vernal equinox which also marked the founding of Equestria's capital.
  3540. > Instead, it seemed to be treated as a commercial fashion expo!
  3541. > This was where Equestrian high fashion came from.
  3542. > And, now that you think about it, you bet probably *every* major social event around here gets treated as a kind of flaunt-your-money pageant.
  3543. > If you *really* are honest with yourself, that's how a lot of ponies treated the equivalent 'First Fruit Festival' back in Berry.
  3544. > The wealthier Berry ponies would try to catch a ride into Canterlot a month or two ahead of time to grab themselves a new outfit -- or at least see what styles were hanging on the ponnequins in the store windows.
  3545. > As for the ones who merely liked to *pretend* they were rich, they had to make do with just trying to gussy up their old threads.
  3546. > Oh, hailstorms, the one-upponeship that went on before, during, and after Berry's F.F.F.!
  3547. > You sigh, and your armour clatters on your shoulders.
  3548. > Neither the commercial exploitation of the Gala nor the seasonal pretentiousness of your hometown's inhabitants were what was actually upsetting you right now.
  3549. > You couldn't even claim to be uncomfortable any more from standing out: since the Royal Engineer arrived, a few other colts walked into the store accompanied with armoured guardsmares of their own.
  3550. > Though, of course, you still had half again as much bronze on you as they had between the two of them.
  3551. > But at least there was a bit more ambient noise to mask your thunderous motions.
  3552. > No, your current frustrations could be boiled down to just one particular colt.
  3553. > Not the Royal Engineer, of course -- he was standing on a small podium in front of a set of mirrors, while one of the shop's unicorn tailors made final adjustments to his suit, pinning back the trouser-legs and cuffs for the finishing hems.
  3554. > The salespony waiting on your VIP gives a thin-lipped smile as he waits for the needle-worker to finish their business.
  3555. > 'And I hope that sir is satisfied with the appearance of his suit so far?'
  3556. > 'Oh, certainly, certainly. I think you've done an excellent job of capturing my intentions.'
  3557. > The Royal Engineer glances over in your direction.
  3558. > '... What do you think, Specialist? Fancy enough for the Gala?'
  3559. > How would you know?
  3560. > And Lily previously derided your idea of what exactly constituted 'fashionable' dress...
  3561. > It sure was a shock to find out that puffed sleeves were wholly unsuited to Canterlot.
  3562. > Thinking back to the outfits you've seen other ponies trying on so far, you try to make a snap judgement.
  3563. 'Er... Uh... Well, sir, it certainly seems to be in the right class...'
  3564. > Narrowing your eyes, you scan your VIP up and down.
  3565. '... But shouldn't you have something for your lapel? A flower boutonnière?'
  3566. > He glances down at his collar, then nods.
  3567. > 'You're right, I should. And after I specified a stem-holder, too...'
  3568. > Smirking, he bobs his head sideways before looking back at the salespony.
  3569. > '... And I suppose that's something I should see a florist about *now*, because otherwise they'll all certainly be sold-out on the day of?'
  3570. > 'It would certainly be advisable to make arrangements for a fresh-cut arrangement ahead of time, sir. As the Gala is fundamentally a festival of the *spring*, sir, I note that corsages are considered almost mandatory for mares.'
  3571. > Yes, the Gala is a festival of flowers and fruit and everything else that comes along with spring!
  3572. > '... But for the gentlecolts, I may note that lapel pins are also considered quite appropriately fashionable.'
  3573. > '... I might suggest several fine jewellers capable of supplying jewellery to sir's taste, such as for example The House of Cards.'
  3574. > The salespony trails off, but your VIP looks interested in hearing more -- so there's no time to lose!
  3575. > Your sudden outburst garners you more attention than the clattering of your armour ever did.
  3576. '... I mean, no, sir. It's *important* that you wear a flower -- a real one.'
  3577. > Both the salescolt and the Royal Engineer look at you with one eyebrow raised, waiting to hear your explanation.
  3578. > You swallow and take a second to make sure you've got the right words to speak -- and that you've got them in the right order, too.
  3579. '... Sir, the Gala is a festival celebrating not just the renewed life and new growth brought on by spring, but the rebirth of Equestria as a whole after the tragic sundering of the Twin Crowns a thousand years ago. Canterlot Palace is itself a memorial to that awful event -- and its gardens in particular...'
  3580. > It feels strange telling these kinds of legends in a coltswear store, but there was no getting around it -- your VIP had to hear them!
  3581. '... They say that Princess Celestia planted a rose-bush for every pony who was lost when the Castle of the Two Sisters fell. Since the first Gala, guests have worn flowers to remember...'
  3582. > Turning your head left and right, you behold the racks of expensive clothing, fancy materials, and luxurious accessories on display.
  3583. '... If you care about the real meaning behind the event, then you should honour tradition and wear a flower boutonnière.'
  3584. > After a tense moment where you're left breathlessly waiting for a response, Anonymous finally nods his head.
  3585. > 'All right, Specialist Sparkshower, I'll do as you ask...'
  3586. > Shaking his wrists at his hips and shuffling his feet to feel out the suit, he smiles at his reflection in the mirror, then glances down at the salescolt.
  3587. > '... What do I know, after all? I'm still a stranger here.'
  3588. > With good humour, the salescolt brushes over your emotional outburst.
  3589. > 'Sir's attendant speaks of legend, but is correct as to tradition. Tulips are the preferred flower for this occasion. If sir is interested in additional ornamentation, then a decorative lapel vase may be used as an accent as well.'
  3590. > Gosh, there are levels of fanciness you didn't realize were even possible.
  3591. > 'Hah, the best of both worlds; I like it. I'll speak to my florist about the idea.'
  3592. > The salescolt courteously nods in agreement, as you breathe a sigh of relief.
  3593. > With the tailor having finished with measurements, the Royal Engineer heads off to one of the private rooms to change back into his ordinary dress, and you're left alone with your thoughts for a moment.
  3594. > Your VIP really *is* a perfect gentlecolt, just as Honour reassured you after that unpleasant misunderstanding when he took you to the Sardinia theatre.
  3595. > You barely stifle a shudder when you think of just how miserable you'd felt the moment Glamerspear loudly proclaimed you'd somehow sold your body by accepting his invitation.
  3596. > To say nothing of how the debacle put your own home-front problems in focus, too.
  3597. > What were you going to do about your Huckleberry Pudding?
  3598. > It was almost a week ago you told him about the Gala ticket waiting for him in Canterlot -- yet still nothing.
  3599. > And you *knew* that the Canterlot-Berry mail route only took a single day.
  3600. > You'd specifically checked up on that before accepting this posting!
  3601. > You weren't about to be shipped off somewhere with a two-week delay in correspondence to your coltfriend, not if you could help it!
  3602. > But that just meant he must have received the letter and hadn't yet figured out how to respond to it.
  3603. > Didn't he know how important this was to you?
  3604. > When else would you *ever* have the chance to dance the Maypole at *the* Grand Galloping Gala?
  3605. > Not that you were denigrating the First Fruit Festival or anything -- well, maybe you were, a little bit.
  3606. > How could any pony possibly permit passing it up?
  3607. > But you knew exactly what kind of pony that was, and his name started with 'Huck' and ended with 'LeBerry' -- that is, if he were a Prench 'Poulenet de Terre'.
  3608. > He was stubborn, and set in his ways, and even though there was a world of possibilities open to him, he still kept his blinders on.
  3609. > You knew now, just as you knew when you wrote the letter that, if he even wrote back, it would only be to say 'no'.
  3610. > You'd just lied to yourself and pretended the answer might actually be 'yes'.
  3611. > Suddenly, you find yourself sniffling back tears, and you have to bring up one forehoof to wipe them away.
  3612. > Maybe it was *you* who wasn't being fair.
  3613. > Forcing him to spell out his reasons for doing something you already knew he wasn't going to do.
  3614. > Shouldn't have sent him the letter.
  3615. > It was your own selfishness, your own maybe-foolish desire to experience the magic of Canterlot's Grand Gala.
  3616. > The Royal Engineer steps back out of the change-room and hoofs -- hands, rather -- the folded-up incomplete suit to the tailor, pausing only for a moment to adjust his jacket.
  3617. > Maybe there *was* a way you could have what you wanted, without pressuring your Puddin' or dishonouring the either of you.
  3618. Suggested interlude music: https://www.youtube.com/watch?v=b_zHQ6kFuQ0 (Jennifer Rush - 'The Power of Love' [1984])
  3619. > You are Specialist Lily Glamerspear, and somewhere, buried in this massive tome, are the answers you seek.
  3620. > 'De Magia Unicornis', that great-granddaddy of old books of unicorn magic, sits open before you on the card-table.
  3621. > At first, you were reading it to try to 'bone up' on your own skills and avoid a repeat of the massive case of manaburn that left you out of commission for a week.
  3622. > But now, you're also looking through it hoping to find some explanation for the batpony balladeer's strange abilities.
  3623. > What sorcery had he used to conjure up those sand-creatures and animate them with such skill?
  3624. > Well, that last puzzle probably won't be solved in a book exclusively about unicorn magic, but you never know.
  3625. > The ancient Equestrian philosopher-poet who wrote it, Titus Wealthwisher, was pretty clever for a colt who lived before the invention of running water or mini-saddles, and it was also required reading at Canterlot's magical university, the Schola Magia.
  3626. > Not that you had a degree under your collar, but knowing that the thing had serious pedigree helped to make your headache seem worth it.
  3627. > You'd probably have less of a migraine if your Sergeant, the batpony assassin Purity Ebonshield, wasn't pacing repeatedly back and forth across the living room, right in front of you.
  3628. > Wearing a long maroon bodycon maxi dress and clearly ready to make herself up to go out, she was waiting for your tight-lipped Corporal Bound to finish whatever business she was up to in the washroom.
  3629. > And Honour had been in there for a *long* time now.
  3630. > From what noises you'd heard, it wasn't an 'overdosed on hayburgers in the chow hall' kind of stay, either.
  3631. > Looking up from the archaic text, you watch as the dark purple batpony reaches the far wall and turns around with a sigh.
  3632. > Finally, she gives up and steps over towards you.
  3633. > 'Do you suppose there may be a problem with the Corporal?'
  3634. > You look over at the closed door; there were shower noises before, but now there's just the occasional sound of running water.
  3635. > Was Honour simply worn out and treating herself to a kind of mini-spa in there?
  3636. > She hadn't complained after waking up this afternoon, but sleeping during the daylight hours after that midnight shift in the Rookery had thrown everyone for a steeplechase.
  3637. > And even with heavy royal-blue curtains, it was tough to make your bedrooms dark while the sun was out.
  3638. > If wasn't that, maybe driving the car had worn her out?
  3639. > The Royal Engineer seemed to always be putting her in the driver's seat.
  3640. > You yourself were still feeling a bit tired from the struggle to hit Sparkshower.
  3641. > But then again, you also got to ride a bit of a high after you *did* figure it out.
  3642. > Even if Honour was tired, though, what was she doing in the washroom?
  3643. 'I dunno, Sarge. Why don't you knock and ask?'
  3644. > She rolls her eyes and glances towards the mysterious portal.
  3645. > 'I have done this last Thursday when the Corporal was brooding in her room; I would prefer for it not to become habitual...'
  3646. > '... You do not know any secret reason why she may be preoccupied?'
  3647. 'Heh, not unless she's planning on going out.'
  3648. > Fat chance, though.
  3649. > 'Well. I suppose it will be no trouble if I am a little late.'
  3650. > You glance at the clock; the sun was down, but it was only seven o'clock in the evening.
  3651. > Kind of early to be going out clubbing, but then again, it was *also* a Wednesday.
  3652. > You nod at her.
  3653. > She steps over and shakes her head, her big back-combed mane waving left and right.
  3654. > 'No... The young unicorn colt that I met two nights ago at 'Earthquake', he has invited me to a private event at the university of magic, a 'Party of Brotherhood', he called it.'
  3655. > At the univers-Ahhhhh.
  3656. > Figures she'd pick up a university colt at 'Earthquake'.
  3657. > Cheapest drinks in Canterlot's clubland -- perfect for broke students.
  3658. > And that place seemed to always be in the newspapers, getting fined or even raided for having failed to properly check everypony's ID before letting them in -- or serving them booze.
  3659. > The owners probably thought of it as free marketing for the thirsty & desperate.
  3660. '... So your latest conquest is a frat-colt, huh? Which one is he from, Mu Lambda Pi? Phi Iota Mu? Those are two of the big ones at the Schola Magia, I think.'
  3661. > 'He told me the Brotherhood in question was named 'Rho Gamma Mu'.'
  3662. > You chuckle.
  3663. 'Hoo-boy, you got deep in with the nerdbros on that one. Hope you're ready for an evening of cheap beer, popped wizard collars, and arguments about 'HyperSpace HyperWars' or whatever else geeky crap they're into these days.'
  3664. > Ebonshield sidles up to you, looking pleased that you seem to know about it.
  3665. > 'My chico said that the event may be 'rowdy', but that it would be fun and well-attended and, if I disagreed, that we could find entertainment elsewhere as well...'
  3666. > She bobs her head sideways, looking aimlessly around the room.
  3667. > '... And as for the imbibing, I have a small box of the 'Maestro Cazador' which I will bring as a gift...'
  3668. > Turning towards you, she shoves her snout uncomfortably close.
  3669. > '... It *is* polite to bring a gift to an Equestrian party, no?'
  3670. > You snort.
  3671. 'You're bringing a case of that stiff batpony liquor to a frat party? They're going to love you for that. Just make sure they don't chug it down in a single gulp...'
  3672. > Lifting a hoof, you shake it side to side hesitantly.
  3673. '... And later in the night, watch out for anyone getting a bit too hoofy-muzzley with their telekinesis. Most young ponies can't handle as much liquor as they think they can, and in a frat house full of cocksure unicorns they probably all think they can handle a whole lot.'
  3674. > Still keeping her nose right in front of you -- she's regressed a bit back to those weird batpony manners of hers, you suppose, where getting up close is 'polite' -- she nods.
  3675. > 'Do you think it is a mistake to attend? I do not wish to cause a disturbance.'
  3676. > Shrugging, you place your forehooves down on the chair seat in front of you.
  3677. > The second-in-charge of the batpony assassins, versus a bunch of nerdy young drunk frat unicorn colts?
  3678. 'Nah, you'll be fine. Whatever a bunch of mostly-minors get up to on a school night in the Schola is gonna be nothing compared to the kind of 'buck-buck' games a company of bored-outta-their-brains guardsponies will manage to do in a barracks while waiting for weekend libo.'
  3679. > Suddenly suspicious, you lean back and glance down at her hind legs.
  3680. > She catches you looking -- no surprise with her face still right in front of yours -- and silently spreads one of her hind legs out a bit to reveal that underneath the maxi dress she's wearing one of her spring-loaded daggers.
  3681. '... I *was* gonna say you're maybe a bit overdressed in that, but I guess you've got a good reason to go long in the back...'
  3682. '... I can't blame you for being prepared, but I *really* doubt you're gonna need to stab anypony.'
  3683. > 'I likewise hope not.'
  3684. > Just then, there's the sound of a toilet flushing, and the washroom door opens.
  3685. > You both turn to look.
  3686. > Honour Bound steps into the living room, wearing her red Royal Guard dress jacket with gold double-chevrons on her sleeves, the mark of a Corporal.
  3687. > The fabric is in excellent condition, and and all of the brass fittings appear to be freshly-polished.
  3688. > Is it uniform inspection day tomorrow or something?
  3689. > She's even wearing the white belt and tall calf-height black boots -- all she's missing to complete the formal outfit is the cap with its crisp chin-strap!
  3690. > But it's the lipstick and the eyeliner she's wearing that tells you something is *definitely* up.
  3691. > 'Good evening, Corporal. You are dressed well; is there an event tonight?'
  3692. > There's a noticeable delay before Honour replies, and she looks embarrassed to be put on the spot.
  3693. > Clearly, she didn't expect the two of you to pay any attention to her when she stepped out.
  3694. > Oho, what's this?
  3695. 'A 'friend', huh, Corporal?'
  3696. > That gets you some sharp cut-eye from the brown pony in the red suit, but she doesn't reply.
  3697. > Instead, it's Eb who presses the issue, with an amused grin on her face.
  3698. > 'Ahh, yes... Would this perhaps be the same 'friend' who escorted you back here late at night on the Sunday?'
  3699. > Did your batpony Sergeant, who seemed to find a fresh colt to bonk every night -- except maybe tonight, when she was going back for seconds -- catch your earth-pony Corporal in the act?
  3700. > Honour's eyes briefly flash wide open, then narrow back down to slits as she furrows her brow.
  3701. > Purity smiles.
  3702. > 'I heard your voices in the hallway. He sounded friendly.'
  3703. > Wait, was Eb waiting up in her room for Honour on Sunday night?
  3704. > You vaguely recall waking up and going to the washroom pretty late, and noticing that Honour's door was still open, and -- guh!
  3705. > Suddenly, you remember clearly -- *too* clearly.
  3706. > Eb was *up* in her room all right, but she sure wasn't alone in there.
  3707. > The Corporal's brow furrows up even more, but without prompting, Purity shrugs her shoulders and continues.
  3708. > '... My little chico that night, you see, he was enthusiastic and noisy also, which are of course desirable qualities, but he was also strong-headed and eager to apply his own 'technique' which, I must admit, was not terribly satisfying...'
  3709. > '... So as a result, I was somewhat easily distracted.'
  3710. > Honour looks as flabbergasted as you feel scandalized.
  3711. > This batpony just lays it all out there?
  3712. > No innuendo, no shame, just pure, unfiltered and raw.
  3713. > She doesn't even have the excuse of having had a few drinks first!
  3714. > You shake your head and try to put your nose back to your book.
  3715. > 'On The Spacing Of Horn Ridges And Their Effects Upon Magickal Abilities'
  3716. > Eye-wateringly dry, but anything's better than hearing about the sexual misadventures of your forty-something-year-old batpony Sergeant.
  3717. > 'How much did...?'
  3718. > 'All of it, though you both said and did very little. It was what was left *unsaid* and *undone* which I found most interesting...'
  3719. > With a sly smile, she steps right inside and looks herself over in the mirror, still talking.
  3720. > '... I fear I strained so much to hear what was going on outside that my pollito became aware of my loss of interest, and this soured his mood...'
  3721. > Chuckling, she rears up and tosses her head back, then hunches over forward to attach her earrings.
  3722. > '... It was necessary to take some remedial actions before he was enthusiastic once more.'
  3723. > Sweet Celestia, you do *not* need to know these kinds of details!
  3724. > Why couldn't you have gotten a regular Sergeant First Class, a thirty-something who was old enough to know what was what, but not so old she felt she could say whatever the buck she wanted!
  3725. > Then it'd be kinda cool -- maybe -- to swap stories.
  3726. > But not somepony in their forties banging foals barely old enough to drink!
  3727. > Exasperated, Honour steps towards the centre of the room, speaking to nopony in particular.
  3728. > Aha, the classic denial.
  3729. > You can't help but snort with amusement as you try to look busy reading about unicorn horn shapes.
  3730. > Appearing suddenly upset, she marches over to you and slaps a forehoof down on the table, looking you intensely in the eyes.
  3731. > 'He's a friend. We're just meeting for some drinks in the canteen. There's nothing wrong with meeting a friend for some drinks in the canteen.'
  3732. > Whoever this colt is, he sure must be something to have her wound up like this.
  3733. > Or maybe the wind-up was all her, just because it *was* a colt.
  3734. > Still, you don't want to get her so upset she's got to run back into the washroom and redo the makeup around her eyes -- she took long enough in there as it was already.
  3735. > While the Sergeant puts the finishing touches on herself, you relax and glance between Honour's hoof and her face.
  3736. 'Sure, whatever you say, Honour...'
  3737. > As she hardens her gaze, you just try to look innocent.
  3738. > The hard stare melts away, replaced with a mix of regret and apprehension.
  3739. > With a heavy droop of her shoulders, she sidles up into one of the card-table chairs, staring down at angle, off towards something a thousand yards away.
  3740. > You lean across your book towards her, lifting your eyebrows sympathetically.
  3741. '... First time going out with somepony in a while?'
  3742. > She lifts her head up as if just realizing that you're there, then nods absentmindedly.
  3743. > Oh, Celestia, you'd heard *this* kind of story before.
  3744. > Fresh recruit straight out of 'shoe camp, thinks they've hit the jackpot when they meet a nice young colt or mare at the off-base bar who's just looking to settle down and have some foals.
  3745. > In comes the marriage and out goes the guardspony, leaving the bucking chaos of the barracks for the quiet life of a cheap two-bedroom apartment paid for by the family housing allowance.
  3746. > But ninety times out of a hundred, that thoroughbred in the stable turns into a 'dependaponymus', and suddenly there's foals running around that the young private didn't realize they couldn't handle or afford.
  3747. > Suddenly life doesn't seem so easy & fun, and the same goes for their partner.
  3748. > And those other ten times out of the hundred, things go sour even before that.
  3749. > Since the Corporal hasn't shown any indication of having kids, you guess she falls into the latter category.
  3750. > And it must've done a real number on her if she came galloping all the way into the VIP corps, staying in it so long she's still sitting at Corporal when she ought to be a Sergeant.
  3751. > Not a lot of room for promotions in here -- that's why you only planned to stay for half a year or so.
  3752. > It would only be a couple of assignments in total, but you had places to go and targets to shoot!
  3753. > This was just a fun distraction -- well, it should have been, if it weren't for how surprisingly busy the posting with Anonymous had turned out to be.
  3754. > Pushing that to the back of your mind, you look your world-weary Corporal up and down.
  3755. > She shakes her head, still facing away.
  3756. > '... I just don't know what I'm *doing* with him.'
  3757. > Relationship-advice Specialist Lily Glamerspear to the rescue!
  3758. > 'I don't know.'
  3759. 'Okay, so what about him? What does he want to do with *you*?'
  3760. > Sheesh!
  3761. > You can't imagine how awkward this date -- and it was blindingly obvious that it *was* a date -- was going to be.
  3762. > Putting your thinking cap on, you try to run through the colt's mind.
  3763. > It was easy -- colts were always pretty easy to out-think, if you knew how they thought.
  3764. 'This 'friend', does he know about, y'know, how it didn't work out for you last time?'
  3765. > 'Yes.'
  3766. 'So there you go. He's playing it slow, 'cause he knows you had trouble before. You know the saying -- 'Foals rush in'.'
  3767. > She looks up, picking her back up a bit and sitting straight -- well, straight*er*.
  3768. > You know what she's going to say before she stammers it out.
  3769. 'You miss being told at first glance that you're beautiful, that you're gorgeous, that you're the love of somepony's life...'
  3770. > Puh!
  3771. > Does Honour really think you don't understand what happened to her?
  3772. > Just 'cause you took a different road yourself, doesn't mean you haven't watched it happen to others -- and seen the carnage lying in the ditch as you rolled by.
  3773. '... That's just the card the fast colts play on every mare, and believe me, Corporal, I know how seductive it can be -- especially if you aren't used to it...'
  3774. > You shrug and shake your head.
  3775. '... You're not the first pony to fall into that trap. But just because a colt isn't free with the compliments doesn't mean he's not interested. He just can't -- or won't -- lay the charm on thick, not like the pick-up artists at the bar or club.'
  3776. > 'I guess so...'
  3777. 'If you want things to go faster, then make a move, mare! You don't gotta leave it all up to him, ya know!'
  3778. > 'I know, I just... I don't know if I'm ready to.'
  3779. 'Okay, then don't! But then there's no reason to be upset about it. He's okay with playing it slow, you're okay with playing it slow -- so play it slow together! No problem! Have a nice night out and don't think about the 'greater meaning' or anything like that. Go have some drinks with your colt-friend -- or your colt 'friend', however you want to put it -- and have a good time.'
  3780. > For the first time, you see a smile grow on her face.
  3781. > It's not much of a smile, but it's there, at least.
  3782. > Sure is a lot of work cheering up this mare, though!
  3783. > You exchange smiles as she gets up to head out, and then you suddenly realize what she's wearing.
  3784. '*Ahem*. Corporal, about the outfit, though...?'
  3785. > 'I thought you just said I looked good?'
  3786. 'Good for a date in the canteen, sure. But for the *Grand Galloping Gala*, ehhhh...'
  3787. '... Put a helmet on and grab a spear, and you'll look like every *on-duty* guardspony there. Don't you have something else?'
  3788. > Her mood starts to sour again, but before she can complain, you run right over her.
  3789. '... I know you don't want to make a big deal out of it, and that's fine. But just listen: I saw a bunch of nice stuff for pretty cheap when I was out with Sparks on Sunday. Come out with me tomorrow -- it won't even take half a day! -- and I'll get you into something a little more presentable for only a few bits.'
  3790. > Pleading, you raise your forehooves, trotting over any possible objections.
  3791. '... We're going to be there with the Royal Engineer, for Celestia's sake, and he's dressing to the nines! The least we can do to thank him for the tickets is to look good with him when we walk in and get announced, ya know? But we gotta hurry, 'cause stock is selling out fast! Things'll be on clearance soon, and then they'll really fly out of the paddocks.'
  3792. > Honour swallows, her red-painted lips sucking inwards, but then she nods.
  3793. > 'All right. Tomorrow morning -- *if* somepony agrees to cover your shift.'
  3794. > You immediately holler towards the washroom.
  3795. 'Hey, Sarge! Since I told you all about frat parties, could you do me a favour and take my shift in the morning? I gotta take Honour to get a dress for the Gala! You shouldn't be too worn out unless you let one of those nerds try to explain the HyperSpace HyperWars rules to ya!'
  3796. > The Sergeant First Class pokes her now-made-up head out.
  3797. > 'Oh, of course! You two should go out and find something elegant for the Cabo Honoria! It will be no trouble at all; I will make sure not to be out so late that I will be sleepy tomorrow.'
  3798. > You and Honour give exchange some thank-yous with the Eb, and then she gives you a half-hearted nod of acknowledgement before heading out to meet her mysterious gentlecolt.
  3799. > Now, if you could just wrap your horn around this damn book...
  3800. > As you flip the page, you prop one elbow up on the table and slump your head into the same limb's forehoof.
  3801. > Another boring night as the on-call backup.
  3802. > Wonder if Mailedhoof will drop you a card tomorrow?
  3803. > His family's probably heading out to the country estate in the morning...
  3804. > Prime opportunity for some more quality time with your current salt-lick.
  3805. > With thoughts of another fun evening with the Captain on your mind, you aimlessly flip another page over.
  3806. (Continued in Chapter 4)

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